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View Full Version : Optimization 3 Side, Max OP, Gestalt



cartejos
2018-05-15, 12:57 PM
Recently some other players of ours had moved away and all that are left are my DM and I. We've done some discussions and decided that what we would both like to do is a high power solo campaign.
Rules are Gestalt, with 3 sides (as title), simultaneous PrCs are allowed, as is Leadership (which I plan to take).
The Idea for the character I'm having is an Evil Usurper, someone who wants to overthrow the realms governments and take over himself. The main things I wanted to envelop were Swiftblade, Ruby Knight Vindicator, and Shou Disciple, I'm coming up with Ideas and doing some research now, but I wanted to open the discussion to others who may want to have similar brain-picking optimizing thought experiments as me, thanks in advance for all input

martixy
2018-05-15, 03:47 PM
3-stalt means you can pick an obscure combo and plaster it on a solid chassis.

An important note is that you need to choose as much feat independent classes as possible(cuz you still only got the feat allotment for a single-class character).

Since I run a gestalt campaign, I regularly explore random build ideas.

One particular idea I've been thinking about recently is based around the Stormguard Warrior feat.

Optimizing Combat Rhythm would involve acquiring extra arms, extra natural attacks, etc. Additionally, Psychic Warrior and the Hammer power allows you to deal damage with these attacks that are not supposed to deal damage. I'm not sure if this can reasonably be increased somehow. Maybe via Shadow Blade and things that add bonus damage to attacks that are not Str, which is the only explicitly noted extra source of damage which Hammer does not allow.

Optimizing Channel the Storm: This comes online somewhat later, but is pretty straight-forward: Robilar's Gambit. There's a few maneuvers which further help here, mostly Crusader - notably Defensive Rebuke and Thicket of Blades.

Optimizing Fight the Horde: That one's the least impressive, but can easily feed of your touch attacks combined with Hammer, giving you a cheap boost to AC.

Falontani
2018-05-15, 06:56 PM
Not going to lie, you have chosen 3 prestige classes that I hardly ever use/read up on. With that said I will offer my own idea of what I would do with a tristalt evil overlord: while using alternate summoning tables (construct your own from unearthed arcana)

Human: 32 Point Buy
Str: 8
Dex: 8
Con: 12
Int: 16
Wis: 15
Cha: 16


Demonbinder



Level

Class

Base Attack Bonus

Fort Save

Ref Save

Will Save

Skills

Feats

Class Features


1st

Conjurer Wizard 1/ Cloistered Cleric 1/ Warlock 1

+0

+2

+0

+2

Concentration +4, Knowledge Arcana +4, Knowledge The Planes +4, Knowledge Religion +4, Spellcraft +4, Use Magic Device +4, Sleight of Hand +2, +3 more skills

Spell Focus: Conjuration, Malign Spell Focus, Flaw: Noncombatant,
Sacrificial Mastery
Flaw: Murky Eyed, Evil Brand

Lore, Knowledge Domain, Rapid Summoning, Enhanced Summoning, Spontaneous Summoning, Eldritch Blast +1d6, 1 Least Invocation, Abrupt Jaunt, Summoner Domain, Planning Domain, Rebuke Undead



2nd

Conjurer Wizard 2/ Cloistered Cleric 2/ Warlock 2

+1

+3

+0

+3

Concentration +5, Knowledge Arcana +5, Knowledge The Planes +5, Knowledge Religion +5, Spellcraft +5, Use Magic Device +5, Sleight of Hand +2.5, +3 more skills


Detect Magic, 2 Least Invocations



3rd

Conjurer Wizard 3/ Cloistered Cleric 3/ Warlock 3

+2

+3

+1

+3

Concentration +6, Knowledge Arcana +6, Knowledge The Planes +6, Knowledge Religion +6, Spellcraft +6, Use Magic Device +6, Sleight of Hand +3, Collector of Stories, +1 more skill

