Miz_Liz
2018-06-03, 04:35 PM
Hoping to use these puppies for my new shepherd druid on a high magic campaign, and I would love some feedback
Wondrous item, rare, requires attunement by a druid
This large pendant looks like a bear cub holding tightly to an intricately carved pole. Using a bonus action, the wearer can call forth the spirit of the bear, giving it life. The bear on the pendant comes to life as a tiny creature named Oakpaw. When Oakpaw is sitting on a person's shoulder, they can cast Calm Emotions once per long rest, and creatures that can see Oakpaw have disadvantage on the save.
A full action can be spent to enlarge Oakpaw, making him the size of a regular bear cub (size small). This cub uses the stats of a cat and can deliver non damaging spells as if summoned by "Find Familiar," but it cannot attack and you cannot see through it's eyes. Once Oakpaw has been enlarged, you must take a long rest before doing so again.
Weapon, rare, requires attunement
This intricately carved club is a +1 weapon and always under the effects of the Shillelagh spell. On a critical hit it deals an extra 1d6 radiant damage. The wielder can use a bonus action to cast Light on the head of the club.
My big questions are whether the torchwood club should require attunement, if the radiant damage makes sense (should it be fire?) and I just totally guessed on what rarity either item would be classified under.
Wondrous item, rare, requires attunement by a druid
This large pendant looks like a bear cub holding tightly to an intricately carved pole. Using a bonus action, the wearer can call forth the spirit of the bear, giving it life. The bear on the pendant comes to life as a tiny creature named Oakpaw. When Oakpaw is sitting on a person's shoulder, they can cast Calm Emotions once per long rest, and creatures that can see Oakpaw have disadvantage on the save.
A full action can be spent to enlarge Oakpaw, making him the size of a regular bear cub (size small). This cub uses the stats of a cat and can deliver non damaging spells as if summoned by "Find Familiar," but it cannot attack and you cannot see through it's eyes. Once Oakpaw has been enlarged, you must take a long rest before doing so again.
Weapon, rare, requires attunement
This intricately carved club is a +1 weapon and always under the effects of the Shillelagh spell. On a critical hit it deals an extra 1d6 radiant damage. The wielder can use a bonus action to cast Light on the head of the club.
My big questions are whether the torchwood club should require attunement, if the radiant damage makes sense (should it be fire?) and I just totally guessed on what rarity either item would be classified under.