Venger
2018-05-15, 03:39 AM
We all know how you trigger an alarm (http://www.d20srd.org/srd/spells/alarm.htm) spell.
The rules are silent on how to turn it off once it's been triggered. If you just set it instead of setting a watch for a night, whatever, no one cares. The monster woke you up and you have to fight it, so you'll just go back to bed a few hundred feet away from it. Fine.
But what if you permanency the spell to project your cookie jar?
If you pick mental, it seems like you're covered, since you only hear a single mental ping (presumably per intrusion, but if not, that carries its own problems) let's be charitable and assume if thief A tries to take a cookie, you're alerted, and once you've killed him and thief B tries to take one tomorrow, you're alerted again and your alarm isn't silent.
If you pick audible, the spell text says once someone triggers the alarm, the bell just rings forever. That makes this spell kind of useless for actually using as an alarm on a longterm basis.
Is there any way to build a reset into a permanent alarm spell?
(Yes I know I should just use skullwatch, but this is strictly hypothetical. Can we make alarm work like it's supposed to?)
EDIT: For clarification, thief A sets off your permanent alarm and triggers the bell. He is dealt with. Is there a way to turn off the bell until thief B comes along later without dismissing the spell?
The rules are silent on how to turn it off once it's been triggered. If you just set it instead of setting a watch for a night, whatever, no one cares. The monster woke you up and you have to fight it, so you'll just go back to bed a few hundred feet away from it. Fine.
But what if you permanency the spell to project your cookie jar?
If you pick mental, it seems like you're covered, since you only hear a single mental ping (presumably per intrusion, but if not, that carries its own problems) let's be charitable and assume if thief A tries to take a cookie, you're alerted, and once you've killed him and thief B tries to take one tomorrow, you're alerted again and your alarm isn't silent.
If you pick audible, the spell text says once someone triggers the alarm, the bell just rings forever. That makes this spell kind of useless for actually using as an alarm on a longterm basis.
Is there any way to build a reset into a permanent alarm spell?
(Yes I know I should just use skullwatch, but this is strictly hypothetical. Can we make alarm work like it's supposed to?)
EDIT: For clarification, thief A sets off your permanent alarm and triggers the bell. He is dealt with. Is there a way to turn off the bell until thief B comes along later without dismissing the spell?