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Gaiyamato
2018-06-10, 06:12 AM
Cannibalist of Tharizdun

(Note: This is being made for an E10 Pathfinder game. I might extend this to all 20 levels later.)

Alignment: Chaotic Evil or Neutral Evil
Hit Dice: d6.
Starting Wealth: 4d6 × 10 gp. In addition, each character begins play with an outfit worth 10 gp or less.

Class Skills
The Cannibalist's class skills are Bluff (Cha), Craft (Int), Diplomacy (Cha), Heal (Wis), Intimidate (Cha), Knowledge (arcana) (Int), Knowledge (history) (Int), Knowledge (nature) (Int), Knowledge (planes) (Int), Profession (Wis), Sense Motive (Wis), Spellcraft (Int), and Use Magic Device (Cha).

Skill Ranks per Level: 2 + Int modifier.

LevelBABFORTREFWILLSpecial0123456789Avatar Points
1+0+2+0+2Cantrips, Tapestry Mastery, Tharizdun’s curse, Warped Spell Deck, Servant to the Devourer, Cauldron Cook31--
2+1+3+0+3Deadly Dealer, Abominable Avatar 424
3+1+3+1+3Deliver Touch Spells, Tapestry Revelation4216
4+2+4+1+4Tricky Treats, Intensified Hunger4227
5+2+4+1+4Avatar Empowerment43219
6+3+5+2+5Tapestry Revelation433210
7+3+5+2+5Viability, Summon Abomination [1]4432112
8+4+6+2+6Confection Conjuring, Intensified Hunger4433213
9+4+6+3+6Avatar Empowerment, Tapestry Revelation44432115
10+5+7+3+7Cook People, Summon Abomination [2]44433217


Spellcasting
Cannibalist of Tharizdun casts arcane spells drawn from the Cannibalist spells list (All Witch Spells plus any spells from Blood Rager not on the Witch's spell list normally). A Cannibalist of Tharizdun must choose and prepare her spells ahead of time.

To learn or cast a spell, a Cannibalist must have an Intelligence score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a Cannibalist’s spell is 10 + the spell level + the Cannibalist’s Intelligence modifier.

A Cannibalist may know any number of spells. She must choose and prepare her spells ahead of time by getting 8 hours of sleep and spending 1 hour communing with Tharizun via her Harrow deck. While communing, the Cannibalist decides which spells to prepare.

A Cannibalist starts known 2 1st level spells, plus a number of spells equal to her intelligence bonus. She learns 2 new spells per level from any level she can cast. A Cannibalist may also learn new spells like a Wizard by crafting new cards for her harrow deck from any scroll, spellbook or harrow spell deck (See rules for Wizard adding spells to spellbook).

Cantrips

Cannibalists can prepare a number of cantrips, or 0-level spells, each day, as noted on the table above. These spells are cast like any other spell, but they are not expended when cast and may be used again. Cantrips prepared using other spell slots, due to metamagic feats for example, are expended normally. These are drawn from the Witches Cantrip list.

Warped Spell Deck

Each Cannibalist carries a special harrow deck that allows her to communicate with Tharizdun. Its ability to hold spells functions identically to the way a witch’s spells are granted by her familiar. The Cannibalist must consult her harrow deck each day to prepare her spells and cannot prepare spells that are not stored in the deck. The spell deck cannot be used for this purpose if any cards are missing.

The Cannibalist starts with a bonus free harrow deck. This is not any ordinary harrow deck however. The pictures on the cards warp and shift, forever changing, filling those who view them with a sense of dread and horror. The deck can be used to tell fortunes with a +2 bonus to Profession (Fortune Teller). However these fortunes are always dark and ultimately disturbing. It never grants a positive or happy fortune. The Cannibalist earns half the usual amount when earning gold from the Profession (Fortune Teller) skill.

Anyone aside from the Cannibalist attempting to learn a spell from the Warped spell deck must make a will saving throw DC 10 + twice spell level. If they fail they not only fail to learn the spell, but they suffer from confusion and are shaken for 1 hour per spell level.

Tapestry Mastery

The Cannibalist gains a special version of the Dark Tapestry Mystery as an Occultist equal to her Cannibalist level, and a free revelation (See below for available revelations) at first level.

