DiceDiceBaby
2018-05-27, 02:44 AM
Hello everyone!
At first I was making a solo campaign for my wife, but then after a series of humorous and unexpected events, now I am the DM for a 9 PC party with conflicting schedules, and everyone wants it to be a Mythic Campaign, but using D&D gods rather than the traditional mythological ones.
The map has been drawn up, characters have been made. Everyone is new so they all started at level 1. Had a few adventures already and the story is taking shape. Decided to make the world open so that individuals can have their own adventures as individuals and if they "team up" it would be more like a cool crossover episode. Everyone ends up on being at different parts of the map and generally leveling on their own, but it's the same general starting area, so that's okay.
I have a copy of the DMG, and want to be a more "by the book" DM, though I am not averse to Homebrew. I was thinking of using the Blessings/Charms rewards and having the gods take a more active role in the PCs lives once they hit level 4, but I don't want the campaign to be too overpowered or the gods too imposing. I need suggestions for balancing the story a little, and I have a lot of tools at my disposal for that, but don't know how to harmonize it.
We are using a mix of Homebrew monster gods and D&D gods from the Forgotten Realms. The world has little to no access to magic to the common folk. Spellcasters are incredibly rare, and legitimate monsters are terrors to villages and cities. Magic itself is considered a sign from the divine to select few, and these few are considered by the populace to be demigods. Martials can take part in contests of strength and skill to also get high social standing as a favorite of the gods by trial in combat. We have yet to have direct intervention from gods, but angels, demons and lesser deities are starting to make their presence felt in a battle of good versus evil.
My wife is also a fan of magic realism as a genre of fiction, and I've been trying to incorporate elements of that in the campaign, where the blur between magic and mundane are mixed through religious rites, rituals, etc., and since it blurs so well with mythic fantasy.
I'm not new to being a DM. I've hosted one adventure and two solo campaigns. As a PC, I've been under three different DMs already too. But this is my first real attempt to create a world and DM on my own, and it's getting big, so I need some good ideas to keep the campaign moving forward. Any help would be appreciated. Thanks in advance!
At first I was making a solo campaign for my wife, but then after a series of humorous and unexpected events, now I am the DM for a 9 PC party with conflicting schedules, and everyone wants it to be a Mythic Campaign, but using D&D gods rather than the traditional mythological ones.
The map has been drawn up, characters have been made. Everyone is new so they all started at level 1. Had a few adventures already and the story is taking shape. Decided to make the world open so that individuals can have their own adventures as individuals and if they "team up" it would be more like a cool crossover episode. Everyone ends up on being at different parts of the map and generally leveling on their own, but it's the same general starting area, so that's okay.
I have a copy of the DMG, and want to be a more "by the book" DM, though I am not averse to Homebrew. I was thinking of using the Blessings/Charms rewards and having the gods take a more active role in the PCs lives once they hit level 4, but I don't want the campaign to be too overpowered or the gods too imposing. I need suggestions for balancing the story a little, and I have a lot of tools at my disposal for that, but don't know how to harmonize it.
We are using a mix of Homebrew monster gods and D&D gods from the Forgotten Realms. The world has little to no access to magic to the common folk. Spellcasters are incredibly rare, and legitimate monsters are terrors to villages and cities. Magic itself is considered a sign from the divine to select few, and these few are considered by the populace to be demigods. Martials can take part in contests of strength and skill to also get high social standing as a favorite of the gods by trial in combat. We have yet to have direct intervention from gods, but angels, demons and lesser deities are starting to make their presence felt in a battle of good versus evil.
My wife is also a fan of magic realism as a genre of fiction, and I've been trying to incorporate elements of that in the campaign, where the blur between magic and mundane are mixed through religious rites, rituals, etc., and since it blurs so well with mythic fantasy.
I'm not new to being a DM. I've hosted one adventure and two solo campaigns. As a PC, I've been under three different DMs already too. But this is my first real attempt to create a world and DM on my own, and it's getting big, so I need some good ideas to keep the campaign moving forward. Any help would be appreciated. Thanks in advance!