nonsi
2018-06-02, 11:49 AM
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The exchange on this thread (http://www.giantitp.com/forums/showthread.php?559767) has gotten me thinking about ways for providing high level combat characters with the means to deal with power-grapplers.
I came up with the following feats for barbs and monks:
Feral Grappler
Prerequisites: Imp. Grapple, Mad Foam Rager, Greater Rage
Benefits: When grappling, as long as you're not pinned, you can make multiple attacks vs. an opponent you're grappling.
Flurry Grappler
Prerequisites: Imp. Grapple, Close Quarters Fighting, Greater Flurry
Benefits: When grappling, as long as you're not pinned, you can flurry vs. an opponent you're grappling.
ATM, I can't think of a way to provide the Fighter with similar means.
The exchange on this thread (http://www.giantitp.com/forums/showthread.php?559767) has gotten me thinking about ways for providing high level combat characters with the means to deal with power-grapplers.
I came up with the following feats for barbs and monks:
Feral Grappler
Prerequisites: Imp. Grapple, Mad Foam Rager, Greater Rage
Benefits: When grappling, as long as you're not pinned, you can make multiple attacks vs. an opponent you're grappling.
Flurry Grappler
Prerequisites: Imp. Grapple, Close Quarters Fighting, Greater Flurry
Benefits: When grappling, as long as you're not pinned, you can flurry vs. an opponent you're grappling.
ATM, I can't think of a way to provide the Fighter with similar means.