Ogrillian
2018-05-26, 02:05 AM
Dao of Speed
5e monk Subclass
Why have you never trained in Armor or clunky weapons? Because you know it slows you down! You’ve trained your body and Ki to reinforce your speed. You know speed is the key to victory. If their too slow to hit you strength is meaningless, the faster an object moves the more hits it can land, and the more momentum an object has the harder it hits. When you pick this tradition you gain:
— No penalties to movement on difficult terrain.
— Mach Fist - At Lvl3 As long as you use Dash as an Action and have a target in front of you within 5ft of Stopping point, it may initiate your Attack action.
Phantom Shift
At Lvl 6 You’ve mastered increasing your speed in sudden bursts to the point you’re movements create ghostly afterimages, confusing your foes. Spend 1Ki point during movement phase to Make all weapon attacks suffer a -2 to hit penalty till the end of the round.(Stack with dodge)
G-Force smash
At Level 11 You’ve become so fast that light itself can’t catch up and the simple wind moving off you cracks like thunder and becomes an attack. Spend 2Ki points at the start of movement to instead make a line 10 feet wide and the length of your total movement. You Directly move to the end and force all foes within to make a Dexterity Roll (using Ki formula). Fails suffer 3d10 thunder damage and Knocked Prone.
— No penalty to Perception at Fast Speeds
Warp Drive.
At Lvl17 you’ve become a master of speed, faster than sound, faster than light! Your speed makes you seem every where at once! As an Action spend 4Ki points to pick up to 5 targets within radius of total movement to force DEX saves (using Ki formula) — Half damage (rounded down) on a successful save Fails receive 2d10Prc dmg + 2d10thunder dmg. Add an additional die of damage to both types when you select one less Target under 4. You end up 10ft away from final target.
—This skill DOES NOT spend movement!
— Selecting Single target can apply S.Strike
Let me know
5e monk Subclass
Why have you never trained in Armor or clunky weapons? Because you know it slows you down! You’ve trained your body and Ki to reinforce your speed. You know speed is the key to victory. If their too slow to hit you strength is meaningless, the faster an object moves the more hits it can land, and the more momentum an object has the harder it hits. When you pick this tradition you gain:
— No penalties to movement on difficult terrain.
— Mach Fist - At Lvl3 As long as you use Dash as an Action and have a target in front of you within 5ft of Stopping point, it may initiate your Attack action.
Phantom Shift
At Lvl 6 You’ve mastered increasing your speed in sudden bursts to the point you’re movements create ghostly afterimages, confusing your foes. Spend 1Ki point during movement phase to Make all weapon attacks suffer a -2 to hit penalty till the end of the round.(Stack with dodge)
G-Force smash
At Level 11 You’ve become so fast that light itself can’t catch up and the simple wind moving off you cracks like thunder and becomes an attack. Spend 2Ki points at the start of movement to instead make a line 10 feet wide and the length of your total movement. You Directly move to the end and force all foes within to make a Dexterity Roll (using Ki formula). Fails suffer 3d10 thunder damage and Knocked Prone.
— No penalty to Perception at Fast Speeds
Warp Drive.
At Lvl17 you’ve become a master of speed, faster than sound, faster than light! Your speed makes you seem every where at once! As an Action spend 4Ki points to pick up to 5 targets within radius of total movement to force DEX saves (using Ki formula) — Half damage (rounded down) on a successful save Fails receive 2d10Prc dmg + 2d10thunder dmg. Add an additional die of damage to both types when you select one less Target under 4. You end up 10ft away from final target.
—This skill DOES NOT spend movement!
— Selecting Single target can apply S.Strike
Let me know