Sahe
2018-05-10, 10:39 AM
Ok, so I'm currently planning a campaign set in a world heavily influenced by Chinese Mythology and such and I thought it would be a cool thing to refluff the Genasi around Wu Xing or the Five Elements (Wood, Earth, Metal, Water and Fire).
Also, in Wuxing each element has an opposing Element that destroys it, so I assign the five elemental damage types of DnD each to another element:
Wood = Acid
Earth = Thunder
Metal = Lightning
Water = Cold
Fire = Fire
So here is what I have so far:
General Genasi Traits:
Ability Score Increase: +2 Constitution
Speed: 30 feet
Languages: Common (no Primordial since that isn't relevant to my setting)
Subraces: Wood Genasi, Earth Genasi, Metal Genasi, Water Genasi, Fire Genasi
Wood Genasi Traits:
Ability Score Increase: +1 Wisdom
Wood's resistance: You have resistance to Acid damage
The bamboo that bends: Know the primal savagery cantrip. At 3rd level cast Barkskin once per long rest without expending a spell slot or needing a material component.
Metal splits wood: You have vulnerability to Lightning damage.
Earth Genasi Traits:
Ability Score Increase: +1 Strength
Earth Walk: Ignore difficult terrain made of earth or stone
Merge with Stone: Know the mold earth cantrip. At 3rd Level cast pass without trace once per long rest without expending a spell slot or needing a material component.
Earth's resistance: You have resistance to Thunder damage.
Wood parts Earth: Yu have vulnerability to Acid damage.
Metal Genasi Traits:
Ability Score Increase: +1 Intelligence
Metal's Resistance: You are resistant to Lightning damage.
Fire melts metal: You have vulnerability to Fire damage.
Water Genasi Traits:
Ability Score Increase: +1 Charisma
Water's Resistance: You have resistance to Cold damage.
Amphibious: Can breathe air and water.
Swim: You have a swimming speed equal to your movement.
Call the Wave: Know the shape water cantrip. At 3rd level cast create or destroy water as a 2nd level spell once per long rest without expending a spell slot.
Earth dams Water: You are vulnerable to Thunder damage
Fire Genasi Traits:
Ability Score Increase +1 Dexterity
Darkvision: 60 feet range
Fire Resistance: You have resistance to fire damage
Reach to the blaze: Know control flames and produce flame cantrips. At 3rd level cast burning hands as a 2nd level spell once per long rest without expending a spell slot.
Water extinguishes Fire: You are vulnerable to Cold damage
Obviously there is still some stuff missing. Especially for Wood and Metal. Any ideas/suggestions/questions?
Also, in Wuxing each element has an opposing Element that destroys it, so I assign the five elemental damage types of DnD each to another element:
Wood = Acid
Earth = Thunder
Metal = Lightning
Water = Cold
Fire = Fire
So here is what I have so far:
General Genasi Traits:
Ability Score Increase: +2 Constitution
Speed: 30 feet
Languages: Common (no Primordial since that isn't relevant to my setting)
Subraces: Wood Genasi, Earth Genasi, Metal Genasi, Water Genasi, Fire Genasi
Wood Genasi Traits:
Ability Score Increase: +1 Wisdom
Wood's resistance: You have resistance to Acid damage
The bamboo that bends: Know the primal savagery cantrip. At 3rd level cast Barkskin once per long rest without expending a spell slot or needing a material component.
Metal splits wood: You have vulnerability to Lightning damage.
Earth Genasi Traits:
Ability Score Increase: +1 Strength
Earth Walk: Ignore difficult terrain made of earth or stone
Merge with Stone: Know the mold earth cantrip. At 3rd Level cast pass without trace once per long rest without expending a spell slot or needing a material component.
Earth's resistance: You have resistance to Thunder damage.
Wood parts Earth: Yu have vulnerability to Acid damage.
Metal Genasi Traits:
Ability Score Increase: +1 Intelligence
Metal's Resistance: You are resistant to Lightning damage.
Fire melts metal: You have vulnerability to Fire damage.
Water Genasi Traits:
Ability Score Increase: +1 Charisma
Water's Resistance: You have resistance to Cold damage.
Amphibious: Can breathe air and water.
Swim: You have a swimming speed equal to your movement.
Call the Wave: Know the shape water cantrip. At 3rd level cast create or destroy water as a 2nd level spell once per long rest without expending a spell slot.
Earth dams Water: You are vulnerable to Thunder damage
Fire Genasi Traits:
Ability Score Increase +1 Dexterity
Darkvision: 60 feet range
Fire Resistance: You have resistance to fire damage
Reach to the blaze: Know control flames and produce flame cantrips. At 3rd level cast burning hands as a 2nd level spell once per long rest without expending a spell slot.
Water extinguishes Fire: You are vulnerable to Cold damage
Obviously there is still some stuff missing. Especially for Wood and Metal. Any ideas/suggestions/questions?