Rfkannen
2018-05-13, 03:56 PM
Hi, I have a character backstory, but I can't figure out how to build the character mechanically.
My Character is an eladrin (using the ua till mords comes out) who worships a trickster god (Basically bugs bunny with a little dash of robin hood). He has spent the last 5 years being trained by one of the champions of that god, going around helping the common folk, tracking down a devil cult (who are the bbeg of our campaign),doing some monster slaying when need be, a lot of robin hooding, and a lot of what you would expect to see in a bugs bunny cartoon but with ogres instead of Elmer Fudd. As a kid he was kidnapped by a devil cult, but freed by an angel of his god. As a group we actually played through the backstory with level 0 characters, so this is pretty set in stone (we played through the being kidnapped and saved by the angel, and my character swearing himself to the god, not the time afterwards)
The other characters in the party are a firbbolg shepard druid, and a tabaxi divine soul sorccerer.
The main character's I have played before were a battlemaster (level 5) and a celestial pact warlock (level 4). I really liked the fighter, it was fun to be able to nova, it was fun to have the versatility of the battle master dice, grappling was awesome, and it was fun to be an engine of destruction on the battlefield, . I really liked the warlock as a character, but in combat I got really bored of casting hex and then eldritch blasting, which is what I did most of the time. When I was able to use stuff like hold person that was great, but I didn't do that much (more of a me problem than a problem with the class). Out of combat being a master of deceit and having a bunch of fun illusion spells was great. I want to try something different from those two, get a feeling for all the classes and play styles, but I thought it was worth mentioning what I did and did not enjoy.
I am not saying I want to minmax, but I have found I have more fun when playing a character that is effective in combat.
I am actually still playing the battlemaster in another campaign, so I want to play something different from it to mix it up.
Since I have never played a full caster (well warlock I guess, but not a normal caster) I thought it might be fun to try out one.
my main two thoughts were 1) ancients paladin, but that might too similar to the fighter, and 2) trickster cleric, but everything I have heard about trickster clerics has been really negative.
We are starting at level 1, but the dm has doubled xp gain, so we are probably going to get fairly high level.
What would you play?
ps. Because of backstory reasons, he also gets the guidance cantrip and profiency in short swords no matter what class he his)
My Character is an eladrin (using the ua till mords comes out) who worships a trickster god (Basically bugs bunny with a little dash of robin hood). He has spent the last 5 years being trained by one of the champions of that god, going around helping the common folk, tracking down a devil cult (who are the bbeg of our campaign),doing some monster slaying when need be, a lot of robin hooding, and a lot of what you would expect to see in a bugs bunny cartoon but with ogres instead of Elmer Fudd. As a kid he was kidnapped by a devil cult, but freed by an angel of his god. As a group we actually played through the backstory with level 0 characters, so this is pretty set in stone (we played through the being kidnapped and saved by the angel, and my character swearing himself to the god, not the time afterwards)
The other characters in the party are a firbbolg shepard druid, and a tabaxi divine soul sorccerer.
The main character's I have played before were a battlemaster (level 5) and a celestial pact warlock (level 4). I really liked the fighter, it was fun to be able to nova, it was fun to have the versatility of the battle master dice, grappling was awesome, and it was fun to be an engine of destruction on the battlefield, . I really liked the warlock as a character, but in combat I got really bored of casting hex and then eldritch blasting, which is what I did most of the time. When I was able to use stuff like hold person that was great, but I didn't do that much (more of a me problem than a problem with the class). Out of combat being a master of deceit and having a bunch of fun illusion spells was great. I want to try something different from those two, get a feeling for all the classes and play styles, but I thought it was worth mentioning what I did and did not enjoy.
I am not saying I want to minmax, but I have found I have more fun when playing a character that is effective in combat.
I am actually still playing the battlemaster in another campaign, so I want to play something different from it to mix it up.
Since I have never played a full caster (well warlock I guess, but not a normal caster) I thought it might be fun to try out one.
my main two thoughts were 1) ancients paladin, but that might too similar to the fighter, and 2) trickster cleric, but everything I have heard about trickster clerics has been really negative.
We are starting at level 1, but the dm has doubled xp gain, so we are probably going to get fairly high level.
What would you play?
ps. Because of backstory reasons, he also gets the guidance cantrip and profiency in short swords no matter what class he his)