Iron Will

DR 1/Cold Iron, +2d6 Eldritch Blast



4th

Conjurer Wizard 4/Cloistered Cleric 4/Warlock 4

+3

+4

+1

+4

Concentration +7, Knowledge Arcana +7, Knowledge The Planes +7, Knowledge Religion +7, Spellcraft +7, Use Magic Device +7, Sleight of Hand +3.5, Collector of Stories, +3 more skill


Deceive Item, 3 Least Invocations



5th

Conjurer Wizard 5/ Cloistered Cleric 5/ Warlock 5

+3

+4

+1

+4

Concentration +8, Knowledge Arcana +8, Knowledge The Planes +8, Knowledge Religion +8, Spellcraft +8, Use Magic Device +8, Sleight of Hand +4, Collector of Stories, +3 more skills


Eldritch Blast +3d6



6th

Conjurer Wizard 6/Eldritch Disciple 1/Demonologist 1

+4

+6

+2

+6

Concentration +9, Knowledge Arcana +9, Knowledge The Planes +9, Knowledge Religion +9, Spellcraft +9, Use Magic Device +9, Sleight of Hand +4.5, Collector of Stories, +1 more skill

Persistent Spell

Corrupting Blast, Rebuke Undead, Charm Demon, 1 Lesser Invocation



7th

Conjurer Wizard 7/Eldritch Disciple 2/Demonologist 2

+5

+7

+2

+7

Concentration +10, Knowledge Arcana +10, Knowledge The Planes +10, Knowledge Religion +10, Spellcraft +10, Use Magic Device +10, Sleight of Hand +5, Collector of Stories, +1 more skill


Quasit Familiar, 4d6 Eldritch Blast



8th

Nar Demonbinder 1/Eldritch Disciple 3/Demonologist 3

+6

+8

+3

+9

Concentration +11, Knowledge Arcana +11, Knowledge The Planes +11, Knowledge Religion +11, Spellcraft +11, Use Magic Device +11, Sleight of Hand +5, Collector of Stories, Conceal Spellcasting


2 Lesser Invocation, Summoning Mastery +2, Inimical Casting, Fiendish Familiar



9th

Eldritch Disciple 4/Demonologist 4/Ultimate Magus 1

+7

+9

+3

+11

Concentration +12, Knowledge Arcana +12, Knowledge The Planes +12, Knowledge Religion +12, Spellcraft +12, Use Magic Device +12, Sleight of Hand +5, Collector of Stories, Conceal Spellcasting, Swift Concentration

Divine Metamagic: Persistent Spell

Arcane Spell Power +1, Wild Frenzy, Eldritch Blast +5d6, Resistances



10th

Eldritch Disciple 5, Demonologist 5, Ultimate Magus 2

+8

+9

+3

+12

Concentration +13, Knowledge Arcana +13, Knowledge The Planes +13, Knowledge Religion +13, Spellcraft +13, Use Magic Device +13, Sleight of Hand +6, Collector of Stories, Conceal Spellcasting, Swift Concentration


Poison Immunity, 3 Lesser Invocations, Eldritch Spellweave, Expanded Spell Knowledge



11th

Eldritch Disciple 6, Demonologist 6, Ultimate Magus 3

+9

+10

+4

+13

Concentration +14, Knowledge Arcana +14, Knowledge The Planes +14, Knowledge Religion +14, Spellcraft +14, Use Magic Device +14, Sleight of Hand +7, Collector of Stories, Conceal Spellcasting, Swift Concentration


Augmented Casting, Summoning Mastery +3, Eldritch Blast +6d6, 1 Greater Invocation



12th

Eldritch Disciple 7, Demonologist 7, Ultimate Magus 4

+10

+10

+4

+14

Concentration +15, Knowledge Arcana +15, Knowledge The Planes +15, Knowledge Religion +15, Spellcraft +15, Use Magic Device +15, Sleight of Hand +7.5, Collector of Stories, Conceal Spellcasting, Swift Concentration, +1 extra

