Crisis21
2018-06-01, 04:50 PM
Mega Magic Missile
5th-level evocation
Casting Time: 1 action
Range: 120 feet
Components: V, S
Duration: Concentration, up to half a minute
You gather glowing Force energy in your hands for the duration. You must also choose a target for the spell upon casting, though you may change your selected target as either a reaction or a bonus action. When the spell ends, either because your concentration is broken or because you decide to end it, the gathered Force energy bursts forth as a massive magic missile and strikes your selected target.
The spell’s base damage is 7d4+7. If at the end of your turn you have not released the missile, the damage increases by 1d4+1.
If the target is under the protection of a Shield spell or any other effect that would normally negate a Magic Missile spell, the target only takes half damage.
At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the base damage increases by 1d4+1 for each slot level above 5th.
Marley’s Magic Missile Massacre
9th-level evocation
Casting Time: 1 action
Range: Sight
Components: V, S
Duration: Concentration, up to 1 minute
The caster selects up to 5 targets they can see for the spell. As long as concentration is maintained any or all of these targets may be changed as a bonus action. The caster may not select a target more than once unless the target is Large or larger. A single target may be selected one additional time for every size category over Medium that they possess.
The caster may not cast any other spells while they maintain concentration on this spell.
Upon casting and each round the spell is active at the beginning of the caster’s turn, each of the selected targets is struck with 1d4+1 magic missiles dealing 1d4+1 Force damage each.
When the spell’s duration ends, the caster may choose to make a concentration check of DC 15. If successful, they may expend a 7th or 8th level spell slot to extend this spell’s duration for an additional half minute.
This spell is treated as Magic Missile for the purposes of any and all protections upon the targets.
5th-level evocation
Casting Time: 1 action
Range: 120 feet
Components: V, S
Duration: Concentration, up to half a minute
You gather glowing Force energy in your hands for the duration. You must also choose a target for the spell upon casting, though you may change your selected target as either a reaction or a bonus action. When the spell ends, either because your concentration is broken or because you decide to end it, the gathered Force energy bursts forth as a massive magic missile and strikes your selected target.
The spell’s base damage is 7d4+7. If at the end of your turn you have not released the missile, the damage increases by 1d4+1.
If the target is under the protection of a Shield spell or any other effect that would normally negate a Magic Missile spell, the target only takes half damage.
At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the base damage increases by 1d4+1 for each slot level above 5th.
Marley’s Magic Missile Massacre
9th-level evocation
Casting Time: 1 action
Range: Sight
Components: V, S
Duration: Concentration, up to 1 minute
The caster selects up to 5 targets they can see for the spell. As long as concentration is maintained any or all of these targets may be changed as a bonus action. The caster may not select a target more than once unless the target is Large or larger. A single target may be selected one additional time for every size category over Medium that they possess.
The caster may not cast any other spells while they maintain concentration on this spell.
Upon casting and each round the spell is active at the beginning of the caster’s turn, each of the selected targets is struck with 1d4+1 magic missiles dealing 1d4+1 Force damage each.
When the spell’s duration ends, the caster may choose to make a concentration check of DC 15. If successful, they may expend a 7th or 8th level spell slot to extend this spell’s duration for an additional half minute.
This spell is treated as Magic Missile for the purposes of any and all protections upon the targets.