Sword Magess
2018-06-17, 03:00 PM
A DM with some experience is guiding a bunch of us newbie players through a campaign. If it does not collapse because of our inexperience, it would eventually go into epic levels. He is letting us start at level 6 to get to enjoy more power, with fair warning that it means we will feel more overwhelmed if not starting from the basics. Hopefully we are getting a curve in encounter difficulty.
What is allowed
Basically any official 3.5 content for which we can find him a printed statblock is allowed. He is not going to ban things based on power, but he is going to be pretty liberal in banning unintended combinations.
The party
There are 6 players, all of which are new. But we differ in how much we read from the outside beforehand. So far we have:
1. A human barbarian 6. She is just a barbarian with no planned PrCs
2. A necropolitan human cloistered cleric 1, focused necromancer 3 (ban illusion, enchantment, conjuration), true necromancer 2. The plan is for him to finish TN then progress in mystic theurge.
3. A lesser aasimar sorcerer 6. The plan is for her to go incantatrix 10 then progress to archmage.
The other two have not built their characters yet. One is doing something with a rogue archer. The other is thinking bout ranger, paladin, or druid. I think the DM is trying to talk him out of playing a paladin because of the necromancer.
My plan
I want to try an elan.
I managed to convince the DM that the reason elans have -2 charisma is because their innate psionic abilities also means they are constant recipients of the raw thoughts of those around them. But without specific training in manifesting powers, they cannot interpret the thoughts in any way. This results in people who are confused in social interactions, giving a racial penalty to charisma. I also plan to use this as an excuse to take the inattentive feat.
Because of this downside to untrained psionic abilities, she chose a pursuit that requires less interaction with people. It can be wizard or cloistered cleric. I lean toward wizard simply because I like it better (though admittedly the party is in more need of a divine caster).
Because of lack of social grace from both the untrained psionic abilities and studied training, she is soft-spoken and tends to go along with the others' suggestions or demands. People tend to take this for politeness, though it also is reflective of a weak-will and lack of social ability.
Build path
alignment: not sure. I like LN because it most closely resembles how I behave.
abilities: 8/14/12/18(+1)/10/12(-2)
classes: abjurer 3 (ban enchantment and necromancy), master abjurer 3; plan to finish master abjurer and then go to initiate of the sevenfold veil
skills: concentration, spellcraft, knowledge (arcana), decipher script, knowledge (the planes), craft (what is a good one?)
feats: not sure, besides spell focus (abjuration)
flaws: inattentive, weak-willed
traits: polite, maybe honest?
Both roleplaying and build ideas are welcome.
What is allowed
Basically any official 3.5 content for which we can find him a printed statblock is allowed. He is not going to ban things based on power, but he is going to be pretty liberal in banning unintended combinations.
The party
There are 6 players, all of which are new. But we differ in how much we read from the outside beforehand. So far we have:
1. A human barbarian 6. She is just a barbarian with no planned PrCs
2. A necropolitan human cloistered cleric 1, focused necromancer 3 (ban illusion, enchantment, conjuration), true necromancer 2. The plan is for him to finish TN then progress in mystic theurge.
3. A lesser aasimar sorcerer 6. The plan is for her to go incantatrix 10 then progress to archmage.
The other two have not built their characters yet. One is doing something with a rogue archer. The other is thinking bout ranger, paladin, or druid. I think the DM is trying to talk him out of playing a paladin because of the necromancer.
My plan
I want to try an elan.
I managed to convince the DM that the reason elans have -2 charisma is because their innate psionic abilities also means they are constant recipients of the raw thoughts of those around them. But without specific training in manifesting powers, they cannot interpret the thoughts in any way. This results in people who are confused in social interactions, giving a racial penalty to charisma. I also plan to use this as an excuse to take the inattentive feat.
Because of this downside to untrained psionic abilities, she chose a pursuit that requires less interaction with people. It can be wizard or cloistered cleric. I lean toward wizard simply because I like it better (though admittedly the party is in more need of a divine caster).
Because of lack of social grace from both the untrained psionic abilities and studied training, she is soft-spoken and tends to go along with the others' suggestions or demands. People tend to take this for politeness, though it also is reflective of a weak-will and lack of social ability.
Build path
alignment: not sure. I like LN because it most closely resembles how I behave.
abilities: 8/14/12/18(+1)/10/12(-2)
classes: abjurer 3 (ban enchantment and necromancy), master abjurer 3; plan to finish master abjurer and then go to initiate of the sevenfold veil
skills: concentration, spellcraft, knowledge (arcana), decipher script, knowledge (the planes), craft (what is a good one?)
feats: not sure, besides spell focus (abjuration)
flaws: inattentive, weak-willed
traits: polite, maybe honest?
Both roleplaying and build ideas are welcome.