Spore
2018-05-21, 07:39 AM
There you have it, the average fantasy party. A strong fighter, clad in heavy armor, wielding a magical greatsword of legends. The rogue, a leather clad specialist in ranged and melee combat. The wizard, ever along with his arcane focus or component pouch, clad in a simple robes but adorned with magical trinkets. The cleric, ever pious, wearing a medium armor and wielding a mace, for simple defense.
They are relaxed and feel secure. They go out for dinner in town. No one wears armor except the rogue because he is used to unsavory places. No one has any weapons except daggers and the odd mace. Even the expensive staff is at home. Instead, the wizard brought a focus and his memorized spells for emergencies. As the second course is served, a wall explodes, and alchemist, this group's big villain barges in and attacks with his horde of alchemical zombies and magical beasts.
The rogue vanishes, his target being the alchemist. He sneaks through the inn and catches the alchemist off guard. His poison vials are at home but a pierced lung should do the trick for now. The wizard protects the fleeing dinner guests with a force wall spell and keeps the smaller beasts busy with a few summoned creatures. The cleric tries to heal the heroes and guests, he turns the alchemical zombies. What does the fighter do? All he has is a small dagger, he is unarmored and his job is it to confront the big chimera. He has enough hit points but the DM expected the heroes to confront the impatient villain in his lair rather than them getting something to eat.
And yes, the DM can adjust the encounter to the equipment currently worn. The alchemical vats that he planned for healing the alchemical creations are gone. But it feels like a "mistake" to the character reliant on gear. He will attend most of the dinner invitations next week in his Full Plate with his Twohanded Sword. Same would go for a wizard who found an incredibly cool staff that he just left. Basically every time this happens the group somewhat more resembles a bunch of murder hobos, carrying about all of their belongings to even the most inappropriate places.
Other genres exacerbate or lessen this problem, depending on setting and characters. A WoD vampire would be perfectly fine without a fire arm. A Warhammer 40k Arbitrator would be screwed without his shotgun (though THIS is the one setting so twisted I could see plasma launchers at the ready with an inquisitorial banquet). The post apocalyptical scrapper is caught in a raider attack without his trusty "nail gun", reducing his combat abilities to "duck every round" because he agreed to enter the meeting with a new potential ally unarmed.
As an extreme result we have a player that always defaults to a single type of personality with his characters: The militant fanatic. They carry their essential combat gear EVERYWHERE. And it is annoying, but I can see it working so many times. For me, it just doesn't just ruin my immersion somewhat. It strangles it down because all I can ever think of now is "could this encounter end in combat" even though my character would never be this paranoid.
I am not saying I am adverse to good RP combat, on the contrary. Ususally the looming threat of combat is what keeps me engaged (as I do not play P&P to be dating sims with slightly exotic locales). But the simple question: "What are you wearing to the dinner party?" along with the DM grinning makes me mad.
The second thing this does is ruin any concept that relies on gear or preparation too much. A buffed up cleric, a power armor wearing soldier is well and good. But if the stars only align every 10 sessions (which could as well be 3-4 months apart) then you either increase your odds by wearing power armor to a formal dinner or play the reduced pool of options.
You pick the armor option that can double as "just thick clothing". Leather Armors are prevalent for that.
You pick the weapon option that does acceptable damage while being either concealable or have to expend additional resources for a side arm that other character do not have to do (the soldier could be forced to buy a poorly maintained pistol instead of using their super rifle around which all of the class is balanced).
And you pick the class features that apply more often than those that you wanted (your droid mechanic suddenly has significant knowledge in how to pilot and repair a starship).
But I do not even care about the evident mechanical disadvantages. I just hate the mindset this develops. The players are increasingly paranoid to the point where the average non-combatant would laugh at them. It is like justified PTSD.
Sorry for this long rant, but what are your thoughts?
They are relaxed and feel secure. They go out for dinner in town. No one wears armor except the rogue because he is used to unsavory places. No one has any weapons except daggers and the odd mace. Even the expensive staff is at home. Instead, the wizard brought a focus and his memorized spells for emergencies. As the second course is served, a wall explodes, and alchemist, this group's big villain barges in and attacks with his horde of alchemical zombies and magical beasts.
The rogue vanishes, his target being the alchemist. He sneaks through the inn and catches the alchemist off guard. His poison vials are at home but a pierced lung should do the trick for now. The wizard protects the fleeing dinner guests with a force wall spell and keeps the smaller beasts busy with a few summoned creatures. The cleric tries to heal the heroes and guests, he turns the alchemical zombies. What does the fighter do? All he has is a small dagger, he is unarmored and his job is it to confront the big chimera. He has enough hit points but the DM expected the heroes to confront the impatient villain in his lair rather than them getting something to eat.
And yes, the DM can adjust the encounter to the equipment currently worn. The alchemical vats that he planned for healing the alchemical creations are gone. But it feels like a "mistake" to the character reliant on gear. He will attend most of the dinner invitations next week in his Full Plate with his Twohanded Sword. Same would go for a wizard who found an incredibly cool staff that he just left. Basically every time this happens the group somewhat more resembles a bunch of murder hobos, carrying about all of their belongings to even the most inappropriate places.
Other genres exacerbate or lessen this problem, depending on setting and characters. A WoD vampire would be perfectly fine without a fire arm. A Warhammer 40k Arbitrator would be screwed without his shotgun (though THIS is the one setting so twisted I could see plasma launchers at the ready with an inquisitorial banquet). The post apocalyptical scrapper is caught in a raider attack without his trusty "nail gun", reducing his combat abilities to "duck every round" because he agreed to enter the meeting with a new potential ally unarmed.
As an extreme result we have a player that always defaults to a single type of personality with his characters: The militant fanatic. They carry their essential combat gear EVERYWHERE. And it is annoying, but I can see it working so many times. For me, it just doesn't just ruin my immersion somewhat. It strangles it down because all I can ever think of now is "could this encounter end in combat" even though my character would never be this paranoid.
I am not saying I am adverse to good RP combat, on the contrary. Ususally the looming threat of combat is what keeps me engaged (as I do not play P&P to be dating sims with slightly exotic locales). But the simple question: "What are you wearing to the dinner party?" along with the DM grinning makes me mad.
The second thing this does is ruin any concept that relies on gear or preparation too much. A buffed up cleric, a power armor wearing soldier is well and good. But if the stars only align every 10 sessions (which could as well be 3-4 months apart) then you either increase your odds by wearing power armor to a formal dinner or play the reduced pool of options.
You pick the armor option that can double as "just thick clothing". Leather Armors are prevalent for that.
You pick the weapon option that does acceptable damage while being either concealable or have to expend additional resources for a side arm that other character do not have to do (the soldier could be forced to buy a poorly maintained pistol instead of using their super rifle around which all of the class is balanced).
And you pick the class features that apply more often than those that you wanted (your droid mechanic suddenly has significant knowledge in how to pilot and repair a starship).
But I do not even care about the evident mechanical disadvantages. I just hate the mindset this develops. The players are increasingly paranoid to the point where the average non-combatant would laugh at them. It is like justified PTSD.
Sorry for this long rant, but what are your thoughts?