Unktena
2018-05-20, 08:27 AM
The Erina are a race of hedgehog people, who build their villages in networks of tunnels. They live simple lifestyle in the woods, usually keeping to themselves, but there do exist communities of Erina in cities, often living like urchins scrounging around for what food they can find, though they do this by choice, as they dislike farming.
Size: Erina are usually about 2' tall, and weigh from 30-40 lbs. Your size is small.
Alignment: Erina generally tend to stay aloof in matters relating to good, or evil, and don't often rely on laws on their commuities, as they all generally have more pressing matters at hand, namely making sure food stores are adequate. Most Erina tend towards neutral.
Speed: Erina are small in state, and can't cover quite as much distance as some of the more long-legged people's. You have a base waking speed of 20'.
Ability Score Increase: Your Constitution score increases by 2, and your Dexterity by 1.
Hardy: You have resistance to poison damage and advantage on saving throws against being poisoned.
Quills: Creatures who hit you with a melee attack are looked by your doors, and take 1d4 piercing damage. You also have advantage on Strength(Athletics) or Dexterity(Acrobatics) checks to avoid or escape from being grappled. In addition, enemies who grapple you take 1d4 piercing damage on every one of their turns they continue to do so, as your spines dug their way into your enemy's skin.
Diggers at Heart: Erina are natural tunnel-diggers. You have a burrow speed equal to your walking speed.
Size: Erina are usually about 2' tall, and weigh from 30-40 lbs. Your size is small.
Alignment: Erina generally tend to stay aloof in matters relating to good, or evil, and don't often rely on laws on their commuities, as they all generally have more pressing matters at hand, namely making sure food stores are adequate. Most Erina tend towards neutral.
Speed: Erina are small in state, and can't cover quite as much distance as some of the more long-legged people's. You have a base waking speed of 20'.
Ability Score Increase: Your Constitution score increases by 2, and your Dexterity by 1.
Hardy: You have resistance to poison damage and advantage on saving throws against being poisoned.
Quills: Creatures who hit you with a melee attack are looked by your doors, and take 1d4 piercing damage. You also have advantage on Strength(Athletics) or Dexterity(Acrobatics) checks to avoid or escape from being grappled. In addition, enemies who grapple you take 1d4 piercing damage on every one of their turns they continue to do so, as your spines dug their way into your enemy's skin.
Diggers at Heart: Erina are natural tunnel-diggers. You have a burrow speed equal to your walking speed.