She does not gain the bonus skills from the Mystery and the bonus spells known (gained at the noted levels) are modified as follows:

Bonus Spells: Burning hands* (1st), Entropic shield (2nd), Unshakable Chill (4th), Sunburn* (6th), Black tentacles (8th), Suffocation (10th)
(more will be added when I extend the class to 20 levels later)

* These manifest as black flames and consuming darkness (respectively) instead and Burning hands deals negative energy damage instead of fire damage. Otherwise they remain unchanged.

A Cannibalist counts as an Orcale equal to her level, for the purpose of any feats dealing with Mysteries and Revelations.

Tharizdun’s curse

A Cannibalist is cursed with eternal hunger. They are always hungry suffering a -1 penalty to concentration checks. While a Cannibalist can eat normal food to sustain themselves, they must consume one full meal every 4 hours.
If a Cannibalist goes longer than 12 hours without food they must make hunger checks as if starving at a -5 penalty. All damage and penalties from starvation are doubled.

If a Cannibalist consumes one meal's worh of fresh raw flesh of any humanoid they sate their hunger for 8 hours, losing the concentration penalty and need to eat.
If this flesh came from a child of that race, then their hunger is instead sated for 12 hours.

A Cannibalist gains +2 to Profession (cook) rolls and gains a bite attack with damage equal to their size category (1d6 plus strength bonus for medium).

The Cannibalist must also always select the Insatiable drawback.

Servant to the Devourer

Utterly devoted to the 'Eater of World's' aspect of Tharizdun, the Cannibalist is insanely obsessed and devoted to the eventual consumption and destruction of the physical mortal world.

So long as they remain devoted to Tharizdun, on any day they commune with their harrow deck they gain access to the Possession Inquisition and Cannibalism sub-domain powers as an Inquisitor equal to their Cannibalist levels. Replace any mention of Wis with Cha instead. They also add the spells from the Evil domain to their harrow deck with replacements as noted from the Cannibalism sub-domain.

Cauldron Cook

A Cannibalist gains the cauldron and child-scent hexes at 1st level. When brewing potions with her cauldron, she can create small candies, pastries, or similar edible items identical in effect and application to normal potions. At 10th level, she gains the Cook People hex.

The Cannibalist counts as having the Hex class feature for feats and spells.

Deadly Dealer

At 2nd level, a Cannibalist gains the Deadly Dealer feat as a bonus feat, even if she does not meet the prerequisites.
The Cannibalist gains the benefits of the Arcane Strike feat, but only for the purposes of using Deadly Dealer.

Abominable Avatar

At 2nd level, a Cannibalist gains the power to merge an aspect of Tharizdun with their own body for a limited amount of time each day.
To gain this power she must commune with her harrow deck (as part of her 8 hour rest), and select a number of evolutions (see below) based on her available evolution pool (see table above).
She may select different evolutions each day if she wishes. A number of minutes per day equal to her Cannibalist level plus Cha modifier she may adopt the Avatar of Tharizdun aspect as a swift action.
These minutes do not need to be consecutive, but must be spent in 1-minute increments. She can end her avatar manifestation as a free action.

Avatar Evolutions


1 Point:

Bite
Cannibalist's bite attack counts as 1 size category larger while manifesting her Avatar and she gains a +1 attack bonus when using her bite attack.

Her mouth becomes huge and stretched unnaturally across her face, stretching from ear to ear and full of razor sharp teeth.

Bleed
A Cannibalist gains the ability to inflict bleeding wounds while in her avatar. Select either her bite attack or Claws (if she has the claws evolution). Attacks of that type deal an extra 1d6 points of bleed damage. This evolution can be selected twice. Once for bite attacks and once for claw attacks (if she has the claws evolution).

If applied to the bite attack her teeth elongate into huge curved razors (like an angler fish).
If applied to her claw attacks her nails elongate into huge foot long black curved claws.

Claws

An Cannibalist gains a pair of vicious claws at the end of her arms, giving her two claw attacks. These attacks are primary attacks. The claws deal 1d4 points of damage (1d6 if Large, 1d8 if Huge). She can only select this if she has arms. She gains a +1 attack bonus when using her claw attacks.

