Warchon
2018-06-19, 03:13 AM
This might be a reach, but are there any classes or feats that can do this in a useful way?
AFAIK nothing in the rules actually states that a caster knows whether a target succeeds on a save, unless of course it's visually obvious (he's not on fire, he -probably- saved) but I haven't encountered a group where the DM doesn't simply announce success or failure in almost all cases...this default behaviour is supported by the minority of spells that explicitly state that the caster does NOT immediately know whether a casting was successful or not. No examples come to mind, but I am positive I have read this language. (Counterpoint: The Fiend of Blasphemy (http://www.realmshelps.net/charbuild/classes/prestige/evil/blasphemy.shtml) ability Blood Oath explicitly states that the Fiend is aware if the ability is resisted.)
But a character built around the idea of pretending to be mind controlled, paralyzed, etc and then taking the foe by surprised when he moves in to take advantage of his 'victory' could be a fun idea.
Alternatively, can WE put something together that does this, using only existing rules, i.e. no homebrew?
Obviously the character would need a high Spellcraft check to know what to do when she resists a spell.
Knowledges are similarly important for the purposes of knowing what non-spell abilities to be prepared for.
Good saves and/or a strong set of save bonuses would be a must.
SR and even spell immunities would be even better.
Bluff as a class skill is a no brainer here.
Sneak Attack dice is an obvious synergy.
Class features to help ensure the monsters/casters in question have some reason to prioritize targeting the Opposum character seems important.
Some kind of reactive illusion effect would also help sell the idea that you've failed a save when it would otherwise be visually obvious you have not.
It'd probably be smart to have a few goodies not directly related to this tactic too, so the character isn't useless in a more head-on conflict.
AFAIK nothing in the rules actually states that a caster knows whether a target succeeds on a save, unless of course it's visually obvious (he's not on fire, he -probably- saved) but I haven't encountered a group where the DM doesn't simply announce success or failure in almost all cases...this default behaviour is supported by the minority of spells that explicitly state that the caster does NOT immediately know whether a casting was successful or not. No examples come to mind, but I am positive I have read this language. (Counterpoint: The Fiend of Blasphemy (http://www.realmshelps.net/charbuild/classes/prestige/evil/blasphemy.shtml) ability Blood Oath explicitly states that the Fiend is aware if the ability is resisted.)
But a character built around the idea of pretending to be mind controlled, paralyzed, etc and then taking the foe by surprised when he moves in to take advantage of his 'victory' could be a fun idea.
Alternatively, can WE put something together that does this, using only existing rules, i.e. no homebrew?
Obviously the character would need a high Spellcraft check to know what to do when she resists a spell.
Knowledges are similarly important for the purposes of knowing what non-spell abilities to be prepared for.
Good saves and/or a strong set of save bonuses would be a must.
SR and even spell immunities would be even better.
Bluff as a class skill is a no brainer here.
Sneak Attack dice is an obvious synergy.
Class features to help ensure the monsters/casters in question have some reason to prioritize targeting the Opposum character seems important.
Some kind of reactive illusion effect would also help sell the idea that you've failed a save when it would otherwise be visually obvious you have not.
It'd probably be smart to have a few goodies not directly related to this tactic too, so the character isn't useless in a more head-on conflict.