Ninjitsuonyou96
2018-06-14, 03:48 AM
A Dragonborn species that appears to look a little like a Humanoid dragon and more like a hulking troll like dragon.
It seems these Dragonborn are carefree lumbering nomads that typically do not concern themselves with societies or civilisations and prefer to travel the land seeing as much as they can in their lifespans, they believe in experiencing as much as they can in life and witnesses the wonders of any world is something to behold and treasure, in their wisdom they feel most connected to their Dragon relatives when they have decided an alignment after many years of contemplation during their wandering.
Some younger Titanic Dragonborn will delve into much with this belief, such as travelling with a group to experience these wonders together or even elders that hadn't considered that as experience, some will even attempt to integrate into a Dragonborn clan, or some will go to extremes and try to force an evil experience just for the sake of that experience and they typically do not end well for anyone as these Dragonborn are a vastly intelligent species and can be meticulous.
Age: Average lifespan 150 years
Size: Averaging 8-9ft tall and weighing around 400lbs
Speed: 20 feet (Unaffected by difficult terrain)
Alignment: Typically Lawful Neutral
Ability Score Increase: +2 to an ability of your choosing.
Languages: Common, Draconic and one language of your choice.
Breath Weapon:
You can use your action to exhale destructive energy.
When you use your breath weapon, each creature within a 5 by 30ft line of the exhalation must make a Dexterity saving throw.
The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus.
A creature takes 2d6 Thunder damage on a failed save, and half as much damage on a successful one.
The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level.
After you use your breath weapon, you can’t use it again until you complete a short or long rest.
Unyielding Hide:
Your scales are as strong, thick and incredibly durable.
Your AC is 12 + your Constitution modifier.
Resistance to Slashing damage.
You cannot wear any armour.
Draconic Bearing:
With such a hulking figure you cannot hold a standing position for long, because of this you will typically have to move with both, your massive powerful arms and stout muscular legs to travel at a steady pace.
As an action you can double your speed and charge in a chosen direction without stopping, when you use your Draconic Bearing each creature in your path as you charge, must make a Dexterity saving throw.
Does not affect huge or larger creatures.
The DC for this saving throw equals 8 + your Strength modifier + your Proficiency Bonus.
A creature takes 2D8 bludgeoning damage on a failed save, and half as much damage on a successful one.
The damage increases to 3D8 at 8th level, 4D8 at 12th level, and 5D8 at 18th level.
If you charge into a wall or an enemy with a larger size than yourself before reaching 40ft then you must make a Dexterity saving throw and take 2D6 bludgeoning damage on a failed save, and half as much damage on a successful one.
It seems these Dragonborn are carefree lumbering nomads that typically do not concern themselves with societies or civilisations and prefer to travel the land seeing as much as they can in their lifespans, they believe in experiencing as much as they can in life and witnesses the wonders of any world is something to behold and treasure, in their wisdom they feel most connected to their Dragon relatives when they have decided an alignment after many years of contemplation during their wandering.
Some younger Titanic Dragonborn will delve into much with this belief, such as travelling with a group to experience these wonders together or even elders that hadn't considered that as experience, some will even attempt to integrate into a Dragonborn clan, or some will go to extremes and try to force an evil experience just for the sake of that experience and they typically do not end well for anyone as these Dragonborn are a vastly intelligent species and can be meticulous.
Age: Average lifespan 150 years
Size: Averaging 8-9ft tall and weighing around 400lbs
Speed: 20 feet (Unaffected by difficult terrain)
Alignment: Typically Lawful Neutral
Ability Score Increase: +2 to an ability of your choosing.
Languages: Common, Draconic and one language of your choice.
Breath Weapon:
You can use your action to exhale destructive energy.
When you use your breath weapon, each creature within a 5 by 30ft line of the exhalation must make a Dexterity saving throw.
The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus.
A creature takes 2d6 Thunder damage on a failed save, and half as much damage on a successful one.
The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level.
After you use your breath weapon, you can’t use it again until you complete a short or long rest.
Unyielding Hide:
Your scales are as strong, thick and incredibly durable.
Your AC is 12 + your Constitution modifier.
Resistance to Slashing damage.
You cannot wear any armour.
Draconic Bearing:
With such a hulking figure you cannot hold a standing position for long, because of this you will typically have to move with both, your massive powerful arms and stout muscular legs to travel at a steady pace.
As an action you can double your speed and charge in a chosen direction without stopping, when you use your Draconic Bearing each creature in your path as you charge, must make a Dexterity saving throw.
Does not affect huge or larger creatures.
The DC for this saving throw equals 8 + your Strength modifier + your Proficiency Bonus.
A creature takes 2D8 bludgeoning damage on a failed save, and half as much damage on a successful one.
The damage increases to 3D8 at 8th level, 4D8 at 12th level, and 5D8 at 18th level.
If you charge into a wall or an enemy with a larger size than yourself before reaching 40ft then you must make a Dexterity saving throw and take 2D6 bludgeoning damage on a failed save, and half as much damage on a successful one.