cesius
2018-05-30, 05:40 PM
I'm trying to fine-tune a mechanical concept I had for a sword fighter with a very fluid form of combat that incorporates close quarters combat. I may also have been reading A Practical Guide to Evil (https://practicalguidetoevil.wordpress.com) and been inspired by the Saint of Swords.
Stat Priorities are Dexterity and Wisdom
Level 1 - Fighter 1 - Perception, Insight / Dueling Fighting Style / Second Wind
Level 2 - Fighter 2 - Action Surge (1 Use)
Level 3 - Fighter 3 - Battle Master: Combat Superiority [Disarming Attack, Parry, Precision Attack] / Tool Proficiency [?]
Level 4 - Fighter 4 - ASI or Feat
Level 5 - Monk 1 - Unarmored Defense / Martial Arts
Level 6 - Monk 2 - Ki / Unarmored Movement
Level 7 - Monk 3 - Deflect Missles / Path of the Kensai
Level 8 - Monk 4 - ASI or Feat / Slowfall
Level 9 - Monk 5 - Extra Attack / Stunning Strike
I think I'd keep going Monk with more levels. The two areas I have no idea where to go are possible feats or race choice.
Stat Priorities are Dexterity and Wisdom
Level 1 - Fighter 1 - Perception, Insight / Dueling Fighting Style / Second Wind
Level 2 - Fighter 2 - Action Surge (1 Use)
Level 3 - Fighter 3 - Battle Master: Combat Superiority [Disarming Attack, Parry, Precision Attack] / Tool Proficiency [?]
Level 4 - Fighter 4 - ASI or Feat
Level 5 - Monk 1 - Unarmored Defense / Martial Arts
Level 6 - Monk 2 - Ki / Unarmored Movement
Level 7 - Monk 3 - Deflect Missles / Path of the Kensai
Level 8 - Monk 4 - ASI or Feat / Slowfall
Level 9 - Monk 5 - Extra Attack / Stunning Strike
I think I'd keep going Monk with more levels. The two areas I have no idea where to go are possible feats or race choice.