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LibraryOgre
2018-06-21, 04:51 PM
(This is a fairly high procedure thread; please read the entire instructions carefully before posting. Thanks.)

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No brains
2018-06-22, 08:03 AM
Q 001 If a creature has a quality stating that its natural attacks as well as weapons it wields count as magic for bypassing resistance/ immunity, how does that affect the creature's unarmed strikes, which are neither wielded weapons nor natural attacks?

leogobsin
2018-06-22, 08:33 AM
Q 001 If a creature has a quality stating that its natural attacks as well as weapons it wields count as magic for bypassing resistance/ immunity, how does that affect the creature's unarmed strikes, which are neither wielded weapons nor natural attacks?

So RAW no, their unarmed strikes would not count as magic for the purposes of resistance/immunity. However in practice I would think any creature that has a natural weapon would never be making unarmed strikes; it would just make attacks with its natural weapons, which would presumably do more damage. Do you have a specific example of a creature with such a quality that would be making unarmed strikes?

No brains
2018-06-22, 01:47 PM
re001 I seem to have mixed up some terminology because angels say that their weapon attacks count as magic weapons and golems use the same phrasing. Unarmed strikes are still weapon attacks, correct?

leogobsin
2018-06-22, 01:59 PM
re001 I seem to have mixed up some terminology because angels say that their weapon attacks count as magic weapons and golems use the same phrasing. Unarmed strikes are still weapon attacks, correct?

re001 Yep, in their stat block a golem's slam is labelled "Melee Weapon Attack", so their Magic Weapons trait applies to their slam attack.

BeefGood
2018-06-23, 07:27 AM
Q002: Cleric spell list preparation: seems like if a cleric wishes to change just one spell of the list of prepared spells, the cleric must meditate for one minute per spell level of every spell on the list--even the spells that aren't changing. Is this correct?

Erys
2018-06-23, 07:02 PM
Q002: Cleric spell list preparation: seems like if a cleric wishes to change just one spell of the list of prepared spells, the cleric must meditate for one minute per spell level of every spell on the list--even the spells that aren't changing. Is this correct?

A:002 This is correct.

leogobsin
2018-06-24, 04:08 AM
Q003Am I right in my reading that the spell Tasha's Hideous Laughter still allows an affected target to move? They fall prone, are unable to stand up, and are incapacitated (preventing Actions and Reactions), but they could still move as long as they were crawling (and thus spending 1 extra foot of movement per foot moved), correct?

Platypusbill
2018-06-24, 05:49 AM
Q004 If a target has Magic Resistance (advantage on saving throws against spells and other magical effects), does it have advantage vs the Monk's Ki features, such as Open Hand Technique and Stunning Strike?

leogobsin
2018-06-24, 06:06 AM
Q004 If a target has Magic Resistance (advantage on saving throws against spells and other magical effects), does it have advantage vs the Monk's Ki features, such as Open Hand Technique and Stunning Strike?

A004 http://dnd.wizards.com/articles/features/rules-answers-february-2016 This sage advice has some guidelines for determining if an effect is magical:


Ask yourself these questions about the feature:

Is it a magic item?
Is it a spell? Or does it let you create the effects of a spell that’s mentioned in its description?
Is it a spell attack?
Does its description say it’s magical?

In the case of Ki features, in general the answer to all of these questions is 'no'. (Ki is described as a 'mystic energy', but not 'magic'). Elemental Disciplines that allow you to cast spells would be subject to Magic Resistance, but not Open Hand Technique or Stunning Strike.

leogobsin
2018-06-24, 08:53 AM
Q005 Couple questions about Simulacrum:
A Simulacrum explicitly can't regain expended spell slots, could it regain other limited-use resources? Say, Superiority Die, or a Paladin's Lay on Hands? What about if Simulacrum was used to duplicate a creature with Innate Spellcasting, would it regain uses of that creature's limited use spells?
When Simulacrum is cast, and the creature being duplicated has expended some of their limited-use resources (in particular spell slots), is the simulacrum created with the maximum amount available, or only the amount the creature being duplicated had available when Simulacrum was cast?

LtPowers
2018-06-24, 07:35 PM
Q003Am I right in my reading that the spell Tasha's Hideous Laughter still allows an affected target to move? They fall prone, are unable to stand up, and are incapacitated (preventing Actions and Reactions), but they could still move as long as they were crawling (and thus spending 1 extra foot of movement per foot moved), correct?

