The Zoat
2018-06-20, 12:28 AM
Circle of Ruin
Druids who align themselves with the Circle of Ruin recognise the immense destructive power of the natural world, and seek to channel it into their very beings. While many among them use this power to further noble ends, as a forest fire heralds the outpouring of new life, there are those who follow instead the unthinking destruction of a tsunami or volcanic eruption, wreaking havoc on the civilised world for its own sake. In battle. druids of the Circle of Ruin can adopt a form well-suited to their role as destroyers, mixing elemental essence with mortal flesh to enhance their strength and defence, thus complementing their powerful spells with competence in close-quarters.
Features
(2nd Level) Ruinous Form, Weapons of Ruin
(6th Level) Elemental Impact
(10th Level) Storm’s Rage
(14th Level) Primordial Attunement
Ruinous Form:
Starting at 2nd level, you can expend a use of Wild Shape to adopt your Ruinous Form as a bonus action, which confers the following benefits and drawbacks until you end the effect as a free action after at least one round:
- Your Ruinous Form is far more durable than mere flesh and bone, and allows you to leverage your mystic might to further enhance your defences. Your Armor Class is calculated as 14 + your Wisdom modifier, and you have resistance to fire, lightning, thunder, and cold damage.
- Your Ruinous Form is a terror to behold, but its coursing energies are quite noisy and distracting. You have advantage on Intimidation rolls and immunity to the frightened condition, but disadvantage on Persuasion and Stealth rolls, as well as Intelligence checks.
- Your Ruinous Form pulses with sheer destructive power, enhancing the damaging effect of your spells. You add twice your Wisdom modifier to the damage rolls of your spells and cantrips.
- The elemental forces that empower your Ruinous Form take their toll on your body, even as they allow you to push your magic to the very limit. At the end of your turn, you take irresistible damage equal to your Wisdom modifier.
Weapons of Ruin
Starting at 2nd level, you can imbue your weapon with the essence of elemental destruction. When you hit with a melee weapon attack, you deal an additional 1d4 fire/lightning/thunder damage, chosen when the attack hits. At 6th level, this damage increases to 1d6, and at 14th, 1d8.
Elemental Impact
Starting at 6th level, your Ruinous Form can force even more destructive energy into your attacks by exerting magical effort. When you hit with a weapon attack while in Ruinous Form, you can expend a spell slot to deal an additional 1d6 fire/lightning/thunder damage, plus another 1d6 per level of the spell slot.
Storm’s Rage
Starting at 10th level, your Ruinous Form confers upon you a vicious celerity in combat. In Ruinous Form, when you deal damage with a cantrip or weapon attack, you may make a weapon attack as a bonus action.
Primordial Attunement
Starting at 14th level, your spirit has become almost as elemental as the power you channel. You can now adopt your Ruinous Form as a free action, and no longer expend a use of Wild Shape to do so. Additionally, while in Ruinous Form, you have resistance to non-magical bludgeoning, slashing, and piercing damage.
Notes:
The thing I'm most concerned about is the end-of-turn health drain. As it stands, it stops scaling at level 8 with 20 WIS, means that from level 8 as you gain levels and hit points your Ruinous form becomes more and more available. Maybe have it = Proficiency bonus or 1 1/2 x Proficiency Bonus?
Druids who align themselves with the Circle of Ruin recognise the immense destructive power of the natural world, and seek to channel it into their very beings. While many among them use this power to further noble ends, as a forest fire heralds the outpouring of new life, there are those who follow instead the unthinking destruction of a tsunami or volcanic eruption, wreaking havoc on the civilised world for its own sake. In battle. druids of the Circle of Ruin can adopt a form well-suited to their role as destroyers, mixing elemental essence with mortal flesh to enhance their strength and defence, thus complementing their powerful spells with competence in close-quarters.
Features
(2nd Level) Ruinous Form, Weapons of Ruin
(6th Level) Elemental Impact
(10th Level) Storm’s Rage
(14th Level) Primordial Attunement
Ruinous Form:
Starting at 2nd level, you can expend a use of Wild Shape to adopt your Ruinous Form as a bonus action, which confers the following benefits and drawbacks until you end the effect as a free action after at least one round:
- Your Ruinous Form is far more durable than mere flesh and bone, and allows you to leverage your mystic might to further enhance your defences. Your Armor Class is calculated as 14 + your Wisdom modifier, and you have resistance to fire, lightning, thunder, and cold damage.
- Your Ruinous Form is a terror to behold, but its coursing energies are quite noisy and distracting. You have advantage on Intimidation rolls and immunity to the frightened condition, but disadvantage on Persuasion and Stealth rolls, as well as Intelligence checks.
- Your Ruinous Form pulses with sheer destructive power, enhancing the damaging effect of your spells. You add twice your Wisdom modifier to the damage rolls of your spells and cantrips.
- The elemental forces that empower your Ruinous Form take their toll on your body, even as they allow you to push your magic to the very limit. At the end of your turn, you take irresistible damage equal to your Wisdom modifier.
Weapons of Ruin
Starting at 2nd level, you can imbue your weapon with the essence of elemental destruction. When you hit with a melee weapon attack, you deal an additional 1d4 fire/lightning/thunder damage, chosen when the attack hits. At 6th level, this damage increases to 1d6, and at 14th, 1d8.
Elemental Impact
Starting at 6th level, your Ruinous Form can force even more destructive energy into your attacks by exerting magical effort. When you hit with a weapon attack while in Ruinous Form, you can expend a spell slot to deal an additional 1d6 fire/lightning/thunder damage, plus another 1d6 per level of the spell slot.
Storm’s Rage
Starting at 10th level, your Ruinous Form confers upon you a vicious celerity in combat. In Ruinous Form, when you deal damage with a cantrip or weapon attack, you may make a weapon attack as a bonus action.
Primordial Attunement
Starting at 14th level, your spirit has become almost as elemental as the power you channel. You can now adopt your Ruinous Form as a free action, and no longer expend a use of Wild Shape to do so. Additionally, while in Ruinous Form, you have resistance to non-magical bludgeoning, slashing, and piercing damage.
Notes:
The thing I'm most concerned about is the end-of-turn health drain. As it stands, it stops scaling at level 8 with 20 WIS, means that from level 8 as you gain levels and hit points your Ruinous form becomes more and more available. Maybe have it = Proficiency bonus or 1 1/2 x Proficiency Bonus?