AKA_Bait
2007-09-07, 09:30 AM
Evangelical Disciple
"Behold! I show you the wisdom and wonder of Pelor! Listen well to the tales of valor and courage. Of deeds wrought in his name! Who among you can doubt the wonder and majesty of divine power? Who among you does not wish such deeds were theirs? Well, they can be! The first step my friends is to welcome Pelor into your heart.
Evangelical disciples might best be summed up as the bards of the church. As clerics are the healing hands and wrathful justice of their deities, evangelical disciples are their voice. Neither as proficient in weapons and armor as their clerical compatriots nor possessing their spellcasting power they make up for it by having unparalled ability to spread the word of their god among those who have not yet heard the call.
Hit Die
d6.
Requirements
To qualify to become an evangelical disciple, a character must fulfill all of the following criteria.
Alignment
Any.
Skills
Perform (Any) 5 ranks, Knowledge (Religion) 8 ranks, Diplomacy 5 ranks.
Spells
Ability to spontaneously cast divine spells of at least 2nd level.
Special
Bardic Music Ability.
Hit Die
d6.
Class Skills
The evangelical disciple's class skills (and the key ability for each skill) are Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Gather Information (Cha), Hide (Dex), Jump (Str), Knowledge (all skills, taken individually) (Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Speak Language (None), Spellcraft (Int), and Use Magic Device (Cha).
Skill Points at Each Additional Level
6 + Int modifier.
Evangelical Disciple
{table=head]Level|Base Attack<br>Bonus|Fort Save|Ref Save|Will Save|Special|Spells
1st|
+0|
+0|
+2|
+2| Divine Voice 2 |+1 level of existing divine spellcasting class
2nd|
+1|
+0|
+3|
+3| - |+1 level of existing divine spellcasting class
3rd|
+2|
+1|
+3|
+3| Silver Tongue |+1 level of existing divine spellcasting class
4th|
+3|
+1|
+4|
+4|Divine Voice 4|+1 level of existing divine spellcasting class
5th|
+3|
+1|
+4|
+4|- |+1 level of existing divine spellcasting class
6th|
+4|
+2|
+5|
+5| Fast Tongue |+1 level of existing divine spellcasting class
7th|
+5|
+2|
+5|
+5|Divine Voice 6|+1 level of existing divine spellcasting class
8th|
+6|
+2|
+6|
+6|- |+1 level of existing divine spellcasting class
9th|
+6|
+3|
+6|
+6|- |+1 level of existing divine spellcasting class
10th|
+7|
+3|
+7|
+7|Divine Voice 8|+1 level of existing divine spellcasting class [/table]
Spells per Day/Spells Known
When a new evangelical disciple level is gained, the character gains new spells per day (and spells known, if applicable) as if she had also gained a level in a divine spellcasting class she belonged to before she added the prestige class. She does not, however, gain any other benefit a character of that class would have gained. This essentially means that she adds the level of evangelical disciple to the level of some other spellcasting class the character has, then determines spells per day, spells known, and caster level accordingly.
Bardic Music
When a new evangelical disciple level is gained, the character gains new uses of bardic music per day (and bardic music abilities, if applicable) as if she had also gained a level in a bardic music granting class she belonged to before she added the prestige class. She does not, however, gain any other benefit a character of that class would have gained. This essentially means that she adds the level of evangelical disciple to the level of some other bardic music granting class the character has, then determines uses per day and abilities known accordingly.
Divine Voice
Your performance skills and devotion to your diety grant you the ability to convert non-believers more easily. Anyone who listens to a performace by you gains a -2 penalty to saves against converstion for the next 24 hours. This penalty increases to -4 at fourth leve, -6 at seventh level, and -8 at eighth level.
Silver Tongue
You can take 10 on Diplomacy checks even if distracted or threatened.
Fast Tongue
You can make a rushed Diplomacy check as a standard action and take no penalty. (Normally, a rushed Diplomacy check requires a full-round action and imposes a -10 penalty on the check.).
