Fire Tarrasque
2018-06-11, 09:23 PM
So.
I have a bunch of random character ideas or concepts, though obviously I can't play them all because I am only one Tarrasque in Fire Form. Now, I don't know if anyone else has loose ideas, but if you have any random concepts you want to throw out there, if you want to comment or expand someone else's concept, or even if you for some reason want to use one of the concepts and tell us how it's went, go for it. We're here to have fun and share random ideas we've had. Anyhow, on to my concepts. Very, very, very, bare bones concepts.
Concept one: The Historian.
An Arcane Trickster that takes Expertise in History. While Arcane Trickster is preferable because Int is important, but anything else is theoretically usable, if much less optimized. While being a Rogue, they would continue to insist that they are a HISTORIAN and not some dirty criminal. Support this by consistently throwing out random history facts. Works better in a complexly built setting. A High Elf or Forest Gnome would work best.
Concept two: The Coward.
Taking the flavor of Drunken Master in another direction, what if instead of pretending to be a drunkard, they pretended to be a cowardly, lazy person? Working best as a Halfling due to the Hobbit thing. Really play it up, and if you can, don't tell anyone what class you are. Complain about everything. "Why do you get the big sword? I want the big sword." "These rations are so bland. Why did we take them?" "All your gold pieces are bigger than mine." "What do you MEAN we're out of crumpets?" Describe things like Evasion as hiding behind the bodies of anyone who failed their saves, take the hide action, describe Flurries are getting scared and accidentally hitting the people who surprised them.
Concept three: The Cop.
This is kind of a terrible concept, but just a Ranger who's a cop or town guard. Use ranged weapons, put people under arrest, all that stuff. Kind of boring, honestly.
Concept four: The Magician.
A cantrip monkey. You've all seen cantrip monkeys, you know what they are, and they're nearly useless, but the charecter potential is FUN. For instance, present yourself as JARGANGLESON THE MIGHTY, COMMANDER OF THE ELEMENTS, THE GREAT AND POWERFUL, and then fail at anything your going to accomplish. Because your not playing the nigh godlike warper of the cosmos that normal casters are, your playing a stage magician who thinks that they are a nigh godlike warper of the cosmos. Illusion and Abjuration are probably the schools you'll want to draw from.
Concept five: The Grater.
More a mechanical concept than charecter like the previous ones, but a grappling Druid with Mobile who casts Spike Growth can just kind of... Grind their opponents face around on spikes for a good 16d4 damage or more with Monk or Barb levels. Like a cheese grater. Hence the name.
Concept six: The Sage.
A sage. Take the Sage Background. Pump Int and Wis. Use Expertise on Arcana, Religion, History, and Nature.
Know a lot of things.
It's pretty simple but could also be pretty fun. Though rather less than optimized. If you have more levels you could go Bard? Which is Charisma. If you could create your DM to allow this feat, (http://www.giantitp.com/forums/showthread.php?561049-Strange-talent) it would be. But it's not.
Concept seven: Hortle the Tortle.
Hortle the Tortle. Yes, I was inspired by Dr. Seuss to name him that. I'm still not sure what inspired me to create this abomination of a concept.
Hortle the Tortle is a Way of the Long Death monk. Hortle the Tortle is very wise Monk who is certainly not neutral evil and why anyone would suggest that he likes to eat bunnies live is ridiculous. He also didn't take a level in Rogue so he could get expertise in Deception to stop you from knowing something that isn't true. Don't be absurd.
Anyhow, there's a bunch of concepts just tossed out there.
Anyone else got any comments or other ideas to add to the pile, like I said at the beginning? Let's see how many random ideas we can get.
I have a bunch of random character ideas or concepts, though obviously I can't play them all because I am only one Tarrasque in Fire Form. Now, I don't know if anyone else has loose ideas, but if you have any random concepts you want to throw out there, if you want to comment or expand someone else's concept, or even if you for some reason want to use one of the concepts and tell us how it's went, go for it. We're here to have fun and share random ideas we've had. Anyhow, on to my concepts. Very, very, very, bare bones concepts.
Concept one: The Historian.
An Arcane Trickster that takes Expertise in History. While Arcane Trickster is preferable because Int is important, but anything else is theoretically usable, if much less optimized. While being a Rogue, they would continue to insist that they are a HISTORIAN and not some dirty criminal. Support this by consistently throwing out random history facts. Works better in a complexly built setting. A High Elf or Forest Gnome would work best.
Concept two: The Coward.
Taking the flavor of Drunken Master in another direction, what if instead of pretending to be a drunkard, they pretended to be a cowardly, lazy person? Working best as a Halfling due to the Hobbit thing. Really play it up, and if you can, don't tell anyone what class you are. Complain about everything. "Why do you get the big sword? I want the big sword." "These rations are so bland. Why did we take them?" "All your gold pieces are bigger than mine." "What do you MEAN we're out of crumpets?" Describe things like Evasion as hiding behind the bodies of anyone who failed their saves, take the hide action, describe Flurries are getting scared and accidentally hitting the people who surprised them.
Concept three: The Cop.
This is kind of a terrible concept, but just a Ranger who's a cop or town guard. Use ranged weapons, put people under arrest, all that stuff. Kind of boring, honestly.
Concept four: The Magician.
A cantrip monkey. You've all seen cantrip monkeys, you know what they are, and they're nearly useless, but the charecter potential is FUN. For instance, present yourself as JARGANGLESON THE MIGHTY, COMMANDER OF THE ELEMENTS, THE GREAT AND POWERFUL, and then fail at anything your going to accomplish. Because your not playing the nigh godlike warper of the cosmos that normal casters are, your playing a stage magician who thinks that they are a nigh godlike warper of the cosmos. Illusion and Abjuration are probably the schools you'll want to draw from.
Concept five: The Grater.
More a mechanical concept than charecter like the previous ones, but a grappling Druid with Mobile who casts Spike Growth can just kind of... Grind their opponents face around on spikes for a good 16d4 damage or more with Monk or Barb levels. Like a cheese grater. Hence the name.
Concept six: The Sage.
A sage. Take the Sage Background. Pump Int and Wis. Use Expertise on Arcana, Religion, History, and Nature.
Know a lot of things.
It's pretty simple but could also be pretty fun. Though rather less than optimized. If you have more levels you could go Bard? Which is Charisma. If you could create your DM to allow this feat, (http://www.giantitp.com/forums/showthread.php?561049-Strange-talent) it would be. But it's not.
Concept seven: Hortle the Tortle.
Hortle the Tortle. Yes, I was inspired by Dr. Seuss to name him that. I'm still not sure what inspired me to create this abomination of a concept.
Hortle the Tortle is a Way of the Long Death monk. Hortle the Tortle is very wise Monk who is certainly not neutral evil and why anyone would suggest that he likes to eat bunnies live is ridiculous. He also didn't take a level in Rogue so he could get expertise in Deception to stop you from knowing something that isn't true. Don't be absurd.
Anyhow, there's a bunch of concepts just tossed out there.
Anyone else got any comments or other ideas to add to the pile, like I said at the beginning? Let's see how many random ideas we can get.