Her hands enlarge slightly and her nails grow an extra inch and turn into hard razor sharp claws.

Natural Armor

A Cannibalist’s hide grows rigid scales and bony plates, giving her a +2 bonus to its natural armor. This evolution can be taken once for every five levels the Cannibalist possesses.

Her flesh turns hard and grows dark green scales, bony plates cover her like a set of light armour.

Low-Light Vision

A Cannibalist gains low-light vision, enabling her to see twice as far as a human in conditions of dim light.

Her eyes take on a cat-like feral appearance.

Pounce

A Cannibalist gains quick reflexes, allowing her to make a full attack after a charge.

Her legs and arms grow heavier muscles and she walks using all of her limbs like a primate.

Tentacle

A Cannibalist possesses a long, sinuous tentacle, granting her a single tentacle attack. This attack is a secondary attack. The tentacle attack deals 1d4 points of damage (1d6 if Large, 1d8 if Huge). This evolution can be selected more than once providing an additional tentacle and secondary attack.

A long slimy deep purple/black tentacle grows from a part of the Cannibalist's body.


2 Points:


Ability Increase

A Cannibalist grows larger muscles, gains faster reflexes, achieves greater intelligence, or acquires another increase to one of its abilities. Increase one of the Cannibalist’s ability scores by +2. This evolution can be selected more than once. It can only be applied once to an individual ability score, plus 1 additional time for every 6 levels the Cannibalist possesses.

Energy Attacks

A Cannibalist’s attacks become charged with energy.

Pick one energy type: acid, or cold. All of the Cannibalist’s natural attacks deal an extra 1d6 points of energy damage of the chosen type on a successful hit. The Cannibalist must be at least 5th level before selecting this evolution.

The Cannibalist's claws, teeth, tail etc. all either start to drip acid or are covered in frost.

Gore

A Cannibalist grows a number of horns on its head, giving it a gore attack. This attack is a primary attack. The gore deals 1d6 points of damage (1d8 if Large, 2d6 if Huge).

A large black horn(s) grows from her head.

Keen Scent

A Cannibalist’s sense of smell becomes even more acute. The Cannibalist can notice other creatures by scent in a 180-foot radius underwater and can detect blood in the water at ranges of up to a mile. Her Child-Scent now also detects adults.

The Cannibalist's nose grows into a wolf-shaped snout.

Poison

A Cannibalist secretes toxic venom, gaining a poison attack. Pick one bite, claw or sting attack. Whenever the selected attack hits, the target is poisoned.

Cannibalist poison—type poison (injury); save Fort negates; frequency 1/round for 4 rounds; effect 1d4 Str damage; cure 1 save.

The save DC is equal to 10 + 1/2 the Cannibalist’s HD + the Cannibalist’s Charisma modifier.

For 2 additional evolution points, this poison deals Constitution damage instead. This poison can be used no more than once per round. The Cannibalist must be at least 7th level before selecting this evolution.

Her claws, bite or stinger begin to drip a noxious green poison from their tips.

Rend

A Cannibalist learns to rip and tear the flesh of those it attacks with its claws, gaining the rend ability. Whenever the Cannibalist makes two successful claw attacks against the same target in 1 round, its claws latch onto the flesh and deal extra damage. This damage is equal to the damage dealt by one claw attack plus 1-1/2 times the Cannibalist’s Strength modifier. The Cannibalist must possess the claws evolution to select this evolution. The summoner must be at least 6th level before selecting this evolution.

Her claws grow thicker, allowing her to dig into the flesh of her enemies better.

Shadow Blend

In any condition of illumination other than bright light, the Cannibalist disappears into the shadows, giving her concealment (20% miss chance). If she has the shadow form evolution, she instead gains total concealment (50% miss chance). The Cannibalist can suspend or resume this ability as a free action.

Her skin turns an ink swirling black and allows her to meld into the darkness around her.

Shadow Form

The Cannibalist’s body becomes shadowy and more indistinct. This shadow form grants the Cannibalist constant concealment (20% miss chance), and her melee attacks affect incorporeal creatures as if she had the ghost touch weapon property. The Cannibalist’s melee attacks deal only half damage to corporeal creatures.

Her body turns slightly transparent and appears to be less grounded in the material world.

