robbie374
2018-06-15, 12:52 PM
I don't like how familiars are so easily killed, nor that Rangers' beasts don't allow for other Ranger subclasses, nor that Druids can't get animal companions. And why shouldn't anyone be able to get a companion? Here are some rules for anyone to get a companion.
Animal Companion
You have an animal companion! Choose any creature. Based on that creature, your companion has the following statistics:
- Your companion may be any size equal to or smaller than the normal creature's size.
- Your companion loses all of its combat abilities.
- Your companion is indestructible and cannot be targeted.
- Your companion refuses to carry anything except its own personal items.
- Your companion can serve as a mount, but when ridden it matches its speed to the speed of its rider.
- Your companion's available movement is never less than yours.
- Your companion can understand any language you do.
- Your companion can benefit from any magical or non-magical effect that you do, if you wish.
- In combat:
--- When you attack, cast a spell, or do something else to affect a target, if your companion has enough movement to reach the target, it can deliver the effect on your behalf. Movement used in this way doesn't count against its remaining available movement.
--- All rolls are made as if you delivered the effect yourself.
--- Your target knows that you were responsible if and only if it would have without your companion's participation.
--- Afterward, you seem to have misplaced any resources that you would have expended to make the attack.
- If you gain a familiar, beast companion, or other permanent companion, your Animal Companion may serve that role instead. It gains all of the abilities of that companion and loses all of the above features, reverting to these Animal Companion rules if it dies.
(The intent is to make this Animal Companion an extension of your character for RP purposes, allowing it to function as a weapon or deliver spells, etc, but have no mechanical impact on the game.)
Animal Companion
You have an animal companion! Choose any creature. Based on that creature, your companion has the following statistics:
- Your companion may be any size equal to or smaller than the normal creature's size.
- Your companion loses all of its combat abilities.
- Your companion is indestructible and cannot be targeted.
- Your companion refuses to carry anything except its own personal items.
- Your companion can serve as a mount, but when ridden it matches its speed to the speed of its rider.
- Your companion's available movement is never less than yours.
- Your companion can understand any language you do.
- Your companion can benefit from any magical or non-magical effect that you do, if you wish.
- In combat:
--- When you attack, cast a spell, or do something else to affect a target, if your companion has enough movement to reach the target, it can deliver the effect on your behalf. Movement used in this way doesn't count against its remaining available movement.
--- All rolls are made as if you delivered the effect yourself.
--- Your target knows that you were responsible if and only if it would have without your companion's participation.
--- Afterward, you seem to have misplaced any resources that you would have expended to make the attack.
- If you gain a familiar, beast companion, or other permanent companion, your Animal Companion may serve that role instead. It gains all of the abilities of that companion and loses all of the above features, reverting to these Animal Companion rules if it dies.
(The intent is to make this Animal Companion an extension of your character for RP purposes, allowing it to function as a weapon or deliver spells, etc, but have no mechanical impact on the game.)