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kbob
2018-06-03, 12:40 PM
Is there an item that grants expansion that functions like an item with enlarge person?

ericgrau
2018-06-03, 12:44 PM
Is there an item that grants expansion that functions like an item with enlarge person?

Expansion tattoo. For a permanent item, not sure besides custom items.

Kelb_Panthera
2018-06-03, 06:30 PM
Ring of Growth, 18K gold, Savage Species page 84.

DrMotives
2018-06-03, 06:38 PM
If D&D had a pants slot, it'd have to be that. So it could be the Big Boy Pants, or the Toobigforyour Britches.

Kelb_Panthera
2018-06-03, 09:03 PM
If D&D had a pants slot, it'd have to be that. So it could be the Big Boy Pants, or the Toobigforyour Britches.

OA says you can swap hakama for a cloak or cape. Hakama are pants. They're big, flowing, pleated pants that can be easily mistaken for a skirt but pants nonetheless.

Thurbane
2018-06-03, 09:36 PM
Could you wear your Big Boy Pants and Fighting Trousers (https://www.youtube.com/watch?v=0iRTB-FTMdk) at the same time, though? :smalltongue:

ericgrau
2018-06-03, 09:50 PM
OA says you can swap hakama for a cloak or cape. Hakama are pants. They're big, flowing, pleated pants that can be easily mistaken for a skirt but pants nonetheless.

Bat pants.
Pants of charisma
Pants of resistance.
Pants of the Mountebank.
Pants of spell resistance.
Pants of faith.

Ok, sorry, I'm done.

Elkad
2018-06-03, 09:57 PM
Tattoos aren't a terrible option. Price vs Duration is actually pretty reasonable.

150gp for 30 minutes of +1 size
250gp for 100 minutes of +1 size
450gp for 90 minutes of +2 size.
550gp for 220 minutes of +2 size.

kbob
2018-06-03, 10:45 PM
Thanks guys! These ideas helped! The tattoos are great for now. But I'll prob save up and get a ring of growth. I'll prob keep a tattoo or 3 of +2 size for "special" encounters.

MaxiDuRaritry
2018-06-03, 11:20 PM
If D&D had a pants slot, it'd have to be that. So it could be the Big Boy Pants, or the Toobigforyour Britches.Call your doctor if the effect lasts for more than 4 hours.

Thurbane
2018-06-03, 11:27 PM
Just to digress a bit further, I think there's three options for magical pants:


- Have them as a slot-less item;
- Have them use the same slot as waist (same as belts etc.);
- Create a new magic item slot.

I use option 1 (or sometimes 2) in the games I run.

MaxiDuRaritry
2018-06-03, 11:35 PM
Just to digress a bit further, I think there's three options for magical pants:


- Have them as a slot-less item;
- Have them use the same slot as waist (same as belts etc.);
- Create a new magic item slot.

I use option 1 (or sometimes 2) in the games I run.Silly wabbit Thurbane. D&D characters don't wear pants.

Except the mythical Golden Pantaloons, anyway.

In the immortal words of Avatar Aang, "Where we're going, we won't need any pants!"

Kelb_Panthera
2018-06-03, 11:39 PM
If we're talking psi-tatt's then you gotta look at the Getting Wired (http://archive.wizards.com/default.asp?x=dnd/psm/20031225a) article.

Instead of buying 'em 3 or 4 at a time, just hook up a capacitor and a transducer and go. Unfortunately, you do need to be psionic for this option to be viable but only a little bit; wild talent will do if you have the feat/ level to spare.