Archerlord
2018-06-03, 12:05 AM
So, for the last few weeks, I've been DMing Lost Mines for three friends of mine. After this last session, I had an idea on how to spice the module up a little and thought that I would come here on how best to implement it, or if I even should. First, a quick run through of who the party consists of along with an explanation of what happened.
The party is the following at level three, although they have yet to fill in what class branch they're going with.
Bronze Dragonborn barbarian: De facto leader of the group and acts in typical barbarian nature
Half-Elf ranger: Best friend to the barbarian, voice of reason, sees Sister Garele as a love interest
???: The third player has had three characters die in five sessions, including the last one. Not sure what to expect
Hill Dwarf life cleric (DMPC): Previously belonged to a fourth player who never showed up, continues to follow group as a healer
Sildar Hallwinter (DMPC): For some reason, my players (all of whom are new) don't have a problem with DMPCs, as they willingly invited Sildar to join their party. Not sure what they really see in him, but through a good persuasion roll, he joined.
During our last session, the group pressed on into the Redbrand Hideout, guided by a captured yet-to-be-named Redbrand thug. The first chance the captured thug got, he alerted his fellow thieves to the intruders, and escaped through a secret door and losing half of his face in the process to the third player's wizard.
The group chased after him and encountered the nothic. The wizard attacked it and was promptly killed by its Rotting Gaze. The rest of the party decided to reason with it, and with convincing RP, had it show the way to Glasstaff. They defeated Iarno, and under Sildar's advice, took him prisoner and left the hideout.
They brought him to the Townmaster's Hall where the townmaster was horrified to see him, knowing it may mean danger for Phandalin. Iarno starts to laugh and talks about how his master would come for him (the session was close to ending, and although the letter from the Black Spider was looted, they have yet to read it). I thought that leaving off with his warning was a good ending to foreshadow future events.
Instead, the barbarian promptly decapitated him.
Now, for my next session, I've been thinking about doing a Battle for Phandalin scenario. Redbrand Hideout has brigands, bugbears, skeletons, and the nothic leftover. I decided that, for completely dramatic reasons, the half-faced Redbrand will have assumed command and wants revenge on the party. While there is the option of having them go back to clear it out, I'm getting the idea my players are getting bored of the dungeon crawl and wanted to give them something new.
I also think that my idea may be a better way to introduce the Black Spider as a BBEG. I've been thinking of having a doppleganger under guise of the Black Spider meet with the half-faced Redbrand. I'm also teasing with the idea of having Garale kidnapped and brought to Cragmaw Castle, providing at least one of the characters with incentive to pursue.
Now, with that out of the way, I am open to ideas on how best to proceed with this idea, or whether I should do it at all.
The party is the following at level three, although they have yet to fill in what class branch they're going with.
Bronze Dragonborn barbarian: De facto leader of the group and acts in typical barbarian nature
Half-Elf ranger: Best friend to the barbarian, voice of reason, sees Sister Garele as a love interest
???: The third player has had three characters die in five sessions, including the last one. Not sure what to expect
Hill Dwarf life cleric (DMPC): Previously belonged to a fourth player who never showed up, continues to follow group as a healer
Sildar Hallwinter (DMPC): For some reason, my players (all of whom are new) don't have a problem with DMPCs, as they willingly invited Sildar to join their party. Not sure what they really see in him, but through a good persuasion roll, he joined.
During our last session, the group pressed on into the Redbrand Hideout, guided by a captured yet-to-be-named Redbrand thug. The first chance the captured thug got, he alerted his fellow thieves to the intruders, and escaped through a secret door and losing half of his face in the process to the third player's wizard.
The group chased after him and encountered the nothic. The wizard attacked it and was promptly killed by its Rotting Gaze. The rest of the party decided to reason with it, and with convincing RP, had it show the way to Glasstaff. They defeated Iarno, and under Sildar's advice, took him prisoner and left the hideout.
They brought him to the Townmaster's Hall where the townmaster was horrified to see him, knowing it may mean danger for Phandalin. Iarno starts to laugh and talks about how his master would come for him (the session was close to ending, and although the letter from the Black Spider was looted, they have yet to read it). I thought that leaving off with his warning was a good ending to foreshadow future events.
Instead, the barbarian promptly decapitated him.
Now, for my next session, I've been thinking about doing a Battle for Phandalin scenario. Redbrand Hideout has brigands, bugbears, skeletons, and the nothic leftover. I decided that, for completely dramatic reasons, the half-faced Redbrand will have assumed command and wants revenge on the party. While there is the option of having them go back to clear it out, I'm getting the idea my players are getting bored of the dungeon crawl and wanted to give them something new.
I also think that my idea may be a better way to introduce the Black Spider as a BBEG. I've been thinking of having a doppleganger under guise of the Black Spider meet with the half-faced Redbrand. I'm also teasing with the idea of having Garale kidnapped and brought to Cragmaw Castle, providing at least one of the characters with incentive to pursue.
Now, with that out of the way, I am open to ideas on how best to proceed with this idea, or whether I should do it at all.