"Behold! I show you the wisdom and wonder of Pelor! Listen well to the tales of valor and courage. Of deeds wrought in his name! Who among you can doubt the wonder and majesty of divine power? Who among you does not wish such deeds were theirs? Well, they can be! The first step my friends is to welcome Pelor into your heart.
Evangelical disciples might best be summed up as the bards of the church. As clerics are the healing hands and wrathful justice of their deities, evangelical disciples are their voice. Neither as proficient in weapons and armor as their clerical compatriots nor possessing their spellcasting power they make up for it by having unparalled ability to spread the word of their god among those who have not yet heard the call.
Hit Die
d6.
Requirements
To qualify to become an evangelical disciple, a character must fulfill all of the following criteria.
Alignment
Any.
Skills
Perform (Any) 5 ranks, Knowledge (Religion) 8 ranks, Diplomacy 5 ranks.
Spells
Ability to spontaneously cast divine spells of at least 2nd level.
Special
Bardic Music Ability.
Hit Die
d6.
Class Skills
The evangelical disciple's class skills (and the key ability for each skill) are Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Gather Information (Cha), Hide (Dex), Jump (Str), Knowledge (all skills, taken individually) (Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Speak Language (None), Spellcraft (Int), and Use Magic Device (Cha).
Skill Points at Each Additional Level
6 + Int modifier.
Evangelical Disciple
{table=head]Level|Base Attack<br>Bonus|Fort Save|Ref Save|Will Save|Special|Spells
1st|
+0|
+0|
+2|
+2| Divine Voice 2 |+1 level of existing divine spellcasting class
2nd|
+1|
+0|
+3|
+3| - |+1 level of existing divine spellcasting class
3rd|
+2|
+1|
+3|
+3| Silver Tongue |+1 level of existing divine spellcasting class
4th|
+3|
+1|
+4|
+4|Divine Voice 4|+1 level of existing divine spellcasting class
5th|
+3|
+1|
+4|
+4|- |+1 level of existing divine spellcasting class
6th|
+4|
+2|
+5|
+5| Fast Tongue |+1 level of existing divine spellcasting class
7th|
+5|
+2|
+5|
+5|Divine Voice 6|+1 level of existing divine spellcasting class
8th|
+6|
+2|
+6|
+6|- |+1 level of existing divine spellcasting class
9th|
+6|
+3|
+6|
+6|- |+1 level of existing divine spellcasting class
10th|
+7|
+3|
+7|
+7|Divine Voice 8|+1 level of existing divine spellcasting class [/table]
Spells per Day/Spells Known
When a new evangelical disciple level is gained, the character gains new spells per day (and spells known, if applicable) as if she had also gained a level in a divine spellcasting class she belonged to before she added the prestige class. She does not, however, gain any other benefit a character of that class would have gained. This essentially means that she adds the level of evangelical disciple to the level of some other spellcasting class the character has, then determines spells per day, spells known, and caster level accordingly.
Bardic Music
When a new evangelical disciple level is gained, the character gains new uses of bardic music per day (and bardic music abilities, if applicable) as if she had also gained a level in a bardic music granting class she belonged to before she added the prestige class. She does not, however, gain any other benefit a character of that class would have gained. This essentially means that she adds the level of evangelical disciple to the level of some other bardic music granting class the character has, then determines uses per day and abilities known accordingly.
Divine Voice
Your performance skills and devotion to your diety grant you the ability to convert non-believers more easily. Anyone who listens to a performace by you gains a -2 penalty to saves against converstion for the next 24 hours. This penalty increases to -4 at fourth leve, -6 at seventh level, and -8 at eighth level.
Silver Tongue
You can take 10 on Diplomacy checks even if distracted or threatened.
Fast Tongue
You can make a rushed Diplomacy check as a standard action and take no penalty. (Normally, a rushed Diplomacy check requires a full-round action and imposes a -10 penalty on the check.).