Shinizak
2018-05-21, 12:47 AM
This may be a bit of a rambling mess, less of a thought out idea and more of a string of consciousness that I need your help editing. So forgive me.
Okay, to start off, My 2 favorite games in the world are D&D and World of Darkness. Everything I'm thinking of in this thread draws from those 2 sources.D&D has always held a special place in my heart, I've started at 3.0 and enjoyed every second of game play. I love how the level progression gives characters a strong (but admittedly flawed at best) approach to character balance, and I love how clear cut most attacks are. However while I love it's ability to go upward in power, But keep the power scale (somewhat) level I dislike it's inability to go OUT and diversify the current level. You're more of less stuck with your current build until you go up a level or 3. I also really hate it's inflexible magic system. Vancian magic allows for so little story opportunity with world building. at least compared to Mage (the spheres) or the Vampire (the disciplines and paths).
Speaking of world of darkness and D&D I conversely love WoD for its ability to go out and diversify skills and character options, but HATE it's inability to modulate different power scales. However the place that it REALLY shines (in my book) is the novel idea of modularizing the supernatural entities and directly connecting most magic to them and their respective books)
Now what I propose, (and want your dear help with) is to make a system that can adequately handle (and more importantly: balance) an upward scaling character while also allowing an outward diversification of character options.
for magic (and I would love imput on this) I want to modularize the different types of creatures (undead, angels and demons, constructs, magical beasts, dragons, you name it) give each type of creature a theme (undead have evil and death centralized theme, dragons have an elemental power and lordship theme, magical beasts have a live theme, fey have a mystery theme, etc. etc.) Think of these as as one part unearthed arcana, one part Wod, supernatural line, one part monster manual.
Now here's the important part (for magic at least) I want humans to have to obtain magic by walking through and interacting with the worlds of the undead, the the mystical beasts, the angels, constructs, etc. And last but not least, I want humans to be able to mix magic.
Like, lets say you got the power to drain life from a vampire, but the ability to walk through dreams from a fey, and the ability to conjure fire from a dragon. I want the person to be able to mix the magical properties. maybe make a spell that heals you for as long as a person burns. or maybe produce a magical candle that allows a person to look into the fire and seem the realm of the dreams. etc.
Is such a system possible? Do you have any suggestions? how would you modularize the monsters? Am I a crazy person? what other questions should I be asking? Does any of this actually make sense to you?
Tl;DR: I want to build D&D and WoD's, love child.
Okay, to start off, My 2 favorite games in the world are D&D and World of Darkness. Everything I'm thinking of in this thread draws from those 2 sources.D&D has always held a special place in my heart, I've started at 3.0 and enjoyed every second of game play. I love how the level progression gives characters a strong (but admittedly flawed at best) approach to character balance, and I love how clear cut most attacks are. However while I love it's ability to go upward in power, But keep the power scale (somewhat) level I dislike it's inability to go OUT and diversify the current level. You're more of less stuck with your current build until you go up a level or 3. I also really hate it's inflexible magic system. Vancian magic allows for so little story opportunity with world building. at least compared to Mage (the spheres) or the Vampire (the disciplines and paths).
Speaking of world of darkness and D&D I conversely love WoD for its ability to go out and diversify skills and character options, but HATE it's inability to modulate different power scales. However the place that it REALLY shines (in my book) is the novel idea of modularizing the supernatural entities and directly connecting most magic to them and their respective books)
Now what I propose, (and want your dear help with) is to make a system that can adequately handle (and more importantly: balance) an upward scaling character while also allowing an outward diversification of character options.
for magic (and I would love imput on this) I want to modularize the different types of creatures (undead, angels and demons, constructs, magical beasts, dragons, you name it) give each type of creature a theme (undead have evil and death centralized theme, dragons have an elemental power and lordship theme, magical beasts have a live theme, fey have a mystery theme, etc. etc.) Think of these as as one part unearthed arcana, one part Wod, supernatural line, one part monster manual.
Now here's the important part (for magic at least) I want humans to have to obtain magic by walking through and interacting with the worlds of the undead, the the mystical beasts, the angels, constructs, etc. And last but not least, I want humans to be able to mix magic.
Like, lets say you got the power to drain life from a vampire, but the ability to walk through dreams from a fey, and the ability to conjure fire from a dragon. I want the person to be able to mix the magical properties. maybe make a spell that heals you for as long as a person burns. or maybe produce a magical candle that allows a person to look into the fire and seem the realm of the dreams. etc.
Is such a system possible? Do you have any suggestions? how would you modularize the monsters? Am I a crazy person? what other questions should I be asking? Does any of this actually make sense to you?
Tl;DR: I want to build D&D and WoD's, love child.