Extra Turning

Hold Demon, Fearful Glare, Arcane Spell Power+2, Expanded Spell Knowledge



13th

Eldritch Disciple 8, Demonologist 8, Ultimate Magus 5

+11

+11

+4

+15

Concentration +16, Knowledge Arcana +16, Knowledge The Planes +16, Knowledge Religion +16, Spellcraft +16, Use Magic Device +16, Sleight of Hand +8, Collector of Stories, Conceal Spellcasting, Swift Concentration, +1 extra

Quicken Spell(B)

2 Greater Invocations, Telepathy



14th

Eldritch Disciple 9, Demonologist 9, Ultimate Magus 6

+12

+12

+5

+15

Concentration +17, Knowledge Arcana +17, Knowledge The Planes +17, Knowledge Religion +17, Spellcraft +17, Use Magic Device +17, Sleight of Hand +8, Collector of Stories, Conceal Spellcasting, Swift Concentration, False Theurgy


Eldritch Blast +7d6, Summoning Mastery +4, Expanded Spell Knowledge



15th

Eldritch Disciple 10, Demonologist 10, Incantrix 1

+13

+13

+5

+17

Concentration +18, Knowledge Arcana +18, Knowledge The Planes +18, Knowledge Religion +18, Spellcraft +18, Use Magic Device +18, Sleight of Hand +8, Collector of Stories, Conceal Spellcasting, Swift Concentration, False Theurgy, +2 extra

Mindsight, Sculpt Spell(B)

Timeless Body, Damage Reduction, Dominate Demon, Focus Studies, Prohibited School: Evocation, 3 Greater Invocations



16th

Divine Disciple 1, Incantrix 2, Hellfire Warlock 1

+14

+15

+5

+19

Concentration +19, Knowledge Arcana +19, Knowledge The Planes +19, Knowledge Religion +19, Spellcraft +19, Use Magic Device +19, Sleight of Hand +8, Collector of Stories, Conceal Spellcasting, Swift Concentration, False Theurgy


Cooperative Metamagic, Divine Emissary, Hellfire Blast +2d6, 1 Dark Invocation



17th

Divine Disciple 2, Incantrix 3, Hellfire Warlock 2

+15

+16

+6

+20

Concentration +20, Knowledge Arcana +20, Knowledge The Planes +20, Knowledge Religion +20, Spellcraft +20, Use Magic Device +20, Sleight of Hand +8, Collector of Stories, Conceal Spellcasting, Swift Concentration, False Theurgy


Metamagic Effect, Sacred Defense +1, Hellfire Blast +4d6, Hellfire Infusion, Resistance to Fire 10, Eldritch Blast +8d6



18th

Divine Disciple 3, Incantrix 4, Hellfire Warlock 3

+16

+16

+7

+21

Concentration +21, Knowledge Arcana +21, Knowledge The Planes +21, Knowledge Religion +21, Spellcraft +20, Use Magic Device +21, Sleight of Hand +8, Collector of Stories, Conceal Spellcasting, Swift Concentration, False Theurgy

Divine Metamagic: Quicken Spell, Corrupt Spell(B)

Imbue with Spell Ability, Hellfire Blast +6d6, Hellfire Shield, 2 Dark Invocations



19th

Divine Disciple 4, Incantrix 5, Uncanny Trickster 1

+17

+17

+9

+22

Concentration +22, Knowledge Arcana +22, Knowledge The Planes +22, Knowledge Religion +22, Spellcraft +22, Use Magic Device +22, Sleight of Hand +8, Collector of Stories, Conceal Spellcasting, Swift Concentration, False Theurgy, +6 extra


Metamagic Spell Trigger, Sacred Defense +2, Bonus Domain, Bonus Trick, Favorite Trick



20th

Divine Disciple 5, Incantrix 6, Uncanny Trickster 2

+18

+18

+10

+23

Concentration +23, Knowledge Arcana +23, Knowledge The Planes +23, Knowledge Religion +23, Spellcraft +23, Use Magic Device +23, Sleight of Hand +8, Collector of Stories, Conceal Spellcasting, Swift Concentration, False Theurgy, +6 extra


Seize Concentration, Transcendence, Hellfire Blast +8d6, Bonus Trick, Favorite Trick

