Soranar
2018-06-05, 05:25 PM
I'm building a character that starts as a wildshape ranger and goes into vermin keeper
A vermin keeper gets a vermin companion as an animal companion
he can use any vermin (large or smaller) that's described in the monster manual and this vermin loses vermin traits (mindless) but gains INT 2 , the ability to gain feats and skills and it can be trained like a normal animal companion
This last part is especially interesting as it give you the option of training that thing to give it the warbeast template
Since vermin are specifically allowed to get the template, albeit in a limited fashion, the vermin keeper's special attritube of not being mindless (and trainable like any animal) should let it gain all the bonuses of the template though I could see a dungeon master preventing that.
Still, you start with a 7 HD vermin
+1 HD from the template
+8 HD from the vermin keeper progression
So by level 15 you have a 16 HD giant stag beetle
The beetle's stats are also kind of crazy
23 STR +3 (template) +4 (vermin keeper progression) +4 (from HD) for a total of 34
Beetle's bite attack deals 4d6 damage + 1 1/2 STR (18)
add improved natural attack and now you're at 6d6 +18
My ranger also has sword of the arcane order so he should have access to a lot of interesting spells and the beetle counts as an animal as far as buffs are concerned so I can even use animal growth on it
So far my plan would be to ride the beetle into battle (with a spear) and use rhino's rush to pump my own damage and the beetle's
That still leaves me with 5 feats to play with
5 levels for a prestige class (should we get there)
and access to any ranger or wizard spell to buff
So guys, any ideas?
A vermin keeper gets a vermin companion as an animal companion
he can use any vermin (large or smaller) that's described in the monster manual and this vermin loses vermin traits (mindless) but gains INT 2 , the ability to gain feats and skills and it can be trained like a normal animal companion
This last part is especially interesting as it give you the option of training that thing to give it the warbeast template
Since vermin are specifically allowed to get the template, albeit in a limited fashion, the vermin keeper's special attritube of not being mindless (and trainable like any animal) should let it gain all the bonuses of the template though I could see a dungeon master preventing that.
Still, you start with a 7 HD vermin
+1 HD from the template
+8 HD from the vermin keeper progression
So by level 15 you have a 16 HD giant stag beetle
The beetle's stats are also kind of crazy
23 STR +3 (template) +4 (vermin keeper progression) +4 (from HD) for a total of 34
Beetle's bite attack deals 4d6 damage + 1 1/2 STR (18)
add improved natural attack and now you're at 6d6 +18
My ranger also has sword of the arcane order so he should have access to a lot of interesting spells and the beetle counts as an animal as far as buffs are concerned so I can even use animal growth on it
So far my plan would be to ride the beetle into battle (with a spear) and use rhino's rush to pump my own damage and the beetle's
That still leaves me with 5 feats to play with
5 levels for a prestige class (should we get there)
and access to any ranger or wizard spell to buff
So guys, any ideas?