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View Full Version : And so Rise of the Runelords (part 2 of 6) claims yet another victim...



Arkhios
2018-05-21, 02:44 PM
This thread's purpose is to fish up opinions about a build for yet another character I had to make for the adventure path in question. My previous characters were a Dwarf Paladin 3/Fighter 1 and a Half-orc Barbarian 3/Psychic Warrior 3.

Some of you may have played the AP and know from experience that this one in particular is somewhat lethal, which I have (re-)learned the hard way - twice. For the record, I have played the AP's anniversary edition using pathfinder previously so I was kinda expecting someone might end up having their character(s) killed. I'm not exactly surprised it was me, since my characters have been the de facto "tanks" in our group, and ...well... tanks sort of tend to be taking the most of the beating.

Anyway, here I am, having just rolled my 3rd character and I'm seriously hoping that I won't have to make a 4th (fingers crossed, no kidding).

When I said "rolled", I meant it. The newest character ended up becoming a Dwarf Barbarian 5/Fighter 1 (who is actually the deceased paladin's cousin and member of the same clan)
His stats (after racial modifiers and 4th level increase) are:
Str 18, Dex 15, Con 19, Int 13, Wis 11, Cha 10.

We're playing the original version of the AP (made for D&D 3.5 rules) so we're using 3.5, but limited to using only Player's Handbook, Deities and Demigods (mostly just the feats and domains where applicable to Golarion), Expanded Psionics Handbook (pretty much everything except the races), and the Pathfinder Chronicles Campaign Setting (3.5 era).

So, anyway, I ended up taking Power Attack, Combat Expertise, Improved Trip ... and Leadership (yes, I'm aware you can't use Combat Expertise while raging).
For my Cohort I ended up choosing this character's twin brother who is a cleric, basically just to back up our primary cleric and to possibly make it more likely for my character to survive a bit longer with his own "healer" watching for his back.

I intend to take at least 4 fighter levels in total, and the Knock-Down feat at fighter 2 (character 7), basically trying to "mimic" the old Spiked Chain tripper build, with a slightly different approach. I plan to take Cleave as well, when I'm able, but aside from those (and Rapid Metabolism at some point), I'm not sure what else should I do with this character. Seeing that my options are very limited and the "Core" Prestige Classes are not exactly good for a barbarian, I'm thinking I just might stick to barbarian after fighter 4.

Fun thought I had when laying down the likely progression is that I could manage to take the "dreaded" Whirlwind Attack feat chain. Should I aim for it, in addition to what I already have planned for? :smallbiggrin:

I'd imagine that combining Whirlwind Attack with Knock-Down, Improved Trip, and Cleave would be insane given the implications that a barbarian (with greater rage at that point) is more than likely to deal at least 10 damage per each hit, thus triggering the free trip check for each hit, and each target dropped to 0 or lower triggering Cleave for even more attacks, and consequently more Knock-Down trips.

AnimeTheCat
2018-05-21, 03:19 PM
This thread's purpose is to fish up opinions about a build for yet another character I had to make for the adventure path in question. My previous characters were a Dwarf Paladin 3/Fighter 1 and a Half-orc Barbarian 3/Psychic Warrior 3.

Some of you may have played the AP and know from experience that this one in particular is somewhat lethal, which I have (re-)learned the hard way - twice. For the record, I have played the AP's anniversary edition using pathfinder previously so I was kinda expecting someone might end up having their character(s) killed. I'm not exactly surprised it was me, since my characters have been the de facto "tanks" in our group, and ...well... tanks sort of tend to be taking the most of the beating.

Anyway, here I am, having just rolled my 3rd character and I'm seriously hoping that I won't have to make a 4th (fingers crossed, no kidding).

When I said "rolled", I meant it. The newest character ended up becoming a Dwarf Barbarian 5/Fighter 1 (who is actually the deceased paladin's cousin and member of the same clan)
His stats (after racial modifiers and 4th level increase) are:
Str 18, Dex 15, Con 19, Int 13, Wis 11, Cha 10.

We're playing the original version of the AP (made for D&D 3.5 rules) so we're using 3.5, but limited to using only Player's Handbook, Deities and Demigods (mostly just the feats and domains where applicable to Golarion), Expanded Psionics Handbook (pretty much everything except the races), and the Pathfinder Chronicles Campaign Setting (3.5 era).

So, anyway, I ended up taking Power Attack, Combat Expertise, Improved Trip ... and Leadership (yes, I'm aware you can't use Combat Expertise while raging).
For my Cohort I ended up choosing this character's twin brother who is a cleric, basically just to back up our primary cleric and to possibly make it more likely for my character to survive a bit longer with his own "healer" watching for his back.

