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Hunterx
2018-05-20, 11:00 PM
So my warlock was eaten last game and now I need to make a new char since we roll for stats 4 dice drop the lowest one and I rolled 18 16 18 16 18 16 in that order I need something. Right now we have a two weapon fighter an Druid with 2 animal companions a barbarian (sometimes) and a Sorcerer ( sometimes).

I thought it would be interesting to find a race that has plus 2 in three different stats. Now having 0 LA would be best because this DM does not allow the LA buy off. Also I would really like some ideas of what to play. I thought about the paladin Beastmaster super mount idea but I also a feint, specialist a lawful evil paladin with tattoo monk to cover his alignment while he goes blackguard. Hexblade was another but it is a really bad class over all. Sand DM thinks it is basically balanced.

We are Lv 6 right now and I am stumped on what to do. Help please.

Aipaca
2018-05-20, 11:05 PM
With those stats you could play anything you like, those are some crazy rolls. Racial abilities are going to be worth more to you than boosting your stats even higher, so pick something interesting or just go human for the bonus feat.

Biffoniacus_Furiou
2018-05-20, 11:15 PM
What do you want the character to do?

Maybe go with a LN Human Cleric of Zarus (http://archive.wizards.com/default.asp?x=dnd/ex/20041203a), since those stats are near-perfect. Get the Strength and War domains, trade the Strength domain power for Divine Restoration in Dungeonscape. Plan to go Cleric 6/ Divine Oracle 4/ Contemplative 10, use a Greatsword and be sure to take Power Attack. You can say you visited the Frog God's Fane in CS to get the Skill Focus prerequisite for Divine Oracle for 2,000 gp instead of spending a feat on it. Your Contemplative domains should probably be Law and Destiny, and consider picking up Law Devotion as well.

Nifft
2018-05-21, 01:47 AM
So my warlock was eaten last game and now I need to make a new char since we roll for stats 4 dice drop the lowest one and I rolled 18 16 18 16 18 16 in that order I need something. Right now we have a two weapon fighter an Druid with 2 animal companions a barbarian (sometimes) and a Sorcerer ( sometimes).

Those are some amazing stats.

What level are you starting? How high do you expect to go?

It looks like you could do Arcane magic (not duplicating whatever the Sorcerer does) or Cleric magic (not stepping on the Druid's toes), and with your stats a gish might be perfect.

How do you feel about Magic of Incarnum stuff? Incarnate 2 / Telepath 3 / Soul Manifester 10 would be one way to use all your stats.

Hunterx
2018-05-21, 07:46 AM
Those are some amazing stats.

What level are you starting? How high do you expect to go?

It looks like you could do Arcane magic (not duplicating whatever the Sorcerer does) or Cleric magic (not stepping on the Druid's toes), and with your stats a gish might be perfect.

How do you feel about Magic of Incarnum stuff? Incarnate 2 / Telepath 3 / Soul Manifester 10 would be one way to use all your stats.

I think it is a great book but the DM does not it is not on the allowed books list, for books lets put it this way if it is something cool it most likely is not going to be allowed. or he will go an make his own rules like the druid and the beastmaster class levels do not stack for your AC they get 2 AC s so he has these weird ideas. like that.

We try to go into epic levels for the highest levels.

I was looking at playing around with the Killiron race and their unique smiting ability some how that was the idea for the lawful evil paladin with the one level in Tattooed Monk to get the white mask tattoo. to hide my alignment and get a nice +10 to bluff

I would like to somehow max out bluff it is not as easy as diplomacy but works on the same levels to a point the only true issue with TM is that the feats to get into it suck.

I could get there with Paladin 3 Monk 1 Ranger 3 but then I cannot get the tattoo I need. I would be short 2 levels.

Nifft
2018-05-21, 07:58 AM
I was looking at playing around with the Killiron race and their unique smiting ability some how that was the idea for the lawful evil paladin with the one level in Tattooed Monk to get the white mask tattoo. to hide my alignment and get a nice +10 to bluff

I would like to somehow max out bluff it is not as easy as diplomacy but works on the same levels to a point the only true issue with TM is that the feats to get into it suck.

I could get there with Paladin 3 Monk 1 Ranger 3 but then I cannot get the tattoo I need. I would be short 2 levels.

Are you looking at Paladin / Monk as a way to self-nerf to compensate for your amazing stats?

If you want to be evil but secret about it, I think there are faster & easier ways than Tattooed Monk -- for example spellcasting.

mabriss lethe
2018-05-21, 08:42 AM
You could definitely support even dual stat casters with ability scores like that. This would be a good time to experiment. Find something that you'd like to play that you'd normally not be able to justify. I don't know what books are allowed at your table, but if it were me, I'd make something like a shadowcaster, just for giggles. (Or something in that same range of "normally not worth it")

Hunterx
2018-05-21, 08:43 AM
Are you looking at Paladin / Monk as a way to self-nerf to compensate for your amazing stats?

If you want to be evil but secret about it, I think there are faster & easier ways than Tattooed Monk -- for example spellcasting.

No this is not a self nerf (wink) paladin and monk are better classes then they appear, but I have been looking at others as well, I have been looking into a telling blow build idea.

something like maybe Rogue 3, fighter or ranger 3 with telling blow, or rogue 3 swashbuckler 3 with telling blow and darling outlaw. but I have to start working on this soon as we are playing tonight.

If I go swashbuckler to get WD+str+int is there away I can get cha to damage to.

Nifft
2018-05-21, 09:25 AM
No this is not a self nerf (wink) paladin and monk are better classes then they appear, but I have been looking at others as well, I have been looking into a telling blow build idea.

something like maybe Rogue 3, fighter or ranger 3 with telling blow, or rogue 3 swashbuckler 3 with telling blow and darling outlaw. but I have to start working on this soon as we are playing tonight.

