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Ninjitsuonyou96
2018-06-14, 03:48 AM
A Dragonborn species that appears to look a little like a Humanoid dragon and more like a hulking troll like dragon.
It seems these Dragonborn are carefree lumbering nomads that typically do not concern themselves with societies or civilisations and prefer to travel the land seeing as much as they can in their lifespans, they believe in experiencing as much as they can in life and witnesses the wonders of any world is something to behold and treasure, in their wisdom they feel most connected to their Dragon relatives when they have decided an alignment after many years of contemplation during their wandering.
Some younger Titanic Dragonborn will delve into much with this belief, such as travelling with a group to experience these wonders together or even elders that hadn't considered that as experience, some will even attempt to integrate into a Dragonborn clan, or some will go to extremes and try to force an evil experience just for the sake of that experience and they typically do not end well for anyone as these Dragonborn are a vastly intelligent species and can be meticulous.

Age: Average lifespan 150 years

Size: Averaging 8-9ft tall and weighing around 400lbs

Speed: 20 feet (Unaffected by difficult terrain)

Alignment: Typically Lawful Neutral

Ability Score Increase: +2 to an ability of your choosing.

Languages: Common, Draconic and one language of your choice.

Breath Weapon:
You can use your action to exhale destructive energy.
When you use your breath weapon, each creature within a 5 by 30ft line of the exhalation must make a Dexterity saving throw.
The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus.
A creature takes 2d6 Thunder damage on a failed save, and half as much damage on a successful one.
The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level.

After you use your breath weapon, you can’t use it again until you complete a short or long rest.

Unyielding Hide:
Your scales are as strong, thick and incredibly durable.
Your AC is 12 + your Constitution modifier.
Resistance to Slashing damage.
You cannot wear any armour.

Draconic Bearing:

With such a hulking figure you cannot hold a standing position for long, because of this you will typically have to move with both, your massive powerful arms and stout muscular legs to travel at a steady pace.

As an action you can double your speed and charge in a chosen direction without stopping, when you use your Draconic Bearing each creature in your path as you charge, must make a Dexterity saving throw.
Does not affect huge or larger creatures.
The DC for this saving throw equals 8 + your Strength modifier + your Proficiency Bonus.
A creature takes 2D8 bludgeoning damage on a failed save, and half as much damage on a successful one.
The damage increases to 3D8 at 8th level, 4D8 at 12th level, and 5D8 at 18th level.
If you charge into a wall or an enemy with a larger size than yourself before reaching 40ft then you must make a Dexterity saving throw and take 2D6 bludgeoning damage on a failed save, and half as much damage on a successful one.

noob
2018-06-14, 04:21 AM
What is the level adjustment for that?
Because it needs one.(+3 int is too much the most a regular race gives is 2)

Ninjitsuonyou96
2018-06-14, 04:35 AM
What is the level adjustment for that?
Because it needs one.(+3 int is too much the most a regular race gives is 2)

I figured it only allows players to have one focus and if someone did pick the +3 Int then technically they would lose out on the noticeable benefits from having +3 to either of the other two that would have more compatibility with the features, I thought it would just allow players to have some fun coming up with different play styles, though to be fair this is my first time trying to homebrew 😅

I also have no idea what you mean by level adjustment

Would you suggest I just lower the stat bonus?

JNAProductions
2018-06-14, 08:05 AM
Yeah, this is way too good.

+3 Strength or Intelligence let's you, using PB, start with an 18 in your primary stat. Even if you're, say, a Monk, the Con bonus lets you start with an 18 in Con.

Then, the Breath Weapon. It's fine.

Then, 15+Con mod AC? What the hell? That's blatantly OP-that's literally as good as a Barbarian with 20 Dex, but you get it for basically free.

Then, Draconic Bearing has too high a save DC. Should be 8 base.

Overall, it's really only the stat mod and the AC that's broken, but HOO BOY are they broken.

Ninjitsuonyou96
2018-06-15, 05:54 PM
Yeah, this is way too good.

+3 Strength or Intelligence let's you, using PB, start with an 18 in your primary stat. Even if you're, say, a Monk, the Con bonus lets you start with an 18 in Con.

Then, the Breath Weapon. It's fine.

Then, 15+Con mod AC? What the hell? That's blatantly OP-that's literally as good as a Barbarian with 20 Dex, but you get it for basically free.

Then, Draconic Bearing has too high a save DC. Should be 8 base.

Overall, it's really only the stat mod and the AC that's broken, but HOO BOY are they broken.

Ahaha no worries, still quite new to this, just working on concepts really at the moment, cheers for the input and I'll make some adjustments to try and balance it out 😅