DragonBaneDM
2018-05-08, 04:13 PM
Hey Playground!
So I'm fast approaching my breakpoint in my Warforged Bearbarian's leveling (Barbarian 5) where I'm going to go Rogue, presumedly for the rest of the campaign.
What I'm trying to pin down in this thread is what skills would be the best for me to pick up, take Expertise in, and what subclass to pick up for level 3 on.
Here's a bit of background on my party and campaign: (On mobile now, gonna edit this post *so* much later)
- Human Redemption Paladin
- Dragonborn Fey Tomelock
- Gnome Glamour Bard
- Half Orc War Cleric
So yeah. I dumped Cha and I'm not looking back. We've got enough faces and I'm enjoying the Draxx-esque awkward character I put on.
So for Rogue multiclass skills I want to go Stealth and Thieves Tools. We really don't use those skills much, but I don't have em yet and I want to be a Rogue, dangit.
Expertise is trickier! (Note to spoiler this)
- Athletics: Do I want to be a really good grappler? It helped us out in one "front line stay alive while casters DPS" type challenge but hasn't come up much. I guess it's good for a team-player route when I'm just not able to deal damage?
- Stealth: I'm Str based, so I'll never be an all star. But it could be a life saver, yeah?
- Perception: It's the most important skill in the game...
- Investigation: ...Except if I'm trying to find a trap. (Got blasted by a lightning door last session. Unfun.)
- Anything I'm not considering?
Perhaps most aggravating of all is which subclass I should go for. These are ranked from favorite to least favorite. (Note to spoil)
- Swashbuckler: This was my front runner until like a week ago. I have Reckless Attack. Will that option to get more sneak attacks really be worth the -1 to initiative? I'll never use the higher features.
- Scout: I'm a Scout Warforged. I'm our Nature-boy and the closest thing we have to a Ranger/Druid. Is the flavor win good enough to back up a package of benefits mostly for Ranged rogues?
- Thief: I've always been meh on Thief. Unless I get my hands on a good magic item, Fast Hands seems not great. Other features don't really feel grand, either.
- Assassin: This has never felt like Relic's deal. They kill, but they're not a killer. Plus I'm uncomfortable having solo time away from the party. I know it'll come up with me scouting ahead, but Assassin seems to require that.
- Arcane Trickster: I rage often. This seems like a no no.
- Inquisitive: Fits urban intrigue, which is sorta our deal, but just feels so weak. I want my bonus action for my off hand attack to pile on my rage damage, right?
What's my best option here? What option sticks out as fun? What assumptions am I making or not making that seem important to this decision?
You guys rule, thanks in advance!
DBDM
So I'm fast approaching my breakpoint in my Warforged Bearbarian's leveling (Barbarian 5) where I'm going to go Rogue, presumedly for the rest of the campaign.
What I'm trying to pin down in this thread is what skills would be the best for me to pick up, take Expertise in, and what subclass to pick up for level 3 on.
Here's a bit of background on my party and campaign: (On mobile now, gonna edit this post *so* much later)
- Human Redemption Paladin
- Dragonborn Fey Tomelock
- Gnome Glamour Bard
- Half Orc War Cleric
So yeah. I dumped Cha and I'm not looking back. We've got enough faces and I'm enjoying the Draxx-esque awkward character I put on.
So for Rogue multiclass skills I want to go Stealth and Thieves Tools. We really don't use those skills much, but I don't have em yet and I want to be a Rogue, dangit.
Expertise is trickier! (Note to spoiler this)
- Athletics: Do I want to be a really good grappler? It helped us out in one "front line stay alive while casters DPS" type challenge but hasn't come up much. I guess it's good for a team-player route when I'm just not able to deal damage?
- Stealth: I'm Str based, so I'll never be an all star. But it could be a life saver, yeah?
- Perception: It's the most important skill in the game...
- Investigation: ...Except if I'm trying to find a trap. (Got blasted by a lightning door last session. Unfun.)
- Anything I'm not considering?
Perhaps most aggravating of all is which subclass I should go for. These are ranked from favorite to least favorite. (Note to spoil)
- Swashbuckler: This was my front runner until like a week ago. I have Reckless Attack. Will that option to get more sneak attacks really be worth the -1 to initiative? I'll never use the higher features.
- Scout: I'm a Scout Warforged. I'm our Nature-boy and the closest thing we have to a Ranger/Druid. Is the flavor win good enough to back up a package of benefits mostly for Ranged rogues?
- Thief: I've always been meh on Thief. Unless I get my hands on a good magic item, Fast Hands seems not great. Other features don't really feel grand, either.
- Assassin: This has never felt like Relic's deal. They kill, but they're not a killer. Plus I'm uncomfortable having solo time away from the party. I know it'll come up with me scouting ahead, but Assassin seems to require that.
- Arcane Trickster: I rage often. This seems like a no no.
- Inquisitive: Fits urban intrigue, which is sorta our deal, but just feels so weak. I want my bonus action for my off hand attack to pile on my rage damage, right?
What's my best option here? What option sticks out as fun? What assumptions am I making or not making that seem important to this decision?
You guys rule, thanks in advance!
DBDM