A003

It's a little weird, but it seems you're correct. The incapacitated condition imposes no movement restrictions. Only Actions and Reactions are prohibited, though the spell additionally says the victim is prone and cannot stand up.


Powers &8^]

Gastronomie
2018-06-28, 11:37 PM
Q006 Question about attacking range and movement

What happens when Creature A uses an action to make an attack against Creature B, to which Creature B uses an reaction to move away from the attacking range of Creature A?

For instance, let's say Creature B has used the Ready action on his previous turn, declaring he will activate Misty Step in reaction to an attack being declared against him. Creature A attacks Creature B with his greatsword, using his action, but before the attack hits, Creature B moves away 30ft, out of the range of the greatsword.

In this case, does the action of Creature A get wasted, or does he get to re-do his move, getting to move 30ft up to Creature B and attacking him?

Same stuff can be said involving a Creature C (who has Repelling Blast) that has declared he will cast Eldritch Blast on Creature B in reaction to an attack being declared against Creature B.

JohanOfKitten
2018-06-29, 03:20 AM
A006 A Readied Action takes place after the trigger is resolved.
If the trigger is "having an attack declared against me", then the attack takes place and then the reaction can be taken to do the ready action. (Declaring attack is not a state isolated from the attack itself.) So B attacks A and then A can cast misty step if he didn't lost concentration.
If the trigger is "having someone close enough to attack me", A can teleport before any attack. B hasn't declared any attack and his action is not wasted. He can still use what's left of his action and movement to do something else (or get to A and attack if he has enough movement).

The same goes for the C creature with its eldritch blast readied.

Red Bear
2018-06-29, 01:42 PM
Q007 Do summoned creatures need to understand your language in order to obey your verbal commands? I'm thinking specifically of the spell "conjure elemental"s where you can summon an earth elemental that only speaks terran and is required by the spell to obey your verbal commands but the spell doesn't say the summoned creature understands your language or is telepathic or emotionally linked with you or other stuff

leogobsin
2018-06-29, 04:36 PM
Q007 Do summoned creatures need to understand your language in order to obey your verbal commands? I'm thinking specifically of the spell "conjure elemental"s where you can summon an earth elemental that only speaks terran and is required by the spell to obey your verbal commands but the spell doesn't say the summoned creature understands your language or is telepathic or emotionally linked with you or other stuff

A007 My impression would be that the phrase "obeys any verbal commands that you issue" means regardless of whether or not you share a language (because if this weren't true it would be impossible for you to command most of the beasts summonable by Conjure Animals, as they don't speak any languages).

sightlessrealit
2018-06-29, 11:19 PM
Q008 Regarding the Spell Teleportation Circle, if you us a permanent Circle to start your destination do you still expand the material componants?

leogobsin
2018-06-30, 01:31 PM
Q008 Regarding the Spell Teleportation Circle, if you us a permanent Circle to start your destination do you still expand the material componants?

A008 Teleportation Circle doesn't actually make any allowances for using a permanent circle as the starting point for teleporting. RAW, permanent teleportation circles are only destinations, even if you're at a permanent circle you need to draw out your own new circle, consuming the required material components, in order to cast Teleportation Circle.

gr8artist
2018-07-01, 04:20 PM
Q 009
If the players find an ogre's 2-handed weapon, something too large for them to use, and they cast Enlarge/Reduce on it (to reduce it's size), can they use it then? The spell specifies an object not worn or carried, but can they carry it after you cast?

Avonar
2018-07-02, 04:47 PM
Q 009
If the players find an ogre's 2-handed weapon, something too large for them to use, and they cast Enlarge/Reduce on it (to reduce it's size), can they use it then? The spell specifies an object not worn or carried, but can they carry it after you cast?

A009

There is nothing saying you cannot use a reduced object as a weapon. I imagine it would simply be a medium sized greatclub, with the stats as per the PHB.

Wonton
2018-07-02, 11:46 PM
Q 010

A Tabaxi Monk with 20 Dex attacking with a spear will do 1d6+5 if they hit, and be able to make a claw attack as a bonus action, which would deal 1d4+5 if it hits, right? By spend 1 Ki, they could make 2 claw attacks as a bonus action instead, each dealing 1d4+5?