I intend to take at least 4 fighter levels in total, and the Knock-Down feat at fighter 2 (character 7), basically trying to "mimic" the old Spiked Chain tripper build, with a slightly different approach. I plan to take Cleave as well, when I'm able, but aside from those (and Rapid Metabolism at some point), I'm not sure what else should I do with this character. Seeing that my options are very limited and the "Core" Prestige Classes are not exactly good for a barbarian, I'm thinking I just might stick to barbarian after fighter 4.

Hmm... Is the DM not allowing alternate class features from Unearthed Arcana? Most PHB, DaD, and XPH stuff is on the SRD, so it's just strange that the rest of the SRD content (DMG, MMI, and select UA content) isn't allowed too.

It's worth noting that, in DaD, Knock-Down is NOT listed as a Fighter Bonus Feat, so you may need to wait till you get to level 9 for that, at which point it may be far less effective than you might want it to be. IF you can convince your DM to allow the rest of the SRD content, I would suggest rolling with the Wolf totem, which replaces your Uncanny Dodge ability with Improved Trip, meaning you get Power Attack at level 1, Improved Trip at level 2, and Knock Down at level 3. Far more efficient and without the Feat sink for Combat Expertise.

Another way of going at this is to pick your first two levels as fighter before going Barbarian, then going barbarian, then back to fighter. Ultimately, it allows you to pick up Combat Expertise and Power Attack at level 1, then Improved Trip at Level 2, and Knock-Down at level 3. You're one level of Barbarian behind, but you're tripping is online sooner.

If you care to, taking Wild Talent to be able to get a Psionic Focus is pretty nice, or take Psychic Warrior Levels instead of Fighter Levels. Actually... If you're not bound to the concept of a barbarian, you could probably make a more efficient Psychic Warrior due to the powers list that would then be available to you. You would get one of the better enlarging effects (expansion, standard action as opposed to enlarge person 1 round casting time) and other abilities to augment your capabilities.

Just my 2 cp worth.

Arkhios
2018-05-21, 03:34 PM
Hmm... Is the DM not allowing alternate class features from Unearthed Arcana? Most PHB, DaD, and XPH stuff is on the SRD, so it's just strange that the rest of the SRD content (DMG, MMI, and select UA content) isn't allowed too.

It's worth noting that, in DaD, Knock-Down is NOT listed as a Fighter Bonus Feat, so you may need to wait till you get to level 9 for that, at which point it may be far less effective than you might want it to be. IF you can convince your DM to allow the rest of the SRD content, I would suggest rolling with the Wolf totem, which replaces your Uncanny Dodge ability with Improved Trip, meaning you get Power Attack at level 1, Improved Trip at level 2, and Knock Down at level 3. Far more efficient and without the Feat sink for Combat Expertise.

Another way of going at this is to pick your first two levels as fighter before going Barbarian, then going barbarian, then back to fighter. Ultimately, it allows you to pick up Combat Expertise and Power Attack at level 1, then Improved Trip at Level 2, and Knock-Down at level 3. You're one level of Barbarian behind, but you're tripping is online sooner.

If you care to, taking Wild Talent to be able to get a Psionic Focus is pretty nice, or take Psychic Warrior Levels instead of Fighter Levels. Actually... If you're not bound to the concept of a barbarian, you could probably make a more efficient Psychic Warrior due to the powers list that would then be available to you. You would get one of the better enlarging effects (expansion, standard action as opposed to enlarge person 1 round casting time) and other abilities to augment your capabilities.

Just my 2 cp worth.

Oh, crap. You're right about Knock-Down not being a fighter bonus feat... Oh well, I guess I'll just take Cleave first. If and when I want to trip people around, I'll just use a flail and deal the damage after I've tripped the targets.

We did use the alternate class features at first but the DM felt most of them were "disconnected" somehow (*shrug*) and revoked them. So, I'm left to use the dull Combat Expertise route.

Thing is, the character is based on a character I have in PFS, and I'd like to honor that concept as much as possible, and barbarian is essential part of it (as is the brother cleric, although in PFS, they're just separate characters)


That said, I think I could postpone 5th barbarian level in favor of 2nd fighter level.

I could've taken the feats and levels this way, too (edit: added the current plan beyond 6th level)

1.Bbn1: Combat Expertise
2.Ftr1: Improved TripB
3.Ftr2: Knock-Down, Power AttackB
4.Bbn2: +1 Str (included)
5.Bbn3
6.Bbn4: Leadership
7.Bbn5
8.Bbn6: +1 Dex (for mithral full-plate)
9.Ftr3: Rapid Metabolism
10.Ftr4: Combat ReflexesB
11.Bbn7
12.Bbn8: Mind Over Body, +1 Con
13.Bbn9
14.Bbn10
15.Bbn11: Iron Will
16.Bbn12: +1 Wis
17.Bbn13
18.Bbn14: Feat?
19.Bbn15
20.Bbn16: +1 Int (meh)