LordWolfKnight
2018-05-25, 04:26 PM
i want to include firearm-like weapons to my setting. i have found that there is three ways to make them work.
Alchemical-Uses alchemy to create Black Powder which propels the bullet which is activated by pulling a trigger
Magical-Uses a reduced explosive rune to propel the bullet which can be activated by command word
Psionic-uses a minor power symbol to propel the bullet which can be activated by a thought
Now some of my thoughts
Why not have all three? reason not to is because it gives casters and caster-like classes something else to do outside of combat.
which one would give mundane classes a leg up on casters? answer, none of them.
how do i give the mundanes a leg up on casters? answer, the thought of them making more money outside of combat came to mind by working as a temporary worker a new system that allows mundanes to work for factory-like groups who make common items like packaged food for traveling, farming equipment and people to make sure it works right (mechanic), and making the material components for spells and items, and building materials for buildings. the problem with this is that then there would have to be checks that would have to be made while in town, which can lead to parties not catching the next adventure hook, unless it is tied to the work being done.
If that isn't enough, then what? i thought about giving all the mundane classes and increase in skill points and widening their class skill list, but then this steps on the toes of the skill based characters. So now i don't Know what to do about giving mundanes a power boost. I thought of giving all of them a special attack to be used in combat but they are already good at that in some way.
What do you guys think i should do to make this all work out for the mundanes?
Alchemical-Uses alchemy to create Black Powder which propels the bullet which is activated by pulling a trigger
Magical-Uses a reduced explosive rune to propel the bullet which can be activated by command word
Psionic-uses a minor power symbol to propel the bullet which can be activated by a thought
Now some of my thoughts
Why not have all three? reason not to is because it gives casters and caster-like classes something else to do outside of combat.
which one would give mundane classes a leg up on casters? answer, none of them.
how do i give the mundanes a leg up on casters? answer, the thought of them making more money outside of combat came to mind by working as a temporary worker a new system that allows mundanes to work for factory-like groups who make common items like packaged food for traveling, farming equipment and people to make sure it works right (mechanic), and making the material components for spells and items, and building materials for buildings. the problem with this is that then there would have to be checks that would have to be made while in town, which can lead to parties not catching the next adventure hook, unless it is tied to the work being done.
If that isn't enough, then what? i thought about giving all the mundane classes and increase in skill points and widening their class skill list, but then this steps on the toes of the skill based characters. So now i don't Know what to do about giving mundanes a power boost. I thought of giving all of them a special attack to be used in combat but they are already good at that in some way.
What do you guys think i should do to make this all work out for the mundanes?