It's a bit weird that Two-Weapon Fighting doesn't get Dex to dmg on off-hand attacks, but Monk Martial Arts seem to.

leogobsin
2018-07-04, 03:45 AM
Q 010

A Tabaxi Monk with 20 Dex attacking with a spear will do 1d6+5 if they hit, and be able to make a claw attack as a bonus action, which would deal 1d4+5 if it hits, right? By spend 1 Ki, they could make 2 claw attacks as a bonus action instead, each dealing 1d4+5?

It's a bit weird that Two-Weapon Fighting doesn't get Dex to dmg on off-hand attacks, but Monk Martial Arts seem to.

A 010 I'm not entirely sure what part of this you're unsure about, but all the numbers you've got there seem correct. Keep in mind, any Monk's unarmed strikes would deal 1d4 damage, because of Martial Arts, and this damage would increase as they gain Monk Levels.

The general rule is that you add your ability modifier to damage rolls of attacks; Two-Weapon Fighting is a specific exception to this rule.

leogobsin
2018-07-04, 03:50 AM
Q 011 Could an Eldritch Knight or Arcane Trickster use spell scrolls for spells on the Wizard list? The description for a spell scroll says "If the spell is on your class's spell list, you can read the scroll and cast its spell..." As an Arcane Trickster or Eldritch Knight you learn spells from the Wizard list, but (unless you're multiclassed) Wizard isn't actually "your class", so can you use Wizard spell scrolls?

E’Tallitnics
2018-07-04, 10:05 AM
Q 011 Could an Eldritch Knight or Arcane Trickster use spell scrolls for spells on the Wizard list? The description for a spell scroll says "If the spell is on your class's spell list, you can read the scroll and cast its spell..." As an Arcane Trickster or Eldritch Knight you learn spells from the Wizard list, but (unless you're multiclassed) Wizard isn't actually "your class", so can you use Wizard spell scrolls?

A011 RAW: No. RAI: Yes.

https://www.sageadvice.eu/2014/11/26/scroll-for-arcane-trickster-and-eldritch-wizard/

Jeremy is usually very good at pointing to a specific passage in a rule book to answer a question. The fact that he himself says that the “Intent” is yes tells me that RAW means no...

Platypusbill
2018-07-06, 01:55 PM
Q 12 What happens if an enemy is struck by two Prismatic Spray rays and you roll the same type for both?


7th-level Evocation (Sorcerer, Wizard)

Casting Time: 1 action

Range: Self

Components: VS

Duration: Instantaneous

Eight multicolored rays of light flash from your hand. Each ray is a different color and has a different power and purpose. Each creature in a 60 foot cone must make a Dexterity saving throw. For each target, roll a d8 to determine which color ray affects it.

1. Red. The target takes 10d6 fire damage on a failed save, or half as much damage on a successful one.

2. Orange. The target takes 10d6 acid damage on a failed save, or half as much damage on a successful one.

3. Yellow. The target takes 10d6 lightning damage on a failed save, or half as much damage on a successful one.

4. Green. The target takes 10d6 poison damage on a failed save, or half as much damage on a successful one.

5. Blue. The target takes 10d6 cold damage on a failed save, or half as much damage on a successful one.

6. Indigo. On a failed save, the target is restrained. It must then make a Constitution saving throw at the end of each of its turns. If it successfully saves three times, the spell ends. If it fails its save three times, it permanently turns to stone and is subjected to the petrified condition. The successes and failures don't need to be consecutive; keep track of both until the target collects three of a kind.

7. Violet. On a failed save, the target is blinded. It must then make a Wisdom saving throw at the start of your next turn. A successful save ends the blindness. If it fails that save, the creature is transported to another plane of existence of the GM's choosing and is no longer blinded. (Typically, a creature that is on a plane that isn't its home plane is banished home, while other creatures are usually cast into the Astral or Ethereal planes.)

8. Special. The target is struck by two rays. Roll twice more, rerolling any 8.

leogobsin
2018-07-06, 02:06 PM
Q 12 What happens if an enemy is struck by two Prismatic Spray rays and you roll the same type for both?


