Zexionthefirst
2018-06-12, 04:27 AM
Protection from Dragons
Abjuration
Level: Sor/Wiz 1
Components: V, S, M
Casting Time: 1 standard action
Range: Touch
Target: Creature touched
Duration: 1 min./level; until discharged; see text (D)
Saving Throw: Will negates (harmless)
Spell Resistance: No; see text
This spell attempts to wards a creature from a made by a specific type of dragon. The type of Dragon (Black, Blue, Green, Red, White, Brass, Bronze, Gold, or Silver) is chosen at the time of casting the spell. This spell creates a minor magical barrier to a distance of 1 foot around the target, and this ward moves with the target for the duration of the spell. This barrier has three major effects:
First, the subject gains a +2 deflection bonus to AC and a +2 Luck bonus to Reflex saves against against attacks make or effects created by the type of dragon that's been warded against.
Second, the subject is immune to the effects of the Dragon's Frightful Presence. This protection extends to the dragons that are a different color then what has been warded against- against dragons of a different type then what was selected for this spell, the subject gains a +4 moral bonus against Frightful Presence.
Finally, the last effect of this minor ward weaken some of the overwhelming might of a dragon. The first time a subject of this spell is hit with a breath weapon from the selected type of dragon, that damage from that breath weapon is treated as being one age category younger vs the subject of this spell. (Effectively, a warded creature ignores the last two damage dice rolled.)
Material Components: A powdered mix of Dragon's teeth, Dragon's claws, and the scales of the type of dragon being warded against used to make a circle around the creature to be warded.
So this is geared towards fighting dragons, and as such would be far more situational then a traditional Protection from Evil, so I left it at first level. If anything, I feel it's somewhat underwhelming for a standard game. Is there anything you would recommend I add, or change? Or am I wrong, and there is some element of it that's overpowered?
This is something that would be researched in game, so that research cost should somewhat be reflected in the spell's balance. I want to make a line of Dragon slaying themed spells that I can have a character work towards researching as part of their story arc.
Abjuration
Level: Sor/Wiz 1
Components: V, S, M
Casting Time: 1 standard action
Range: Touch
Target: Creature touched
Duration: 1 min./level; until discharged; see text (D)
Saving Throw: Will negates (harmless)
Spell Resistance: No; see text
This spell attempts to wards a creature from a made by a specific type of dragon. The type of Dragon (Black, Blue, Green, Red, White, Brass, Bronze, Gold, or Silver) is chosen at the time of casting the spell. This spell creates a minor magical barrier to a distance of 1 foot around the target, and this ward moves with the target for the duration of the spell. This barrier has three major effects:
First, the subject gains a +2 deflection bonus to AC and a +2 Luck bonus to Reflex saves against against attacks make or effects created by the type of dragon that's been warded against.
Second, the subject is immune to the effects of the Dragon's Frightful Presence. This protection extends to the dragons that are a different color then what has been warded against- against dragons of a different type then what was selected for this spell, the subject gains a +4 moral bonus against Frightful Presence.
Finally, the last effect of this minor ward weaken some of the overwhelming might of a dragon. The first time a subject of this spell is hit with a breath weapon from the selected type of dragon, that damage from that breath weapon is treated as being one age category younger vs the subject of this spell. (Effectively, a warded creature ignores the last two damage dice rolled.)
Material Components: A powdered mix of Dragon's teeth, Dragon's claws, and the scales of the type of dragon being warded against used to make a circle around the creature to be warded.
So this is geared towards fighting dragons, and as such would be far more situational then a traditional Protection from Evil, so I left it at first level. If anything, I feel it's somewhat underwhelming for a standard game. Is there anything you would recommend I add, or change? Or am I wrong, and there is some element of it that's overpowered?
This is something that would be researched in game, so that research cost should somewhat be reflected in the spell's balance. I want to make a line of Dragon slaying themed spells that I can have a character work towards researching as part of their story arc.