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kalos72
2018-05-26, 06:31 PM
So I always thought demigods were the offspring of the gods, but over the past few D&D versions, thats gotten muddy.

If a Solar and a Lesser Deity had a kid, what would he be? What special powers/abilities would you say he should have?

ColorBlindNinja
2018-05-26, 06:33 PM
The offspring of gods in D&D are called quasi-deities. You can find some info about them here. (http://www.d20srd.org/srd/divine/divineRanksAndPowers.htm#rank0)

They mostly get immunities, from what I remember.

ZamielVanWeber
2018-05-26, 06:37 PM
A solar + deity would produce a good aligned abomination, a counterpart to an Infernal. (At least, if it is "unwanted" for whatever reason).

Thurbane
2018-05-26, 06:46 PM
A half-celestial something with divine ranks?

Karl Aegis
2018-05-26, 07:32 PM
The third-party book Immortals Handbook has mechanics for this. If I'm remembering correctly, the offspring of a 20 hit dice outsider(a quasi-deity in the book) and a lesser deity would be a hero-deity. It might just be a normal dude with templates, though.

kalos72
2018-05-27, 09:00 AM
Thanks.

Half celestial seems underwhelming considering it was the offspring of a god and a solar, maybe just fluff it up some?

Malimar
2018-05-27, 09:03 AM
It definitely wouldn't be weaker than a Solar -- and Solars virtually verge on godhood already. I'd probably slap divine rank 0 (i.e. quasi-deity/hero deity) on a Solar, maybe give it a souped up ability score array, and probably add some template -- Godblooded (MMV), tuned to the parent deity, probably.

ColorBlindNinja
2018-05-27, 10:41 AM
Thanks.

Half celestial seems underwhelming considering it was the offspring of a god and a solar, maybe just fluff it up some?


It definitely wouldn't be weaker than a Solar -- and Solars virtually verge on godhood already. I'd probably slap divine rank 0 (i.e. demigod/quasi-deity/hero deity) on a Solar, maybe give it a souped up ability score array, and probably add some template -- Godblooded (MMV), tuned to the parent deity, probably.

I second Divine Rank 0. Deities and Demigods out right states that the children of gods are often quasi-deities.

EDIT: Half-Celestial seems like a good fit, too.

ShurikVch
2018-05-27, 11:48 AM
As ZamielVanWeber already said, an Abomination (http://www.d20srd.org/srd/epic/monsters/abomination.htm) is an option there

In Dungeon Master's Guide II, there are some Unique NPC Abilities, and among those are
Divinity (Su): Whether he realizes it or not, the NPC is the offspring of a deity, though only the tiniest fraction of divinity persists in his mortal body. Select a domain granted by the deity in question. The NPC can use that domain’s granted power as if he were a cleric of a level equal to his character level. In addition, he gains a +2 sacred (or profane) bonus on his choice of the following: attack rolls and initiative checks, all skill checks, or all saving throws. He must choose one of these three options at character creation, and once made, the selection cannot be changed. If the NPC takes levels in a divine spellcasting class, the save DC for each of his spells increases by 1.
Graced from Outside (Su): Whether she realizes it or not, the NPC is descended from outsiders, and the nature of those ancestors infl uences her appearance. If her ancestors were celestials, her skin is smooth, her eyes golden, and her hair white or platinum. If, on the other hand, her forebears were fiendish, she might have vestigial horns or a cloven foot, or her breath might smell of brimstone. Though she is not quite a tiefling or an aasimar, the character nevertheless gains resistance to fire 5 and resistance to cold 5. More impressively, she can use a single cleric domain spell of up to 2nd level once per week as a spell-like ability (caster level equals NPC's character level; save DC 10 + 1/2 NPC's character level + NPC's Cha modifier). This spell must be chosen at the time of character creation from one of the following domains: Chaos, Evil, Good, or Law. Once made, this choice cannot be changed. While the spell-like ability is active, the NPC's otherworldly features become markedly more pronounced.

In Forgotten Realms, Ogre Mages (http://www.d20srd.org/srd/monsters/ogreMage.htm) are descendants of demoted ex-deities - children of Vaprak (https://en.wikipedia.org/wiki/Vaprak). As we can see, even without their divinity, they're still notably more powerful than standard Ogres (http://www.d20srd.org/srd/monsters/ogre.htm).

Also, result may depend on which, exactly, deity was the parent.
For example, I'm pretty sure - kid of Bahamut (https://en.wikipedia.org/wiki/Bahamut_(Dungeons_%26_Dragons)) will have the Half-Dragon (http://www.d20srd.org/srd/monsters/halfDragon.htm) template.
Bhaalspawns (http://forgottenrealms.wikia.com/wiki/Bhaalspawn) hadn't divinity too - just the eponymous template.
The Seven Sisters (http://forgottenrealms.wikia.com/wiki/Seven_Sisters) aren't goddesses too, but all are the Chosen of Mystra (http://forgottenrealms.wikia.com/wiki/Chosen_of_Mystra).

kalos72
2018-05-27, 11:51 AM
So maybe I am missing it, what does divine rank 0 give the offspring?

Malimar
2018-05-27, 12:08 PM
So maybe I am missing it, what does divine rank 0 give the offspring?
Checking through the stuff (http://www.d20srd.org/srd/divine/divineRanksAndPowers.htm#rank0) and pulling out just the stuff that can apply to rank 0 deities:

Deities receive maximum hit points for each Hit Die.
Deities can move much more quickly than mortals. A deity’s base land speed depends on its form (biped or quadruped) and its size, as shown on the following table. Some deities are exceptions, with speeds faster or slower than the norm. [For a Large Solar, this would be 80 land, 120 fly -- but Solars already have 150 fly, so probably that instead]
Most deities (all those with 20 outsider Hit Dice) have a natural armor bonus of their divine rank +13. [I don't think this stacks with the Solar's existing 21 NA.] All deities also have a deflection bonus to their AC equal to their Charisma bonus (if any).
As outsiders with alignment subtypes, the natural attacks of deities, as well as any weapons they wield, are considered aligned the same as the deity for the purposes of bypassing damage reduction. [This probably doesn't add anything to the Solar, who already possesses the [Good] subtype -- although if the Solar is Lawful or Chaotic in alignment, it gains the associated subtype]
Deities have the following immunities. Unless otherwise indicated, these immunities do not apply if the attacker is a deity of equal or higher rank. A deity is immune to polymorphing, petrification, or any other attack that alters its form. Any shape-altering powers the deity might have work normally on itself. A deity is not subject to energy drain, ability drain, or ability damage. A deity is immune to mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).
Damage Reduction 10/epic [Which wouldn't do anything for the Solar who already has DR 15/epic and evil]
A deity has fire resistance of 5 + its divine rank. [The Solar already has better than this]
A deity has spell resistance of 32 + its divine rank. [The same as what the Solar has already]
All deities (even those of rank 0) are naturally immortal and cannot die from natural causes. Deities do not age, and they do not need to eat, sleep, or breathe. The only way for a deity to die is through special circumstances, usually by being slain in magical or physical combat.

ColorBlindNinja
2018-05-27, 12:10 PM
So maybe I am missing it, what does divine rank 0 give the offspring?

A bunch of stuff, mostly immunities. (http://www.d20srd.org/srd/divine/divineRanksAndPowers.htm#divineCharacteristics)

Bohandas
2018-05-27, 12:45 PM
Thanks.

Half celestial seems underwhelming considering it was the offspring of a god and a solar, maybe just fluff it up some?

Maybe start with a solar as the base creature and apply half-celestial additionally on top of it. And possibly add some of the deity's domain spells as extra spell-like abilities