Richard369
2018-05-27, 05:32 PM
Hello everyone,
This initial post is going to be about high concepts and me reaching out to gather ideas.
For a quick synopsis, I'm building a campaign based around a party of evildoers, who will remain evil. What has happened is the death of a prime evil god. I will be using Greyhawk as the campaign setting so I was thinking something like Nerull or Asmodeus for the dead prime evil.
This death has lead to an imbalance in the cosmic scheme of things and the adventurers, now driven and harassed by the forces of good, have come under the rescue and direction of a true neutral party. Now in the novel, Villains by Necessity, the neutral party is represented by druids (one druid specifically), though, I'm wondering if anyone has any other ideas. Personally I don't mind druids and rangers coming to the rescue of monsters and evil champions, but it pays to consider other options. Maybe a clique of mages and clerics that worship Boccob or something?
Anyway, the evil party members will then be pointed in the direction of a great epic that will seek to rebalance the cosmic fold. How though? Do they summon another evil god or resurrect one long forgotten? Do they seek to lay low champions and avatars of light and goodness? I've considered both, but again, I like assimilating ideas. Perhaps forging an item of such powerful evil could have the same rebalancing effect?
Also, I'd like to include a kind of character generation minigame of sorts that is a kind of raffle for evil races (Full blood orc, Hobgoblin, Goblin, that kind of thing.) I would also like to include some kind of trait, along with the race game. For the traits I'd like to have some kind of curse, affliction or torment to follow the character and evolve as the character gains in levels.
An example would be something like lycanthropy or leprosy, maddness or demonic/devilish possession. (I keep thinking of Darkest Dungeon and I just love the dark, gritty system there.) To date I've created some and I'll post the Word doc here in a few hours.
I do want to post scriptus this whole shpeal by saying that my friends and I are all veteran gamers, and I know the party would have a ball playing this kind of adventure. We're all also mature and willing to become immersed if the narrative fits.
So, to boil this down,
Thoughts on the raffle for evil races? Like pick a playing card from a poker deck that is linked to a race I have down and then allow players to trade races at the table?
Thoughts on the traits for afflictions? And then, how would these traits evolve. I don't want the traits to be strictly negative, I would like them to be a double edged blade, providing both a bonus and a negative to the character in play.
Feedback on the 'how' for rebalancing the equation and ensuring that the cosmology doesn't unravel because of the now super strength of the forces of light.
As always, all the help is appreciated.
This initial post is going to be about high concepts and me reaching out to gather ideas.
For a quick synopsis, I'm building a campaign based around a party of evildoers, who will remain evil. What has happened is the death of a prime evil god. I will be using Greyhawk as the campaign setting so I was thinking something like Nerull or Asmodeus for the dead prime evil.
This death has lead to an imbalance in the cosmic scheme of things and the adventurers, now driven and harassed by the forces of good, have come under the rescue and direction of a true neutral party. Now in the novel, Villains by Necessity, the neutral party is represented by druids (one druid specifically), though, I'm wondering if anyone has any other ideas. Personally I don't mind druids and rangers coming to the rescue of monsters and evil champions, but it pays to consider other options. Maybe a clique of mages and clerics that worship Boccob or something?
Anyway, the evil party members will then be pointed in the direction of a great epic that will seek to rebalance the cosmic fold. How though? Do they summon another evil god or resurrect one long forgotten? Do they seek to lay low champions and avatars of light and goodness? I've considered both, but again, I like assimilating ideas. Perhaps forging an item of such powerful evil could have the same rebalancing effect?
Also, I'd like to include a kind of character generation minigame of sorts that is a kind of raffle for evil races (Full blood orc, Hobgoblin, Goblin, that kind of thing.) I would also like to include some kind of trait, along with the race game. For the traits I'd like to have some kind of curse, affliction or torment to follow the character and evolve as the character gains in levels.
An example would be something like lycanthropy or leprosy, maddness or demonic/devilish possession. (I keep thinking of Darkest Dungeon and I just love the dark, gritty system there.) To date I've created some and I'll post the Word doc here in a few hours.
I do want to post scriptus this whole shpeal by saying that my friends and I are all veteran gamers, and I know the party would have a ball playing this kind of adventure. We're all also mature and willing to become immersed if the narrative fits.
So, to boil this down,
Thoughts on the raffle for evil races? Like pick a playing card from a poker deck that is linked to a race I have down and then allow players to trade races at the table?
Thoughts on the traits for afflictions? And then, how would these traits evolve. I don't want the traits to be strictly negative, I would like them to be a double edged blade, providing both a bonus and a negative to the character in play.
Feedback on the 'how' for rebalancing the equation and ensuring that the cosmology doesn't unravel because of the now super strength of the forces of light.
As always, all the help is appreciated.