Azther
2018-06-04, 10:58 PM
Hey there! This is a build I've been thinking about for a while. I love the idea of a magical fantasy treasure hunter, Nathan Drake, Lara Croft, Indiana Jones style, with a dash of Charisma and a golden-hearted-thief kind of vibe.
The final setup is Arcane Trickster Rogue 12 + Lore Bard 8.
That's 8 spells known for the Rogue (up to level 2), with only two not being from Ilusion or Enchantment and 13 spells for the Bard (up to level 4) with two being Magical Secrets, for a total of 21 Spells and 7 Cantrips, with a Caster Level of 12 on Level 20.
Also you get Reliable Talent, Magical Ambush, Mage Hand Ledgermain, 6 Expertises, Jack-of-All-Trades and a 6d6 Sneak Attack. Pretty sweet if you ask me.
What do you guys think of this spell list? I only picked Wizard Spells that don't require Saving Throws so you can dump Int and be a dumb Arcane Trickster, though it's nice to have some points there for Investigation and Arcana, since, well, that's kinda of what you do.
Blue is Arcane Trickster Spells
Gold is Bard Spells
Cantrips
Vicious Mockery
Minor Illusion
Thunderclap
Booming Blade
Prestidigitation
Mage Hand
Friends
1st Level
Unseen Servant
Charm Person
Healing Word
Feather Fall
Disguise Self
Sleep
2nd Level
Phantasmal Force
Suggestion
Pass Without Trace (Magical Secrets)
Shadow Blade
Locate Object
Magic Mouth
Mirror Image
Misty Step
Invisibility
3rd Level
Dispel Magic
Hypnotic Pattern
Counterspell (Magical Secrets)
4th Level
Dimension Door
Greater Invisibility
Polymorph
There's a few alternatives that I thought about:
Switching Locate Object for Shield (Being alive is nice)
Switching Misty Step for Absorb Elements (Being alive is REALLY nice)
Switching Unseen Servant for Faerie Fire (Works with Magical Ambush)
Switching Pass Without Trace for Fireball (Since I'll already have great Stealth with Reliable Talent + Expertise and it works with Magical Ambush. Also it's fun.)
So what do you guys think? Any recommendations? Optimization Tips?
The final setup is Arcane Trickster Rogue 12 + Lore Bard 8.
That's 8 spells known for the Rogue (up to level 2), with only two not being from Ilusion or Enchantment and 13 spells for the Bard (up to level 4) with two being Magical Secrets, for a total of 21 Spells and 7 Cantrips, with a Caster Level of 12 on Level 20.
Also you get Reliable Talent, Magical Ambush, Mage Hand Ledgermain, 6 Expertises, Jack-of-All-Trades and a 6d6 Sneak Attack. Pretty sweet if you ask me.
What do you guys think of this spell list? I only picked Wizard Spells that don't require Saving Throws so you can dump Int and be a dumb Arcane Trickster, though it's nice to have some points there for Investigation and Arcana, since, well, that's kinda of what you do.
Blue is Arcane Trickster Spells
Gold is Bard Spells
Cantrips
Vicious Mockery
Minor Illusion
Thunderclap
Booming Blade
Prestidigitation
Mage Hand
Friends
1st Level
Unseen Servant
Charm Person
Healing Word
Feather Fall
Disguise Self
Sleep
2nd Level
Phantasmal Force
Suggestion
Pass Without Trace (Magical Secrets)
Shadow Blade
Locate Object
Magic Mouth
Mirror Image
Misty Step
Invisibility
3rd Level
Dispel Magic
Hypnotic Pattern
Counterspell (Magical Secrets)
4th Level
Dimension Door
Greater Invisibility
Polymorph
There's a few alternatives that I thought about:
Switching Locate Object for Shield (Being alive is nice)
Switching Misty Step for Absorb Elements (Being alive is REALLY nice)
Switching Unseen Servant for Faerie Fire (Works with Magical Ambush)
Switching Pass Without Trace for Fireball (Since I'll already have great Stealth with Reliable Talent + Expertise and it works with Magical Ambush. Also it's fun.)
So what do you guys think? Any recommendations? Optimization Tips?