Unktena
2018-05-18, 10:47 AM
So I picked up the tome of beats, and I've set about making some of the humanoid monsters in it into playable races. I'm starting with the Lemurfolk, mostly because I happened to be testing avatar at the time, and they reminded me of Momo.
Lemurfolk:
Size: Lemurfolk tend to be about 2-3' tall. You size is small.
Speed: Lemurfolk tend to be rather clumsy on the ground, preferring to spend their time in the trees. Your base waking speed is 20'.
Alignment: Lemurfolk are curious pranksters by nature, and therefore trend towards chaotic alignments, though they are not often evil.
Ability Scores: Lemurfolk are incredibly evile in both mind and body. Your Dexterity score increases by 2, and your intelligence score increases by 1.
Proficiencies: You have proficiency in Stealth and Acrobatics checks, as well as blowguns.
Languages: You can speak Common and Lemurfolk, as well as any other languages added by class/background/etc.
Darkvision: Your kind had adapted to life under the shade of the jungle canopy. For 60'around you, you treat dim light in bright light, and darkness as dim light. You ARE able to see color, though your ability to do so it's limited. You see shades of red, Orange, yellow, green, blue, or purple, and grey.
Arboreal: Your kind live among the trees in which they evolved, and run up their bark almost as well as you can along the ground. You have a climbing speed of 30'.
Silent Gliding: You can glide silently through the air for one minute. You have a flying speed of 40'. In order to keep flying, you must move at least 20' on each of your turns. In order to start flying, you must be at least 5 ft off the ground. You have advantage on Dexterity (Stealth) checks while flying. Once your minute is up, you must land for a round before being able to fly again. If you are in the air when you run out of time, or if you fail to move 20' on one of the turns, without having landed, you begin falling at a rate of 500 ft/second, taking 1d6 bludgeoning damage every 10', up to a maximum off 20d6
Please critique, feel free to use in a campaign.
I would also like to know which race you'd like to see next. I was thinking I'd do the Erina, but there are a lot of options. I probably won't be doing ravenfolk, because it literally says in the type text that they're a breed of kenku.
Lemurfolk:
Size: Lemurfolk tend to be about 2-3' tall. You size is small.
Speed: Lemurfolk tend to be rather clumsy on the ground, preferring to spend their time in the trees. Your base waking speed is 20'.
Alignment: Lemurfolk are curious pranksters by nature, and therefore trend towards chaotic alignments, though they are not often evil.
Ability Scores: Lemurfolk are incredibly evile in both mind and body. Your Dexterity score increases by 2, and your intelligence score increases by 1.
Proficiencies: You have proficiency in Stealth and Acrobatics checks, as well as blowguns.
Languages: You can speak Common and Lemurfolk, as well as any other languages added by class/background/etc.
Darkvision: Your kind had adapted to life under the shade of the jungle canopy. For 60'around you, you treat dim light in bright light, and darkness as dim light. You ARE able to see color, though your ability to do so it's limited. You see shades of red, Orange, yellow, green, blue, or purple, and grey.
Arboreal: Your kind live among the trees in which they evolved, and run up their bark almost as well as you can along the ground. You have a climbing speed of 30'.
Silent Gliding: You can glide silently through the air for one minute. You have a flying speed of 40'. In order to keep flying, you must move at least 20' on each of your turns. In order to start flying, you must be at least 5 ft off the ground. You have advantage on Dexterity (Stealth) checks while flying. Once your minute is up, you must land for a round before being able to fly again. If you are in the air when you run out of time, or if you fail to move 20' on one of the turns, without having landed, you begin falling at a rate of 500 ft/second, taking 1d6 bludgeoning damage every 10', up to a maximum off 20d6
Please critique, feel free to use in a campaign.
I would also like to know which race you'd like to see next. I was thinking I'd do the Erina, but there are a lot of options. I probably won't be doing ravenfolk, because it literally says in the type text that they're a breed of kenku.