Stinging Tail

A Cannibalist possesses a long, barbed stinger at the end of a tail, granting her a sting attack. This attack is a primary attack. The sting deals 1d4 points of damage (1d6 if Large, 1d8 if Huge).

A long black scaly tail with a scorpion stinger grows from the base of her spine.


3 Points:


Blindsense

A Cannibalist’s senses become incredibly acute, giving her blindsense out to a range of 30 feet. This ability allows the Cannibalist to pinpoint the location of creatures that it cannot see without having to make a Perception check, but such creatures still have total concealment from the Cannibalist. Visibility still affects the Cannibalist’s movement and it is still denied its Dexterity bonus to Armor Class against attacks from creatures it cannot see. The Cannibalist must be at least 6th level before selecting this evolution.

Her eyes take on a while milky consistency and her ears grow larger and more circular.

Distort Reality

The Cannibalist exists in defiance of natural law, as mortals understand them. Touched as they are by what should not be. Because of this, the Cannibalist has a 50% chance to simply ignore an attack, spell, or other action targeting or affecting her. This stacks with both shadow Blend and Shadow Form to a maximum of 90%. Acid and sonic attacks ignore this ability. This does not affect her attacks, spells or other actions in anyway. However the Cannibalist may not voluntarily fail this percentage check to allow a beneficial action caused by other creature’s actions to affect it. This distortion often appears as a fold into outer space.

Fiendish Appearance

The Cannibalist appears as a fiendish creature and manifests some of the abilities of a fiend. Spells and effects that target creatures with the evil subtype or have specific effects against such creatures affect the Cannibalist as if she had that subtype. The Cannibalist gains a +2 bonus on saving throws against acid, disease, fire, and poison spells and effects. She also gains an amount of spell resistance equal to 5 + her HD against spells with the good descriptor.

The Cannibalist must be evil-aligned to select this evolution.

At 5th level, by spending 2 additional evolution points, the Cannibalist increases the bonus on saving throws to +4 and extends the spell resistance to affect any spells and spell-like abilities cast by good creatures.

At 10th level, by spending 2 additional evolution points, the Cannibalist gains immunity to acid, disease, fire, and poison. Her spell resistance increases to an amount of equal to 11 + its HD. (The Cannibalist must pay for the 5th-level upgrade before paying for this 10th-level upgrade.)

Frightful Presence

A Cannibalist becomes unsettling to its foes, gaining the frightful presence ability. The Cannibalist can activate this ability as part of an offensive action, such as a charge or attack. Opponents within 30 feet of the Cannibalist must make a Will save or become shaken for 3d6 rounds. The DC of this save is equal to 10 + 1/2 the Cannibalist’s HD + the Cannibalist’s Charisma modifier. If the Cannibalist has at least 4 more Hit Dice than an opponent, that opponent becomes frightened instead. Foes with more HD than the Cannibalist are immune to this effect. The Cannibalist must be at least 9th level before selecting this evolution.

See in Darkness

A Cannibalist can see perfectly in darkness of any kind, including that created by deeper darkness. The Cannibalist must be at least 6th level before selecting this evolution.

Overwhelming Madness

A Cannibalist’s mind is overwhelming in its alien structure. When a creature other than an aberration makes mental contact with the Cannibalist, it must make a successful Will save (DC 10 + 1/2 the Cannibalist HD + her Cha modifier) or be instantly subject to the effects of its brush of the incomprehensible. On a successful save, the creature is staggered for 1 round. This effect can occur whether the Cannibalist initiates mental contact or another creature attempts to do so. Once a creature is exposed to a specific Cannibalist’s overwhelming mind, it is immune to this effect from all dark tapestry creature’s and the Cannibalist for 24 hours. This is a mind-affecting effect.
This requires the Brush of the Incomprehensible evolution.


4 Points:


Brush of the Incomprehensible

If the Cannibalist makes a successful attack with either her natural attacks or unarmed attack, opponent must make a successful Will save (DC 10 +1/2 the Cannibalist’s HD + her Cha modifier) or be instantly inflicted with a madness affliction ignoring its onset time and replacing its normal DC.

A Cannibalist may inflict any madness affliction but a new one is listed here for convenience.