Falontani
2018-05-15, 06:58 PM
Wizard Spells per Day



Level

0lvl

1st

2nd

3rd

4th

5th

6th

7th

8th

9th


1st

3

1

-

-

-

-

-

-

-

-



2nd

4

2

-

-

-

-

-

-

-

-



3rd

4

2

1

-

-

-

-

-

-

-



4th

4

3

2

-

-

-

-

-

-

-



5th

4

3

2

1

-

-

-

-

-

-



6th

4

3

3

2

-

-

-

-

-

-



7th

4

4

3

2

1

-

-

-

-

-



8th

4

4

3

2

1

-

-

-

-

-



9th

4

4

3

2

1

-

-

-

-

-



10th

4

4

4

3

2

-

-

-

-

-



11th

4

4

4

3

2

1

-

-

-

-



12th

4

4

4

3

2

1

-

-

-

-



13th

4

4

4

3

3

2

-

-

-

-



14th

4

4

4

4

3

2

1

-

-

-



15th

4

4

4

4

3

3

2

-

-

-



16th

4

4

4

4

4

3

2

1

-

-



17th

4

4

4

4

4

3

3

2

-

-



18th

4

4

4

4

4

4

3

2

1

-



19th

4

4

4

4

4

4

3

3

2

-



20th

4

4

4

4

4

4

4

3

2

1






Cleric Spells per Day



Level

0lvl

1st

2nd

3rd

4th

5th

6th

7th

8th

9th


1st

3

1+1

-

-

-

-

-

-

-

-



2nd

4

2+1

-

-

-

-

-

-

-

-



3rd

4

3+1

1+1

-

-

-

-

-

-

-



4th

5

3+1

2+1

-

-

-

-

-

-

-



5th

5

3+1

2+1

1+1

-

-

-

-

-

-



6th*

5

3+1

2+1

1+1

-

-

-

-

-

-



7th

5

4+1

3+1

2+1

-

-

-

-

-

-



8th

6

4+1

3+1

2+1

1+1

-

-

-

-

-



9th

6

4+1

3+1

3+1

2+1

-

-

-

-

-



10th

6

4+1

4+1

3+1

2+1

1+1

-

-

-

-



11th

6

5+1

4+1

3+1

3+1

2+1

-

-

-

-



12th

6

5+1

4+1

4+1

3+1

2+1

1+1

-

-

-



13th

6

5+1

4+1

4+1

3+1

3+1

2+1

-

-

-



14th

6

5+1

5+1

4+1

4+1

3+1

2+1

1+1

-

-



15th

6

5+1

5+1

4+1

4+1

3+1

3+1

2+1

-

-



16th

6

5+1

5+1

5+1

4+1

4+1

3+1

2+1

1+1

-



17th

6

5+1

5+1

5+1

4+1

4+1

3+1

3+1

2+1

-



18th

6

5+1

5+1

5+1

5+1

4+1

4+1

3+1

2+1

1+1



19th

6

5+1

5+1

5+1

5+1

4+1

4+1

3+1

3+1

2+1



20th

6

5+1

5+1

5+1

5+1

5+1

4+1

4+1

3+1

3+1





Demonologist Spells per Day



Level

0lvl

1st

2nd

3rd

4th

5th

6th

7th

8th

9th


1st

-

-

-

-

-

-

-

-

-

-



2nd

-

-

-

-

-

-

-

-

-

-



3rd

-

-

-

-

-

-

-

-

-

-



4th

-

-

-

-

-

-

-

-

-

-



5th

-

-

-

-

-

-

-

-

-

-



6th

-

1

-

-

-

-

-

-

-

-



7th

-

1

1

-

-

-

-

-

-

-



8th

-

2

1

1

-

-

-

-

-

-



9th

-

2

2

1

1

-

-

-

-

-



10th

-

3

2

2

1

-

-

-

-

-



11th

-

3

3

2

2

-

-

-

-

-



12th

-

3

3

3

2

-

-

-

-

-



13th

-

4

3

3

3

-

-

-

-

-



14th

-

4

4

3

3

-

-

-

-

-



15th

-

4

4

4

3

-

-

-

-

-



16th

-

4

4

4

3

-

-

-

-

-



17th

-

4

4

4

3

-

-

-

-

-



18th

-

4

4

4

3

-

-

-

-

-



19th

-

4

4

4

3

-

-

-

-

-



20th