7th-level Evocation (Sorcerer, Wizard)

Casting Time: 1 action

Range: Self

Components: VS

Duration: Instantaneous

Eight multicolored rays of light flash from your hand. Each ray is a different color and has a different power and purpose. Each creature in a 60 foot cone must make a Dexterity saving throw. For each target, roll a d8 to determine which color ray affects it.

1. Red. The target takes 10d6 fire damage on a failed save, or half as much damage on a successful one.

2. Orange. The target takes 10d6 acid damage on a failed save, or half as much damage on a successful one.

3. Yellow. The target takes 10d6 lightning damage on a failed save, or half as much damage on a successful one.

4. Green. The target takes 10d6 poison damage on a failed save, or half as much damage on a successful one.

5. Blue. The target takes 10d6 cold damage on a failed save, or half as much damage on a successful one.

6. Indigo. On a failed save, the target is restrained. It must then make a Constitution saving throw at the end of each of its turns. If it successfully saves three times, the spell ends. If it fails its save three times, it permanently turns to stone and is subjected to the petrified condition. The successes and failures don't need to be consecutive; keep track of both until the target collects three of a kind.

7. Violet. On a failed save, the target is blinded. It must then make a Wisdom saving throw at the start of your next turn. A successful save ends the blindness. If it fails that save, the creature is transported to another plane of existence of the GM's choosing and is no longer blinded. (Typically, a creature that is on a plane that isn't its home plane is banished home, while other creatures are usually cast into the Astral or Ethereal planes.)

8. Special. The target is struck by two rays. Roll twice more, rerolling any 8.


A 12 For Red through Blue, they would just take 20d6 damage of the appropriate type, or half on a successful save. If both rays were Indigo or Violet, it would be the same as being struck by one Indigo or Violet ray, since there's no way for the restrained or blinded conditions to stack.

Eriol
2018-07-07, 07:43 AM
A 12 For Red through Blue, they would just take 20d6 damage of the appropriate type, or half on a successful save. If both rays were Indigo or Violet, it would be the same as being struck by one Indigo or Violet ray, since there's no way for the restrained or blinded conditions to stack.
I think the OP is asking if they have to make the saving throws twice as fast as before or not, petrifying them faster for example, or sending them to the ethereral plane more quickly.

RAW, I dunno, but I think that's what they're asking.

leogobsin
2018-07-07, 02:23 PM
I think the OP is asking if they have to make the saving throws twice as fast as before or not, petrifying them faster for example, or sending them to the ethereral plane more quickly.

RAW, I dunno, but I think that's what they're asking.

A 12 (cont) Ok yeah reading over I think there could be an argument for it working something like this:

You get hit by two Violet rays from Prismatic Spray. You fail your dexterity saving throw, and are blinded. From the PHB section on conditions:
If multiple effects impose the same condition on a creature, each instance of the condition has its own duration, but the condition’s effects don't get worse. A creature either has a condition or doesn’t. Each Violet ray inflicts Blinded, and each Blinded condition lasts until the saving throw end it or banishes you. At the start of the creature who cast Prismatic Spray's turn, you make two Wisdom saving throws, one for each ray. If you succeed of both, you are no longer blinded, if you fail on one and succeed the other the Blinded condition from one ray ends, the other ray causes you to be transported to another plane of existence and it's blinded condition ends. If you fail both you're transported to another plane of existence and are no longer blinded (technically you're transported to another plane twice, but that has effectively the same result. Maybe your DM could narrate you being on one plane for a split second before showing up at the other one).
It would work in a similar way (if a bit more complicated) for Indigo; at the end of each of your turns make two saving throws, one for each ray, and keep track of successes/failures individually for each ray.

leogobsin
2018-07-08, 02:54 AM
Q 13 If you take 1 damage of a type that you have resistance to, do you actually take 0 damage? 1 / 2= 0.5, and page 7 of PHB "Whenever you divide a number in the game, round down if you end up with a fraction, even if the fraction is one-half or greater", so that 0.5 would round down to 0, or is there some other rule I'm missing that would make it stay 1 damage?

PhoenixPhyre
2018-07-08, 09:03 AM
Q 13 If you take 1 damage of a type that you have resistance to, do you actually take 0 damage? 1 / 2= 0.5, and page 7 of PHB "Whenever you divide a number in the game, round down if you end up with a fraction, even if the fraction is one-half or greater", so that 0.5 would round down to 0, or is there some other rule I'm missing that would make it stay 1 damage?