If I go swashbuckler to get WD+str+int is there away I can get cha to damage to.

In terms of Paladins that use all your stats, have you considered the A-Game Paladin? It's described here: http://www.giantitp.com/forums/showthread.php?457144-Repost-A-Game-Paladin-20-Bardic-Music-Paladin-Build

Not sure what house rules (if any) would be needed to get that to work for a LE Paladin of Tyranny, but with a willing DM you could do something cool and not particularly broken.


Monks can be decent, but making them decent is unusual. Hmm, how about a Barbarian who thinks he's a Monk?


Barb 4 / Fist of the Forest 3 / Frostrager 5

Con to AC is pretty spiffy with your Con.


If you want to go Swashbuckler, can I recommend the Daring Outlaw feat? You get full Sneak Attack progression, which honestly doubles the value of the class. Rogue 3 / Swashbuckler ++ is the basic stub.

Hunterx
2018-05-21, 10:14 AM
In terms of Paladins that use all your stats, have you considered the A-Game Paladin? It's described here: http://www.giantitp.com/forums/showthread.php?457144-Repost-A-Game-Paladin-20-Bardic-Music-Paladin-Build

Not sure what house rules (if any) would be needed to get that to work for a LE Paladin of Tyranny, but with a willing DM you could do something cool and not particularly broken.


Monks can be decent, but making them decent is unusual. Hmm, how about a Barbarian who thinks he's a Monk?


Barb 4 / Fist of the Forest 3 / Frostrager 5

Con to AC is pretty spiffy with your Con.


If you want to go Swashbuckler, can I recommend the Daring Outlaw feat? You get full Sneak Attack progression, which honestly doubles the value of the class. Rogue 3 / Swashbuckler ++ is the basic stub.

Yes I was looking at that too but I think I have made my pick if I can get some help on how to increase rebuke and rebuke alone.

I will play a Killeron Cleric 6 domains will be planning and scalykind, this works really good for were we are at we are in a jungle with dinos every were. I will use only one flaw to get extra turning and persist spell at level 1 and then for from there. but if I can not increase the HD of dinos I can command then this is a lose and going some big bad GS swinging lunatic maybe best. I will not step on the druids toes for healing as I have an idea for that to in going Cloisted cleric but this will lower my HP yes I know. However that brings great knowledge (pun intended) makes for a super interesting char. A aspect of nature that is seeking knowledge but is still able to return to his roots. Now in real life we know dinos are birds and not reptiles and in the game they are counted as animals so would the rebuke reptiles and serpiants work for dinos ? or would animal or nature be a better domain ?

Nifft
2018-05-21, 10:54 AM
Cloistered Clerics are awesome.

Dinos might have a lot of HD so even if they are reptiles they might not be Rebuke-able at 1st level.

In terms of feats, do you really need Persistent Spell at 1st level? (Maybe you do.) Which spell would you Persist?

If you don't go the Persist route -- or if you elect to take another Flaw -- then consider the Knowledge Devotion feat. You'd want to keep your Knowledge Domain for the skills, of course. This would allow you to turn your huge Int bonus into attack & damage, assuming you had the right Knowledge for the monsters you face.

Crichton
2018-05-21, 11:50 AM
Congrats on your incredible stat rolls. Those are something like, 1 in 150000 odds or something ridiculous like that. That why at our table if you want to use the roll method, you do it at the table. When we create characters at home we have to use point buy instead. I'd never be able to convince my DM I'd actually rolled that well.

Hunterx
2018-05-21, 12:33 PM
Congrats on your incredible stat rolls. Those are something like, 1 in 150000 odds or something ridiculous like that. That why at our table if you want to use the roll method, you do it at the table. When we create characters at home we have to use point buy instead. I'd never be able to convince my DM I'd actually rolled that well.

I was at the table with the DM watching the whole time he even made a joke saying that I role a 16 on my last one that I died at birth.

I just took the points after and I am working on it now. but every single one of those roles were legit with the DM watching there is no cheating here.

Hunterx
2018-05-21, 12:37 PM
Cloistered Clerics are awesome.

Dinos might have a lot of HD so even if they are reptiles they might not be Rebuke-able at 1st level.

In terms of feats, do you really need Persistent Spell at 1st level? (Maybe you do.) Which spell would you Persist?

If you don't go the Persist route -- or if you elect to take another Flaw -- then consider the Knowledge Devotion feat. You'd want to keep your Knowledge Domain for the skills, of course. This would allow you to turn your huge Int bonus into attack & damage, assuming you had the right Knowledge for the monsters you face.

I would just take persist spell at level 1 we are level 6 right now

Nifft
2018-05-21, 12:46 PM
I would just take persist spell at level 1 we are level 6 right now

Oh! Cool, so you do have good spells worth a Persist.

At that level, you could also take a [Reserve] feat like Fiery Burst or Winter's Blast, just to have a thing to do in combat every round.

Falontani
2018-05-21, 01:26 PM
Barbarian Rage Mage Abjurant Champion with ultimate magus?

Hunterx
2018-05-23, 07:53 PM
No rage mage is just bad bad bad but I did come up with something and I just need to fine tune it a little.

Orc Ranger 6
Feats
Power Attack
Iron Will ( from flaw)
Improved initiative
headlong rush

Since I was able to talk my DM into letting me drop the fighting styles for feats
Lv3 gets me weapon focus 2 handed this basically allows me to use two handers with a plus 1
Lv6 gets me power favour enemy
lv9 _________

so my fav enemies are animals and magical beasts

Just need a little more fine tuning on this now,

I will be picking up the armbands or might to use large weapons without penalty
and will be going to a reach weapon sooner or later

any advice ?