Psychospecies Disorder

Type insanity; Save Will DC 16 Onset 1d6 days Effect –8 penalty on all Wisdom based skill checks; cannot take 10 or take 20; delusional (see below)

This disorder is specific to fantasy environments and involve the victim believing that she is a different type of creature. A victim might believe that she is a construct (and therefore immune to critical hits) or any other creature type that she has encountered. When a victim has a psychospecies disorder associated with a creature that has specific weaknesses (for example, a human thinking he’s a vampire), then the victim’s behavior changes become more noticeable (such as a fear of holy symbols and sunlight). The subject will always make attacks in favor of its delusional forms best attack. For example, if it believes it is a dragon, it will attempt to use its breath weapon, while its body attempts to make a fire based attack.

Dimension Door

A Cannibalist learns to cast dimension door as a spell-like ability once per day. The caster level for this evolution is equal to the Cannibalist’s Hit Dice. The save DC for this spell is 10 + 1/2 the Cannibalist’s HD + the Cannibalist’s Charisma modifier. The Cannibalist must have a Charisma score of at least 14 to take this evolution. The Cannibalist must be at least 10th level before selecting this evolution.

Fast Healing

A Cannibalist’s body gains the ability to heal wounds very quickly, giving it fast healing 1. The Cannibalist heals 1 point of damage each round, just like natural healing. Fast healing does not restore hit points lost due to starvation, thirst, or suffocation, nor does it allow the Cannibalist to regrow lost body parts (or to reattach severed parts). Fast healing functions as long as the Cannibalist is alive. This healing can be increased by 1 per round for every 2 additional evolution points spent (maximum 5).

Lifesense

A Cannibalist can pinpoint living creatures with ease. The Cannibalist notices and locates living creatures within 60 feet, just as if it possessed the blindsight evolution (see Eidolon Evolutions).

Swallow Whole

The Cannibalist's bite attack becomes adept at grappling foes, gaining the grab ability. Whenever the Cannibalist makes a successful attack with her bite, she can attempt a free combat maneuver check. If successful, the Cannibalist grapples the target. This ability only works on creatures of the same size, or a size one category smaller than the Cannibalist or smaller. Cannibalist with this evolution receive a +4 bonus on CMB checks made to grapple.

A Cannibalist gains the swallow whole ability, giving her the ability to consume her foes. If the Cannibalist begins its turn with a creature grappled using her bite attack, she can attempt a combat maneuver check to swallow the creature. The creature can be up to the same size category than the Cannibalist. Swallowed creatures take damage equal to the Cannibalist’s bite damage each round plus 1d6 points of acid damage. A swallowed creature keeps the grappled condition, but can attempt to cut its way free with a light slashing or piercing weapon. The amount of damage needed to cut free is equal to 1/10 the Cannibalist’s total hit points. The Cannibalist’s AC against these attacks is equal to 10 + 1/2 her natural armor bonus (if any). If a swallowed creature cuts its way out, the Cannibalist loses this ability until it heals this damage. Alternatively, the swallowed creature can attempt to escape the grapple as normal. Success indicates that it has returned to the Cannibalist’s mouth, where it can attempt to escape or be swallowed again. The Cannibalist must be at least 9th level before selecting this evolution.

Any creature slain while consumed counts as 48 hours worth of full meals for the purpose of Tharizdun's Curse.




Deliver Touch Spells

At 3rd level, when the Cannibalist uses the Deadly Dealer feat with a card from her harrow deck, the card is not destroyed and gains the returning weapon special ability.

In addition, the Cannibalist can deliver a touch spell with a thrown card. This uses the Deadly Dealer feat (see below), except the attack is resolved as a ranged touch attack and the card deals no damage of its own. This ability can be used with any card (not just one from the Cannibalist’s harrow deck).

At 6th level attacks using harrow deck can deliver any touch spell in addition to dealing it's damage as a card if the Cannibalist choses, and cards from the harrow deck count as one size larger for damage dice.

Tapestry Revelation

At noted levels gain an additional Revelation from the below list.
These work exactly as the Oracle Mystery and Revelation ability.