A 13 There is no minimum damage rule (other than the common sense "you can't do negative damage" one). If something has a minimum, it will say so. Thus, 1 damage with resistance is 0 damage taken.

Source: JC Tweet (https://twitter.com/JeremyECrawford/status/609026410703822848)

Examples of minimums in the text:

* Number of spells prepared (cf cleric, druid, paladin, wizard)
* Number of uses of bardic inspiration

Hish
2018-07-08, 12:55 PM
Q14
I have a sword and a shield in my hands and a javelin on my hip. I want to make a ranged attack. Can I drop my sword, draw my javelin, and throw it all this round?

Erys
2018-07-10, 08:59 PM
Q14
I have a sword and a shield in my hands and a javelin on my hip. I want to make a ranged attack. Can I drop my sword, draw my javelin, and throw it all this round?

A14: Yes.

Dropping is free (https://www.sageadvice.eu/2017/03/29/what-are-the-rules-on-dropping-weapons/) and does not count as an object interaction, allowing you to draw the javelin as part of your Move or Action.

BeefGood
2018-07-11, 05:45 AM
Q015
Can a player two-weapon-fight and throw one of the weapons per round, indefinitely, as follows:
Start with shortsword and handaxe in separate hands.
Round 1
Action: Melee attack with shortsword, Bonus Action: throw handaxe#1, Free Object Interaction: Draw handaxe#2.
Round 2
Action: Melee attack with shortsword, Bonus Action: throw handaxe#2, Free Object Interaction: Draw handaxe#3.
and so on
?
"Indefinitely" really means "until running out of handaxes."

dickerson76
2018-07-11, 08:06 AM
A015 Yes. Keep in mind that without feats or status conditions, if you are within 5' of an enemy (to attack with the short sword), throwing the hand-axe will likely be at disadvantage.

Laserlight
2018-07-11, 10:41 PM
Q16 Booming Blade and OA, not the usual question.

I have Warcaster and BB. In my turn, I hit Foe with BB #1. In her turn, she decides to move, accepting damage from BB1 and provoking an OA--which would be BB#2. Assuming she continues to move, is the order of events that BB1 goes off, then I make my Warcaster attack, then BB#2 goes off?

Or does the Warcaster attack happen before BB1 triggers, which I presume means BB#1 gets overwritten by BB#2 so Foe only takes the "if you move" damage once?

Can she accept the damage from BB#1 but cancel movement after I hit her with my Warcaster attack, thereby avoiding the move trigger for BB#2? (I don't see how that would work, logically, but the whole "BB and Sentinel are triggered by movement but can cancel that movement" is a bit shaky to me)

Red Bear
2018-07-12, 05:16 PM
Q17a Does Misty step allow you to go through walls?
Q17b Can you cast misty step to go through a solid glass surface
Q17c Can you see through your familiar eyes and use misty step to pass through a wall?
Q17d Is line of effect a thing in 5e?

leogobsin
2018-07-12, 05:24 PM
Q16 Booming Blade and OA, not the usual question.

I have Warcaster and BB. In my turn, I hit Foe with BB #1. In her turn, she decides to move, accepting damage from BB1 and provoking an OA--which would be BB#2. Assuming she continues to move, is the order of events that BB1 goes off, then I make my Warcaster attack, then BB#2 goes off?

Or does the Warcaster attack happen before BB1 triggers, which I presume means BB#1 gets overwritten by BB#2 so Foe only takes the "if you move" damage once?

Can she accept the damage from BB#1 but cancel movement after I hit her with my Warcaster attack, thereby avoiding the move trigger for BB#2? (I don't see how that would work, logically, but the whole "BB and Sentinel are triggered by movement but can cancel that movement" is a bit shaky to me)

A16 This probably depends on whether you're playing on a grid on or not. If you are, then movement happens a square at a time. BB #2 hits before she's moved into the new square, overriding BB #1 before it has a chance to deal damage. If you're playing without a grid, movement happens a foot at a time, so Foe could move away from you a measurable distance before leaving your reach, triggering BB #1, and then you hit with BB #2 just before she leaves your reach, at which point she could choose to stop moving, having triggered BB #1 but not #2.

