Arkhios
2018-06-21, 01:06 AM
Last time when I was a bit late from schedule, I learned that in the meantime while they were waiting for me to arrive, the other members of the group had rolled stats for their next characters, and I was told to do the same, so I did.
I rolled 15, 13, 12, 11, 10, 7.
Not particularly well, but within standards (4d6b3; reroll the set if the total modifier is +1 or less or if the highest score is 13; As it happens, my total modifier sits at +2, even with that 7 haunting in there).
Anyway, I was also told that players 1 and 2 were planning to make a bard and a rogue, while the third one was waiting for what I'd like to make, but had ideas about a cleric or a fighter, depending on my choice.
Player 3 plays a wizard in our current campaign and I'm playing a hulking melee type "tank". We figured that it would be fair if Player 3 didn't have to make a wizard again.
As to what options are at our disposal, they are quite concise (as you may recall from my previous posts in this sub-forum):
Player's Handbook (3.5), Deities and Demigods (only feats and domains when applicable to Golarion's deities), Expanded Psionics Handbook (everything except the races), the Pathfinder Chronicles Campaign Setting (3.5: includes one variant for each class, a few more prestige classes and setting specific feats), Gods and Magic (3.5: includes further information of the deities available, and spells tailored to some deities), and of course the relevant campaign's player's guide (Curse of the Crimson Throne).
I'm quite fine with the idea of playing an arcane caster, but I'd like to make something special and interesting out of it. (Yes, I'm aware that bard is also an arcane caster, but bard's spellcasting is veeeeery limited, and frankly, I don't count a bard to be "enough" as the only arcane caster).
I have no further information as to what the bard and the rogue will be like, but the third player's character will be melee-oriented, regardless of its class.
So, my fellow giants, let's hit our heads together and see what we could make out of those stats above?
I rolled 15, 13, 12, 11, 10, 7.
Not particularly well, but within standards (4d6b3; reroll the set if the total modifier is +1 or less or if the highest score is 13; As it happens, my total modifier sits at +2, even with that 7 haunting in there).
Anyway, I was also told that players 1 and 2 were planning to make a bard and a rogue, while the third one was waiting for what I'd like to make, but had ideas about a cleric or a fighter, depending on my choice.
Player 3 plays a wizard in our current campaign and I'm playing a hulking melee type "tank". We figured that it would be fair if Player 3 didn't have to make a wizard again.
As to what options are at our disposal, they are quite concise (as you may recall from my previous posts in this sub-forum):
Player's Handbook (3.5), Deities and Demigods (only feats and domains when applicable to Golarion's deities), Expanded Psionics Handbook (everything except the races), the Pathfinder Chronicles Campaign Setting (3.5: includes one variant for each class, a few more prestige classes and setting specific feats), Gods and Magic (3.5: includes further information of the deities available, and spells tailored to some deities), and of course the relevant campaign's player's guide (Curse of the Crimson Throne).
I'm quite fine with the idea of playing an arcane caster, but I'd like to make something special and interesting out of it. (Yes, I'm aware that bard is also an arcane caster, but bard's spellcasting is veeeeery limited, and frankly, I don't count a bard to be "enough" as the only arcane caster).
I have no further information as to what the bard and the rogue will be like, but the third player's character will be melee-oriented, regardless of its class.
So, my fellow giants, let's hit our heads together and see what we could make out of those stats above?