-

4

4

4

3

-

-

-

-

-

Falontani
2018-05-15, 06:59 PM
Nar Demonbinder Spells per Day



Level

0lvl

1st

2nd

3rd

4th

5th

6th

7th

8th

9th


1st

-

-

-

-

-

-

-

-

-

-



2nd

-

-

-

-

-

-

-

-

-

-



3rd

-

-

-

-

-

-

-

-

-

-



4th

-

-

-

-

-

-

-

-

-

-



5th

-

-

-

-

-

-

-

-

-

-



6th

-

-

-

-

-

-

-

-

-

-



7th

-

-

-

-

-

-

-

-

-

-



8th

-

-

-

-

2

1

-

-

-

-



9th

-

-

-

-

2

2

-

-

-

-



10th

-

-

-

-

3

2

1

-

-

-



11th

-

-

-

-

3

3

2

-

-

-



12th

-

-

-

-

3

3

2

1

-

-



13th

-

-

-

-

4

3

3

2

-

-



14th

-

-

-

-

4

4

3

2

1

-



15th

-

-

-

-

-

-

-

-

-

-



16th

-

-

-

-

-

-

-

-

-

-



17th

-

-

-

-

-

-

-

-

-

-



18th

-

-

-

-

-

-

-

-

-

-



19th

-

-

-

-

-

-

-

-

-

-



20th

-

-

-

-

-

-

-

-

-

-





Nar Demonbinder Spells Known



Level

0lvl

1st

2nd

3rd

4th

5th

6th

7th

8th

9th


1st

-

-

-

-

-

-

-

-

-

-



2nd

-

-

-

-

-

-

-

-

-

-



3rd

-

-

-

-

-

-

-

-

-

-



4th

-

-

-

-

-

-

-

-

-

-



5th

-

-

-

-

-

-

-

-

-

-



6th

-

-

-

-

-

-

-

-

-

-



7th

-

-

-

-

-

-

-

-

-

-



8th

-

-

-

-

3

1

-

-

-

-



9th

-

-

-

-

4

2

-

-

-

-



10th

-

-

-

-

4

2

1

-

-

-



11th

-

-

-

-

4

3

2

-

-

-



12th

-

-

-

-

4

3

2

1

-

-



13th

-

-

-

-

4

4

3

2

-

-



14th

-

-

-

-

4

4

3

2

1

-



15th

-

-

-

-

4

4

3

2

1

-



16th

-

-

-

-

4

4

3

2

1

-



17th

-

-

-

-

4

4

3

2

1

-



18th

-

-

-

-

4

4

3

2

1

-



19th

-

-

-

-

4

4

3

2

1

-



20th

-

-

-

-

4

4

3

2

1

-




Nar Demonbinder Spells Known
4th: Wall of Fire, Summon Monster IV, Beltyn’s Burning Blood, Dismissal
5th: Summon Monster V, Dispel Good, Flamestrike, Planeshift
6th: Summon Monster VI, Planar Binding, Banishment
7th: Summon Monster VII, Firestorm
8th: Summon Monster VIII

Warlock Invocations Known
Least: Spiderwalk, Dark One’s Own Luck, Eldritch Spear
Lesser: Voracious Dispelling, Flee the Scene, Brimstone Blast
Greater: Vitriolic Blast, Chilling Tentacles, Dark whispers
Dark: Eldritch Doom, Impenetrable Barrier

Rebel7284
2018-05-15, 08:42 PM
What do you want out of Shou Disciple? It's not typically a class anywhere near a "Max OP" discussion.

Normally I would say something with Incantatrix and Dweomerkeeper at the same time, but the action economy angle isn't bad either.

Some questions:
1. Are you allowed to use one of your sides for a race with LA/HD? Sharn are pretty snazzy with their ability to cast multiple spells a turn and tons of attacks.