Revelations


By My Name You Shall Call Me (Su)
As a creature attuned to the eldritch corridors of power, you can hear your name spoken aloud, even over great distances. If another creature speaks your name, you may observe it as if you had cast scrying. At 15th level, you may also choose to move to the speaker’s location as if through greater teleport. You can detect creatures speaking your name to a range of 100 miles per oracle level. You must be at least 7th level to select this revelation.

Cloak of Darkness (Su): You conjure a cloak of shadowy darkness that grants you a +4 armor bonus and a +2 circumstance bonus on Stealth checks. At 7th level, and every four levels thereafter, these bonuses increase by +2. You can use this cloak for 1 hour per day per oracle level. The duration does not need to be consecutive, but it must be spent in 1-hour increments.

Creature of the Void (Sp)
Once per day, you can summon a terrible creature from the realms beyond the void. This acts as a weird spell, but it affects only creatures with total HD lower than your level. You must be 15th level or higher to select this revelation.

Dweller in Darkness (Sp): Once per day, you cast your psyche into the void of space to attract the attention of a terrible otherworldly being. The dweller in darkness behaves in all ways as if you had cast phantasmal killer. At 17th level, the dweller in darkness can be perceived by more than one creature, as if you had cast weird. You must be at least 11th level to choose this revelation.

From Beyond (Ex)
Your internal organs are not where they should be in a creature of your type. This may result from frequent, extra-dimensional travel or long association with the bizarre old dods. You have a 25% chance of negating a critical hit scored against you. This increases to 50% at 10th level and 75% at 15th level. You must be at least 3rd level to take this revelation.

Gift of Madness (Su): You tap into the unthinkable void between the stars and cause a single living creature within 30 feet to become confused for 1 round. A successful Will save negates the effect. This is a mind-affecting compulsion effect. At 7th level, the confusion lasts for a number of rounds equal to your oracle level. You can use this ability a number of times per day equal to 3 + your Charisma modifier.

Interstellar Void (Su): You call upon the frigid depths of outer space to bring a terrible chill to your enemies. As a standard action, one target within 30 feet is cloaked in the void and takes 1d6 points of cold damage for every oracle level you possess. A successful Fortitude save halves this damage. At 10th level, the interstellar void is so extreme that a creature that fails its save is fatigued. At 15th level, a creature that fail its save is exhausted and stunned for 1 round. You can use this ability once per day plus one additional time per day at 10th level.

Living Shadow (Sp): Your body dissolves, and you become a living shadow. This ability functions as gaseous form. At 14th level, this ability functions as shadow body instead, except you also gain DR 10/magic and become immune to poison, sneak attacks, and critical hits as if also using gaseous form. You can use this ability a number of minutes per day equal to your oracle level. This duration does not need to be consecutive, but it must be spent in 1-minute increments. You must be at least 7th level to choose this revelation.

Many Forms (Su): As a standard action, you can assume the form of a Small or Medium humanoid, as the alter self spell. At 7th level, you can assume the form of a Small or Medium animal, as beast shape I. At 11th level, you can assume the form of a Small or Medium magical beast, as beast shape III. At 15th level, you can assume a variety of forms, as greater polymorph. You can use this ability for 1 minute per day per oracle level. This duration does not need to be consecutive, but it must be spent in 1-minute increments. You must be at least 3rd level to select this revelation.

Read the Tapestry (Sp): Once per day, you can spend 10 minutes meditating on the mysteries of the Dark Tapestry to send your mind to another plane and communicate with the strange or alien beings there. This functions as the contact other plane spell. You must be at least 7th level to select this revelation.

Stealth Mastery (Ex): You gain Skill Focus (Stealth). At 8th level, you gain Signature Skill (Stealth), even if you don’t meet the feat’s prerequisites. At 16th level, you gain the hide in plain sight shadowdancer class feature.

Wings of Darkness (Su): As a swift action, you can manifest a set of translucent, inky wings that grant you a fly speed of 60 feet with good maneuverability. You can use these wings for 1 minute per day per oracle level. This duration does not need to be consecutive, but it must be spent in 1-minute increments. At 11th level, you can use these wings to fly as if with overland flight once per day. Used in this way, the ability lasts for up to 1 hour per level, and counts as your total use of this ability for the day. You must be at least 7th level to select this revelation.

