CTurbo
2018-05-10, 10:43 PM
So IMO, the Ranger has the most worstest bad poopy Capstone in the entire game.
Let's have a look-
Foe Slayer-
At 20th level, you become an unparalleled
hunter. Once on each of your turns, you can add
your Wisdom modifier to the attack roll or the
damage roll of an attack you make. You can
choose to use this feature before or after the roll,
but before any effects of the roll are applied.
Now that is the UA Revised verison. The Original PHB version is-
Foe Slayer-
At 20th level, you become an unparalleled
hunter. Once on each of your turns, you can add
your Wisdom modifier to the attack roll or the
damage roll of an attack you make against a favored enemy. You can
choose to use this feature before or after the roll,
but before any effects of the roll are applied.
So the US Revised version got a little better by removing the favored enemy part, but still, this is the terrible.
I mean come on the Bladesinger can add it's spell stat mod to damage at level 14 and it can do so for every attack it makes for 1 minute a day every short rest. That's basically all the time.
The Bladelock can add it's spell stat mod to damage on all of it's attacks all the time until the end of time at level 12.
The Oathbreaker Pally one ups them both by being able to do it always and forever at level 7.
The ******* Ranger can do it ONCE per round with it's level 20 ability!!! LEVEL 20!!!!
Yeah yeah I know but the Ranger has option of adding Wis mod to attacks too.
Well, the Devotion Pally can do that at level 3. THIRD level! For every attack!!
So how can we fix it?
When look around at some of the other ridiculous Capstones like Barb, Druid, Fighter, Cleric, pretty much all Pally Oath's Capstones, I'm tempted to say the Ranger's Foe Slayer should just add Wis mod to all attacks AND damage all the time. Sure that's crazy strong, but is it REALLY better than getting to have 24 Str and Con AND unlimited rages? Or Immortal unlimited wildshaping? No I don't think so.
So while it may seem crazy strong at first, I don't think it's quite as strong as it seems. First of all, the Ranger still only gets 1 to 3 attacks depending on Conclave/Archetype and Fighting Style, and secondly, to REALLY get your money's worth from it, you have to invest in Wisdom more than you normally would which really cuts down your other options and feat possibilities. Normally, Ranger's are content to keep a 14 or 16 in Wis.
Ok ok so if you're still thinking that it's way too strong, well, you certainly have a good argument. I mean a potential +5 to attacks AND Damage is basically like getting a massive +10 boost to your attack stat. I see that, so I'll ask again...
How can we fix it?
Simply allowing Wis mod to damage for every attack all the time is still way too weak considering the 3 examples above. The same thing can be said if you only allowed Wis mod to all attacks, but no damage boosts.
Maybe we make this another one of those "For one minute a day..." features? That could work maybe.
Maybe we say you have the option to add Wis mod to attack OR damage, but make it for every single attack? That's much better than before, but still a little weak IMO.
What do you guys think?
Let's have a look-
Foe Slayer-
At 20th level, you become an unparalleled
hunter. Once on each of your turns, you can add
your Wisdom modifier to the attack roll or the
damage roll of an attack you make. You can
choose to use this feature before or after the roll,
but before any effects of the roll are applied.
Now that is the UA Revised verison. The Original PHB version is-
Foe Slayer-
At 20th level, you become an unparalleled
hunter. Once on each of your turns, you can add
your Wisdom modifier to the attack roll or the
damage roll of an attack you make against a favored enemy. You can
choose to use this feature before or after the roll,
but before any effects of the roll are applied.
So the US Revised version got a little better by removing the favored enemy part, but still, this is the terrible.
I mean come on the Bladesinger can add it's spell stat mod to damage at level 14 and it can do so for every attack it makes for 1 minute a day every short rest. That's basically all the time.
The Bladelock can add it's spell stat mod to damage on all of it's attacks all the time until the end of time at level 12.
The Oathbreaker Pally one ups them both by being able to do it always and forever at level 7.
The ******* Ranger can do it ONCE per round with it's level 20 ability!!! LEVEL 20!!!!
Yeah yeah I know but the Ranger has option of adding Wis mod to attacks too.
Well, the Devotion Pally can do that at level 3. THIRD level! For every attack!!
So how can we fix it?
When look around at some of the other ridiculous Capstones like Barb, Druid, Fighter, Cleric, pretty much all Pally Oath's Capstones, I'm tempted to say the Ranger's Foe Slayer should just add Wis mod to all attacks AND damage all the time. Sure that's crazy strong, but is it REALLY better than getting to have 24 Str and Con AND unlimited rages? Or Immortal unlimited wildshaping? No I don't think so.
So while it may seem crazy strong at first, I don't think it's quite as strong as it seems. First of all, the Ranger still only gets 1 to 3 attacks depending on Conclave/Archetype and Fighting Style, and secondly, to REALLY get your money's worth from it, you have to invest in Wisdom more than you normally would which really cuts down your other options and feat possibilities. Normally, Ranger's are content to keep a 14 or 16 in Wis.
Ok ok so if you're still thinking that it's way too strong, well, you certainly have a good argument. I mean a potential +5 to attacks AND Damage is basically like getting a massive +10 boost to your attack stat. I see that, so I'll ask again...
How can we fix it?
Simply allowing Wis mod to damage for every attack all the time is still way too weak considering the 3 examples above. The same thing can be said if you only allowed Wis mod to all attacks, but no damage boosts.
Maybe we make this another one of those "For one minute a day..." features? That could work maybe.
Maybe we say you have the option to add Wis mod to attack OR damage, but make it for every single attack? That's much better than before, but still a little weak IMO.
What do you guys think?