2. What about the Thrallherd class instead of Leadership? You get two Cohorts out of it and the blind obedience to you is easier to manage than the diplomacy of actually being a leader. Also, action economy abuse is the one thing Psionics do better than magic and that seems to be a theme for you.

Also consider Telflamar Shadowlord for turning all of your actions into full attacks. Just watch out for Delay Teleportation!

Jack_Simth
2018-05-15, 09:28 PM
As a solo campaign, max OP?

Pun-Pun.

Oh, not what you want. OK....

OK, so ground-rules questions:
1) What's the starting level?
2) How does the DM handle Level Adjustment and Racial Hit Dice?
3) What optimization level do you actually want? With enough sources, 3.5 has no optimization ceiling (quite literally; Pun-Pun can get arbitrarily large on most numbers, and straight-up infinite on a lot of them ... and the TO folks got the build all the way down to level 1).

Now then...
Action economy will be a serious problem. You've only got one of you. Which means you'll need to figure out how to break the action economy into little itty bitty pieces. There's a few general categories of ways to go about that:
1) Minions (Animate Dead, Summon Monster, Planar Binding, et cetera)
2) Action multiplication effects (e.g., Celerity, Time Stop, Synchronicity, et cetera)
3) More of you (Simulacrum, Ice Assasin, Body Outside Body, et cetera)

Fortunately, with three tracks, that's VERY feasible.

First, if you can swing it: Be a Phaerimm from Lost Empires of Faerun (age is irrelevant). One of the nifties of the race - which applies even to a Hatchling - is that they cast as sorcerers of their hit dice as spell like abilities. Not their Racial hit dice, just their hit dice. A Hatchling has a single hit die and +2 LA. And with everything being spell-like abilities, there's no XP, Material, or Focus costs (also no verbal or somatic components). And single hit dice go away on the first class level, which means for just LA+2 you can gestalt in Sorcerer+ in addition to whatever else you're doing (at the cost of a race pick). It's gold, really. Template it up if you've got more options. I'm fond of Ghost at higher levels (auto-res), but it has some serious drawbacks, so consider carefully. Phrenic (Expanded Psionic Handbook) and Half-Fey (Feind Folio) are very flexible +2 LA picks (each). If you put enough templates in, you can pretend to be a full caster just from that (the Ghost of a (Half-Dragon(Half-Celestial(Half-Fiendish(Half-Fey(Phaerimm Hatchling))))) has LA +20, but if you've got two tracks of 20 levels to go with it... well, you've got three tracks of spell-likes, plus Sorcerer casting as spell-likes, and come back from the dead if killed ... with a few exceptions)

Second: Don't do Leadership. Go Thrallherd (http://www.d20srd.org/srd/psionic/prestigeClasses/thrallherd.htm). It's got Leadership+, in that they're replaced automatically for free. A one-level dip will do you if you've got a lot of Charisma, but only the first and 10th levels lose manifesting progression, so if you want to Psion it up, take nine levels.

Third: Pack in a track with a lot of dipping for passives. A Hexblade-3 gets Charisma to saves vs. spells and spell-like abilities plus Mettle (fort partial becomes fort negates). A Monk-2 gets Evasion and Wisdom to AC (which can be traded for Int or Charisma with a feat). A Paladin of Tyrrany-2 gets Charisma to saves. A Cleric-1 dip for the Pride Domain lets you reroll 1's on saves. An Arcane Duellist-2 gets Charisma to AC. And all of that fits in just ten levels (although you may wish to go Cleric-2 to keep that 'side' all within one level of each other. You're going to make a LOT of saves, and there's going to be a lot of attack rolls against you. Make sure they don't land.

Some useful resources:
Psionic Tricks and Tactics (http://www.giantitp.com/forums/showthread.php?177889-Brainstorm-for-Psionic-Tricks-Tactics-and-Combos-Handbook)
X-Stat to Y-Bonus (http://www.giantitp.com/forums/showthread.php?125732-3-x-X-stat-to-Y-bonus)