Kafana
2018-06-09, 02:45 AM
Hi all,
In my campaign the shadow god has joined forces with the chaos god to transform (destroy as far as the mortal races are concerned) the material plane.
The party has, without their knowledge, ventured into the sea of madness, which is the plane of the chaos god (something like Maelstrom from Pathfinder). The sea is mostly filled with chaotic space where stuff like physics doesn't really apply, but there are many "islands of stability" where things resemble the material plane, but are cluttered with twisted magic, creatures, etc. Some of these islands contain gates to the material plane, and this is how the party "got in".
Anyway, the party is about to meet the lord of this island, a sorceress that served the chaos god for centuries. She is a sly individual who relishes toying with the material plane and its creatures, causing confusion and chaos. However, she does not approve of her lords alliance as it aims to break her toy for good.
Now, during this encounter the party will learn where they are and get a high level overview of how the chaos plane works. What I'm unsure of is what comes next. Namely, the chaos lord has half a dozen champions currently on the material plane doing his bidding. Each one of these champions is a 3-4 session long adventure - arrive near the champion and its forces, explore the region, gain knowledge, combat the champion. Does the sorceress tell them about each of these champions and their current location in the world, or does she start with the closest one and continue once they've dealt with that one?
The pros I see with showing all the cards:
+ Allows the players to understand that a true world ending threat is here, and it needs to be dealt with.
+ Gives the players more time to plan the macro strategy - where do we go after the 1st champion.
The cons:
- Removes some suspense and the feeling of discovery, as the high-level picture is presented.
Could you guys give more insight?
In my campaign the shadow god has joined forces with the chaos god to transform (destroy as far as the mortal races are concerned) the material plane.
The party has, without their knowledge, ventured into the sea of madness, which is the plane of the chaos god (something like Maelstrom from Pathfinder). The sea is mostly filled with chaotic space where stuff like physics doesn't really apply, but there are many "islands of stability" where things resemble the material plane, but are cluttered with twisted magic, creatures, etc. Some of these islands contain gates to the material plane, and this is how the party "got in".
Anyway, the party is about to meet the lord of this island, a sorceress that served the chaos god for centuries. She is a sly individual who relishes toying with the material plane and its creatures, causing confusion and chaos. However, she does not approve of her lords alliance as it aims to break her toy for good.
Now, during this encounter the party will learn where they are and get a high level overview of how the chaos plane works. What I'm unsure of is what comes next. Namely, the chaos lord has half a dozen champions currently on the material plane doing his bidding. Each one of these champions is a 3-4 session long adventure - arrive near the champion and its forces, explore the region, gain knowledge, combat the champion. Does the sorceress tell them about each of these champions and their current location in the world, or does she start with the closest one and continue once they've dealt with that one?
The pros I see with showing all the cards:
+ Allows the players to understand that a true world ending threat is here, and it needs to be dealt with.
+ Gives the players more time to plan the macro strategy - where do we go after the 1st champion.
The cons:
- Removes some suspense and the feeling of discovery, as the high-level picture is presented.
Could you guys give more insight?