Ionathus
2018-06-11, 06:44 PM
Hi all,
I've been trying to work out how I would transfer "offensive-healing-magic-vs-undead" to 5th Edition, because I think it's a very cool dynamic in 3.5 and it would open up opportunities for divine casters when facing undead.
Currently, my thought is to simply require a spell attack, and roll 3d10 (as for Inflict Wounds) turned into radiant damage against the undead target. This works pretty well for Cure Wounds, and I think Heal/Harm could be adapted as well, but it feels like the equivalency breaks down for things like Mass Heal, which could potentially deal 700 radiant damage to a single target. Even save-for-half feels too powerful there, even if we're giving it the "can only reduce to 1hp" rule from Harm.
On the converse, using Inflict Wounds to heal undead is appealing as a mechanic, but I would probably want to tone it back from 3d10 to 1d8 to balance.
What do y'all think about this? Is 5e just too different of a system for the Positive/Negative energy dynamic to transfer successfully? Do divine casters now have better undead-hurting options than they had back in 3.5e?
Appreciate your input!
I've been trying to work out how I would transfer "offensive-healing-magic-vs-undead" to 5th Edition, because I think it's a very cool dynamic in 3.5 and it would open up opportunities for divine casters when facing undead.
Currently, my thought is to simply require a spell attack, and roll 3d10 (as for Inflict Wounds) turned into radiant damage against the undead target. This works pretty well for Cure Wounds, and I think Heal/Harm could be adapted as well, but it feels like the equivalency breaks down for things like Mass Heal, which could potentially deal 700 radiant damage to a single target. Even save-for-half feels too powerful there, even if we're giving it the "can only reduce to 1hp" rule from Harm.
On the converse, using Inflict Wounds to heal undead is appealing as a mechanic, but I would probably want to tone it back from 3d10 to 1d8 to balance.
What do y'all think about this? Is 5e just too different of a system for the Positive/Negative energy dynamic to transfer successfully? Do divine casters now have better undead-hurting options than they had back in 3.5e?
Appreciate your input!