4BR4
2018-05-07, 10:03 AM
Hi Ground,
I'll start a new game and I decided to play a wizard. I have 2 build in mind, and I'd like to present both to you and receive you comments and recommendation.
The adventure should arrive to level 20 and over, so I have some complete builds, with some holes.
Character will be for sure an Elf, but any other aspect can be adapted.
1st build is a classic Diviner Foresight Wizard
racial traits: Fleet-footed, Darkvision
traits: Warrior of Olds, Finding Haleen (?- Magical Lineage for Ball Lightning)
feats: 1.Improved Initiative, 3. Craft Wonrous Item, 5. NONE (Improved Familiar for a better one at 7th, Yuelral's Blessing for Ball Lightning, Quick Study, Sacred Geometry), 5b. Persistent Spell, 7. Improved Familiar/Leadership, 9. Craft Rod, 10. Oppostition Research, 11. Quicken Spell, 13. Spell Penetration, 15. Spell Perfection (Ball Lightning), 15b. Dazing Spell, 17. Greater Spell Penetration, 19. NONE, 20. Immortality
Alternatively, I was thinking to a Exploiter, Pact (HH) Wizard
racial traits: Fleet-footed, Darkvision
traits: Warrior of Old, Magical Lineage (Fireball)
exploits: Familiar (greensting scorpion), Portent Magic, Fast Study, Metamagic Knowledge (Dazing spell), Last to decide
patron: (?- Elements [Fireball], Metallic Dragons [Heroism, Greater Heroism, Miracle], Time [Silence, Haste, Teleport, Disintegrate, TIme Stop])
curse: deaf (free silent spell)
feats: 1.Improved Initiative, 3. Craft Wondrous Item, 5.Persistent Spell, 7. Leadership, 9. Craft Rod, 11. Quicken Spell, 13. Spell Penetration, 15. Spell Perfection (Fireball), 17. Greater Spell Penetration, 19. NONE
As you can see those buils have a lot in common, what do you believe is most performing and how will you complete, change them?
Cheers.
I'll start a new game and I decided to play a wizard. I have 2 build in mind, and I'd like to present both to you and receive you comments and recommendation.
The adventure should arrive to level 20 and over, so I have some complete builds, with some holes.
Character will be for sure an Elf, but any other aspect can be adapted.
1st build is a classic Diviner Foresight Wizard
racial traits: Fleet-footed, Darkvision
traits: Warrior of Olds, Finding Haleen (?- Magical Lineage for Ball Lightning)
feats: 1.Improved Initiative, 3. Craft Wonrous Item, 5. NONE (Improved Familiar for a better one at 7th, Yuelral's Blessing for Ball Lightning, Quick Study, Sacred Geometry), 5b. Persistent Spell, 7. Improved Familiar/Leadership, 9. Craft Rod, 10. Oppostition Research, 11. Quicken Spell, 13. Spell Penetration, 15. Spell Perfection (Ball Lightning), 15b. Dazing Spell, 17. Greater Spell Penetration, 19. NONE, 20. Immortality
Alternatively, I was thinking to a Exploiter, Pact (HH) Wizard
racial traits: Fleet-footed, Darkvision
traits: Warrior of Old, Magical Lineage (Fireball)
exploits: Familiar (greensting scorpion), Portent Magic, Fast Study, Metamagic Knowledge (Dazing spell), Last to decide
patron: (?- Elements [Fireball], Metallic Dragons [Heroism, Greater Heroism, Miracle], Time [Silence, Haste, Teleport, Disintegrate, TIme Stop])
curse: deaf (free silent spell)
feats: 1.Improved Initiative, 3. Craft Wondrous Item, 5.Persistent Spell, 7. Leadership, 9. Craft Rod, 11. Quicken Spell, 13. Spell Penetration, 15. Spell Perfection (Fireball), 17. Greater Spell Penetration, 19. NONE
As you can see those buils have a lot in common, what do you believe is most performing and how will you complete, change them?
Cheers.