Rerem115
2018-06-19, 02:25 PM
I dunno, I had the idea for a Barbarian Path based around being a sort of inevitable, unstoppable juggernaut, and this is where that idea led me. Any thoughts? Suggestions?
3 Glacial Might— While raging, when you take the Attack action to make a melee attack against a creature, you can choose to forgo making attack rolls for the turn; instead, the target creature must make a Dexterity saving throw with a DC equal to 8 + your Strength modifier + your proficiency modifier. If you use Reckless Attack, the creature makes this save with disadvantage. On a failure, your attack hits. If the creature rolls a 1 or a 2 on its saving throw, roll damage as if you had landed a critical hit.
If you're able to make multiple attacks with the Attack action, when you forgo attack rolls for the turn, you lose your additional attacks for the turn but you instead add your Rage Damage twice when rolling damage.
6 Carve the Earth— At 6th level, you can flatten the ground with every step. When you use this feature as a bonus action, for the next 1 minute, you are not affected by difficult terrain made of earth, mud, snow, stone, or vegetation, and those forms of difficult terrain are scraped clean and smooth when you travel through them, transforming them into normal terrain wherever you go.
Once you use this feature, it cannot be used again until you finish a short or long rest.
10 Uncompromising Presence— By 10th level, fear cannot stop your onslaught. While frightened, you can still move towards the source of your fear. In addition, any frightened allies within 60 feet of you that can see you can move towards the sources of their fears so long as they are also moving towards you.
14 Inexorable Surge— While raging, your movement speed is increased by 10 feet and it cannot be reduced.
In addition, whenever you need to succeed on an ability check or saving throw to avoid being paralyzed, restrained, grappled, knocked prone, or moved against your will, you can choose to automatically succeed. This feature can't be used again until you finish a short or a long rest.
3 Glacial Might— While raging, when you take the Attack action to make a melee attack against a creature, you can choose to forgo making attack rolls for the turn; instead, the target creature must make a Dexterity saving throw with a DC equal to 8 + your Strength modifier + your proficiency modifier. If you use Reckless Attack, the creature makes this save with disadvantage. On a failure, your attack hits. If the creature rolls a 1 or a 2 on its saving throw, roll damage as if you had landed a critical hit.
If you're able to make multiple attacks with the Attack action, when you forgo attack rolls for the turn, you lose your additional attacks for the turn but you instead add your Rage Damage twice when rolling damage.
6 Carve the Earth— At 6th level, you can flatten the ground with every step. When you use this feature as a bonus action, for the next 1 minute, you are not affected by difficult terrain made of earth, mud, snow, stone, or vegetation, and those forms of difficult terrain are scraped clean and smooth when you travel through them, transforming them into normal terrain wherever you go.
Once you use this feature, it cannot be used again until you finish a short or long rest.
10 Uncompromising Presence— By 10th level, fear cannot stop your onslaught. While frightened, you can still move towards the source of your fear. In addition, any frightened allies within 60 feet of you that can see you can move towards the sources of their fears so long as they are also moving towards you.
14 Inexorable Surge— While raging, your movement speed is increased by 10 feet and it cannot be reduced.
In addition, whenever you need to succeed on an ability check or saving throw to avoid being paralyzed, restrained, grappled, knocked prone, or moved against your will, you can choose to automatically succeed. This feature can't be used again until you finish a short or a long rest.