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fezza
2018-06-14, 07:11 PM
Hello all!!!

I need a build that suits for a 5 Vs 5 fight, as the title says.
There will be 2 teams, mine is something like this:

- master of many forms
- warblade (something like the mailman)
- magus form PF, 3.5 adapted
- unknown
- my pc

The other party is:

- melee sublime chord bard
- psion scholar
- archer
- buffer wizard
- unknown

What build suits better with that party, considering we will face the other party after 3 random monsters encounter?

Lev 12
PB 32
Manuals: any
Races: any
Mdl: +2
Trais and flaws: 2

Karl Aegis
2018-06-14, 07:15 PM
Go straight cleric. Pick up Disciple of the Sun from Complete Divine and Combine Turning from the Ghostwalk Web Enhancement. Be prepared to slam any undead that come your way.

Rendakor
2018-06-14, 07:31 PM
If not cleric, than some sort of Wizard. They have 2 full casters, you guys have a Druid 5?-10? so far.

Falontani
2018-06-14, 07:35 PM
why a turning cleric, i see no undead here

Silva Stormrage
2018-06-14, 07:53 PM
Anima Mage/Binder with Bloodlines can get Summon Monster IX at will at that level I believe. At the very least VIII.

That should certainly be useful for clearing out monsters without wasting spell slots and be incredibly devastating for the actual PVP.

If you get someway of Earth Gliding (Xorn's movement or similar) you could potentially 1v5 them by simply sitting under the arena and spamming summons until your enemies die.

Goaty14
2018-06-14, 08:13 PM
Note how 3/5 of them are casters, and nearly all of them will have spells on them (coz they have a buff wizard), so I'd say you get a build that's focused on dispelling. Not necessarily a Focused Abjur. Wizard, but something that can dispel pretty well.

fezza
2018-06-15, 02:21 AM
Anima Mage/Binder with Bloodlines can get Summon Monster IX at will at that level I believe. At the very least VIII.

That should certainly be useful for clearing out monsters without wasting spell slots and be incredibly devastating for the actual PVP.

If you get someway of Earth Gliding (Xorn's movement or similar) you could potentially 1v5 them by simply sitting under the arena and spamming summons until your enemies die.

I'm not very familiar with Anima mages, nor binders.. How can i cast Earth Gliding, a Level Druid 8, Sorcerer 8, Wizard 8, spell?
Can you post here the entire build you were thinking at to let me understand mechanics?

Is a Malkonvoker suitable for this idea? (i'm much more into it than anima mage/binder)


Note how 3/5 of them are casters, and nearly all of them will have spells on them (coz they have a buff wizard), so I'd say you get a build that's focused on dispelling. Not necessarily a Focused Abjur. Wizard, but something that can dispel pretty well.

What kind of build do you think will be good for this?

Rebel7284
2018-06-15, 02:34 AM
X 5/Ur Priest 6/Contemplative 1 would give you 7th level spells. You can try a number of things from here including optimizing Blasphemy if everyone on your team is evil with Ankh of Ascension + Bead of Karma.

Can you start off with long duration buffs?

fezza
2018-06-15, 02:47 AM
X 5/Ur Priest 6/Contemplative 1 would give you 7th level spells. You can try a number of things from here including optimizing Blasphemy if everyone on your team is evil with Ankh of Ascension + Bead of Karma.

Can you start off with long duration buffs?

I think we can.. but the DM said "No limitations. Tell me your build, flaws, traits, feats, spells and i will tell you what is banned and what is not. Broken combos, items or tricks will be surely banned"

We didn't think about alignment

Falontani
2018-06-15, 12:00 PM
Wizard 1: Domain Specialist (antimagic domain), Combat Wizard; Precocious Apprentice, Improved Initiative(B) (add metamagic feats as you wish with your flaws)
Shadowcaster 1
Shadowcaster 2: Practiced Spellcaster: Wizard
Shadowcaster 3
Noctumancer 1
Noctumancer 2: Planar Touchstone (catalogues of enlightenment: Inquisition domain)
Noctumancer 3
Noctumancer 4
Noctumancer 5: Favored Mystery: Warp Spell
Noctumancer 6
Noctumancer 7
Noctumancer 8: Favored Mystery: Warp Spell

Mysteries Known
1: Carpet of Shadow
2: Voice of Shadow
3: Black Fire
4: Congress of Shadows
5: Clinging Darkness
6: Flicker
7: Warp Spell
8: Warp Spell
9: Echo Spell
10: Echo Spell
11: Flood of Shadow

(running late so gotta go without explaining in detail, but basically, warp shadow you will have 6 times per day, it is an immediate action that you can use to counterspell as if preparing to counterspell with dispel magic, if you successfully counterspell you get an additional use of any mystery above warp spell (1-6), and can additionally use it as an immediate action next time you use warp spell; nocturmancer is the theurge for wizard/shadowcaster, and grants many dispelling bonuses including the use of using dispel magic as an immediate action 2/day, and if you dispel a spell with dispel magic you gain a bonus to CL equal to half the spell level of the spell) Your focused on locking down the enemies with CC and counterspelling, and your pretty awesome at it!

ExLibrisMortis
2018-06-15, 01:50 PM
That Sublime Chord build is interesting, because at ECL 12, you're only ever getting SC 1-2 as 11th and 12th level.

It's just about possible to do an ECL 12 Mind Mage with Psiotheurgy, getting you ML or CL 20 or higher for specific schools and disciplines. If there's a low-mid level spell or power you want to get at high CL, that's a good place to start.

Paladin of tyranny 2/dread necromancer 8/horned harbinger 2 with Practiced Spellcaster and sky-high charisma can bring a ton of undead minions to the table. Remember to grab consumptive field with your second Advanced Learning.

Telonius
2018-06-15, 03:08 PM
I'd strongly recommend something that can cast Protection from [alignment], or else that enemy Psion is going to make 5 on 5 turn into 6 on 4 or worse.