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2018-06-03, 12:50 PM
I have been thinking about Darkest Dungeon (dark turn-based dungeon exploration game where your hero team aren't that heroic and go slowly insane from stress) a lot lately and how it uses every little opportunity to create immersion and decisions.
Resting is normally a simple time skip in 5e but I would like to use that opportunity. The basic idea is that at the beginning of every short rest each character may choose one action from the incompleat list below in addition to the normal benefits of a rest. Some or all classes also gain special rest actions. I would also like to extend the concept to long rest, maybe letting the character chose two actions.
Eat | You indulge in glutton consuming one ration and regain one Hd.
Drink | You drink away your sorrows consume one bottle of alcohol, become poisoned (drunk) for the duration of the rest and regain two Hd.
Sleep | You slip into the world of dreams becoming incapacitated until you are woken, if you sleep for the entirety of the rest you regain 2 Hd.
Mend Wound | You tend to the wounds of another, make a medicine check dc 15+, on a success the wound is removed.
Keep Watch | You stand vigilant gazing into the abyss gaining advantage on perception checks during the rest.
Pray | You gain 1d4 that you may roll and add to any one attack, save or check until your next rest.
Forage | Make a dc 10(margin 5) survival check gaining one ration worth of food for every margin of success.
Tell Stories | Until their next rest another character may be counted a proficient in a skill you are proficient with for one skill check.
Make Fire | You set up a campfire providing light for and protecting up to 6 creatures from the cold.
Cook (Master Chef)| You prepare a meal for up to 6 creature consuming one ration for each, each creature who partake in the meal regain 2 Hd and gain advantage on saves against disease until their next rest.
Song of Rest (Bard)| By moving words or entertaining song you raise the spirit of your comrades restoring 1d6 (more at higher levels) Hp to up to 6 creatures.
Research (Wizard)| You secure your tomes and old lectures in the hunt of answers, make a dc 10(margin 5) knowledge check, you gain one piece of information for every margin of success.
I would like some help in coming up with more actions, especially for the different classes. Other ideas or approaches would also be fun to hear as well as suggestions of balance.
Resting is normally a simple time skip in 5e but I would like to use that opportunity. The basic idea is that at the beginning of every short rest each character may choose one action from the incompleat list below in addition to the normal benefits of a rest. Some or all classes also gain special rest actions. I would also like to extend the concept to long rest, maybe letting the character chose two actions.
Eat | You indulge in glutton consuming one ration and regain one Hd.
Drink | You drink away your sorrows consume one bottle of alcohol, become poisoned (drunk) for the duration of the rest and regain two Hd.
Sleep | You slip into the world of dreams becoming incapacitated until you are woken, if you sleep for the entirety of the rest you regain 2 Hd.
Mend Wound | You tend to the wounds of another, make a medicine check dc 15+, on a success the wound is removed.
Keep Watch | You stand vigilant gazing into the abyss gaining advantage on perception checks during the rest.
Pray | You gain 1d4 that you may roll and add to any one attack, save or check until your next rest.
Forage | Make a dc 10(margin 5) survival check gaining one ration worth of food for every margin of success.
Tell Stories | Until their next rest another character may be counted a proficient in a skill you are proficient with for one skill check.
Make Fire | You set up a campfire providing light for and protecting up to 6 creatures from the cold.
Cook (Master Chef)| You prepare a meal for up to 6 creature consuming one ration for each, each creature who partake in the meal regain 2 Hd and gain advantage on saves against disease until their next rest.
Song of Rest (Bard)| By moving words or entertaining song you raise the spirit of your comrades restoring 1d6 (more at higher levels) Hp to up to 6 creatures.
Research (Wizard)| You secure your tomes and old lectures in the hunt of answers, make a dc 10(margin 5) knowledge check, you gain one piece of information for every margin of success.
I would like some help in coming up with more actions, especially for the different classes. Other ideas or approaches would also be fun to hear as well as suggestions of balance.