Rolero
2018-05-26, 07:21 AM
Hello fellow adventurers, on my last season last night my players ended up with lots of money. Not only were they able to find buyers for a lot of expensive items, but also resolved a quest that lead them to a decent hoard.
Of course, with so much loot, they turned to me and ask: can I buy magic items in town? During their selling spree they have already find a shop that may have what they want (Ferdinand's Wondrous Boutique) and while I said that rare items or higher should not be available, there is still a lot of powerful items on the uncommon category they could easily buy with their deep pockets.
So, how many of this should be available and for how much? I made a point to tell them that in my campaign higher magics and wondrous trinkets are quite rare. Still, some of the things on their wishlist include +1 weapons and armor (which I'll allow) but also Winged boots, Cloak of protection, Cloak of Manta ray, Pearls of power, and others. While I don't see this items as overpowered, I want to be consistent with my world and find a way to restrict the avaliability (the may appear weeks later, but not all at once).
How do you manage did kind of situations on your games?
Of course, with so much loot, they turned to me and ask: can I buy magic items in town? During their selling spree they have already find a shop that may have what they want (Ferdinand's Wondrous Boutique) and while I said that rare items or higher should not be available, there is still a lot of powerful items on the uncommon category they could easily buy with their deep pockets.
So, how many of this should be available and for how much? I made a point to tell them that in my campaign higher magics and wondrous trinkets are quite rare. Still, some of the things on their wishlist include +1 weapons and armor (which I'll allow) but also Winged boots, Cloak of protection, Cloak of Manta ray, Pearls of power, and others. While I don't see this items as overpowered, I want to be consistent with my world and find a way to restrict the avaliability (the may appear weeks later, but not all at once).
How do you manage did kind of situations on your games?