Final Revelation
Upon reaching 20th level, you become a truly alien and unnatural creature. You gain regeneration 5 while in dim light or darkness, reduction 5/— and immunity to acid, cold, critical hits, and sneak attacks. Your regeneration is suppressed while in any level of illumination brighter than dim light. In addition, any spells you cast of the shadow subschool or with the darkness descriptor are automatically enlarged without affecting their spell level. Once per day, you can cast shapechange as a spell-like ability without requiring a material component.



Tricky Treats

At 4th level, a Cannibalist learns a unique hex that lets her create a piece of candy or a similar sweet as a full-round action. If eaten by the Cannibalist or a single creature she designates when she creates it, the sweet functions as goodberry or a polypurpose panacea (as determined at creation).

Anyone else that eats the sweet becomes nauseated (Fort negates); a creature nauseated by the sweet can attempt a new saving throw each round at the end of its turn to end this effect.

A creature that fails its initial save is also affected as per the scar hex for a number of days equal to the witch’s witch level, except that at extended range, the witch can use only harmful hexes on the creature.

She can create a number of sweets each day equal to her Intelligence modifier + her Cannibalist level. These sweets retain their potency for 24 hours and then turn to crumbs.

Intensified Hunger

Tharizdun’s hunger curse intensifies. At each noted level the Cannibalist must select one of the following further changes to her hunger curse.

All is Ash: All normal food tastes like ash, or worse. When eating anything other than raw flesh from a humanoid she must take a Fort save, DC 10 + number of times she had to make this save within the last 24 hours. If she fails she is nauseated for 1 hour after eating.

Feast of the fallen: Whenever an incapacitated, dying or unconscious living humanoid or a recently deceased humanoid corpse is within 30 feet of the Cannibalist she must make a Will save DC 10 + number of hours since she last ate. If she fails she may only take an action to consume the fresh meat from the corpse until she has consumed at least one meal's worth of food. This counts toward her meals that day.

The Youngest are Sweetest: Only the flesh of children can now sate her permanent hunger. Flesh from adult humanoids now only counts as normal food.

Avatar Empowerment

At each noted level the Cannibalist gains a cumulative +2 Strength, +2 Dexterity, +2 Constitution and +10 feet base movement speed bonus when manifesting her Avatar. These stack with any similar bonuses from evolutions.

Summon Abomination

At 7th and 10th levels the Cannibalist gains the ability to summon an abomination from the far realms a number of times equal to the noted number + her Charisma bonus. The summoned creatures last a number of rounds equal to her Cannibalist level. She may only have one per point of Intelligence bonus active at any given time. Summoning is a full round action that involved drawing symbols with her own blood (any surface will suffice).

At 7th level she may summon a single Babau Demon with the Dark Tapestry Creature template with each use.
At 10th level she may summon a single Hezrou Demon with the Dark Tapestry Creature template with each use.

Confection Conjuring

At 8th level, a Cannibalist can use shadow conjuration as a spell-like ability. Items and creatures she conjures appear to be made of fanciful foodstuffs, and because of this, sentient creatures gain a +2 bonus on Will saves to disbelieve the illusion. However, they otherwise function as described for the shadow conjuration spell. For every 3 Cannibalist levels beyond 8th, the gingerbread witch can duplicate conjuration (creation) and conjuration (summoning) spells of 1 level higher, up to a maximum of 7th-level spell effects at 20th level (though they are still only 20% real). The Cannibalist can use this ability once per day for every 4 Cannibalist levels she has.

Cook People

At 10th level a Cannibalist gains the Cook People Hex as noted under Cauldron Cook.
Flesh from a humanoid cooked this way counts as raw flesh for the purpose of her hunger.

JoshuaZ
2018-06-10, 09:09 AM
I like the idea and the general form. It seems well done. One minor note: The alignment is really restrictive. I'd suggest allowing chaotic evil, chaotic neutral, or neutral evil for the alignment.

Gaiyamato
2018-06-10, 09:12 AM
I like the idea and the general form. It seems well done. One minor note: The alignment is really restrictive. I'd suggest allowing chaotic evil, chaotic neutral, or neutral evil for the alignment.

Not a bad idea. I'll only use Neutral Evil or Chaotic Evil as the class has many decidedly evil features. Any character would alignment shift to evil if they took this class. Especially with the Cannibalism features.