Laserlight
2018-07-13, 01:23 PM
A16 This probably depends on whether you're playing on a grid on or not. If you are, then movement happens a square at a time. BB #2 hits before she's moved into the new square, overriding BB #1 before it has a chance to deal damage. If you're playing without a grid, movement happens a foot at a time, so Foe could move away from you a measurable distance before leaving your reach, triggering BB #1, and then you hit with BB #2 just before she leaves your reach, at which point she could choose to stop moving, having triggered BB #1 but not #2.

I'm not thrilled with interpretation which varies with whether you're on a grid or not, but I see that BB says "If the target willingly moves...it immediately takes 1d8 thunder damage" whereas OA triggers "when a hostile creature that you can see moves out of your reach". So I think your "without a grid" answer applies to "with a grid" too.

Koury
2018-07-13, 08:07 PM
Q18

What, if anything, is the range limit on a wizard seeing through its familiars eyes? I see the 100 ft limit on telepathic communication, but not one for the scouting.

leogobsin
2018-07-13, 08:25 PM
Q18

What, if anything, is the range limit on a wizard seeing through its familiars eyes? I see the 100 ft limit on telepathic communication, but not one for the scouting.

A 17 I believe that since it's part of the same paragraph, using your familiar's senses has the same 100 foot limit as telepathic communication.

leogobsin
2018-07-13, 08:44 PM
A 17 So answering the first couple requires answering
17d Is line of effect a thing in 5e? To which the answer is: not under that name, but yes (kind of). The PHB chapter about spellcasting has the following section:


To target something, you must have a clear path to it, so it can’t be behind total cover.
If you place an area of effect at a point that you can’t see and an obstruction, such as a wall, is between you and that point, the point of origin com es into being on the near side of that obstruction.
However...

17a Does Misty Step allow you to go through walls?
Probably yes, since the space you teleport to isn't really a 'target' of the spell (the PHB says spell will tell you if they target "creatures, objects, or
a point of origin for an area of effect", and the space is none of those); if there were a hole in the wall or something else that would let you see a space on the other side of the wall, you could Misty Step to that space.

Q17b Can you cast misty step to go through a solid glass surface? Also probably yes by the same reasoning.

Q17c Can you see through your familiar eyes and use misty step to pass through a wall? Should work, yep.

Red Bear
2018-07-15, 04:50 PM
Q19 does a fireball affect targets behind 3/4 cover? Does spread around corner mean that it ignores everything except total cover?

PhoenixPhyre
2018-07-15, 06:06 PM
Q19 does a fireball affect targets behind 3/4 cover? Does spread around corner mean that it ignores everything except total cover?

A 19 even total cover is ignored, unless the target is completely enclosed in total cover. If you're in the blast zone and are not completely enclosed (that is, if there is any open path from you to the center of the effect), you must make the save.

Koury
2018-07-16, 05:27 AM
Q20 A Level 2 Druid can wild shape into any beast CR 1/4 or less. Under limitations it says no flying or swimming speed. Can the druid assume those forms but not use the relevant movement? Giant poisonous snake has both land and swim, for example.

leogobsin
2018-07-16, 05:34 AM
Q20 A Level 2 Druid can wild shape into any beast CR 1/4 or less. Under limitations it says no flying or swimming speed. Can the druid assume those forms but not use the relevant movement? Giant poisonous snake has both land and swim, for example.

A 20 No, if a form has a speed that is restricted at your current level, you can't turn into that form at all.

Koury
2018-07-16, 06:39 AM
A 20 No, if a form has a speed that is restricted at your current level, you can't turn into that form at all.

I'm assuming it says this somewhere?

The reason I ask is they could make a table about, say, a Dragon Shape ability that says the exact same things:



Level
Age
Color
Limitations


4
Wyrmling
White
No Casting, Flight or Breath Weapon


8
Young
Green
No Casting or Breath Weapon


12
Adult
Blue
No Casting


16
Ancient
Red




And it would seem clear to me that a level 8 character could turn into a Young White Dragon even though it has a breath weapon normally.

leogobsin
2018-07-16, 12:30 PM
I'm assuming it says this somewhere?

The reason I ask is they could make a table about, say, a Dragon Shape ability that says the exact same things:



Level
Age
Color
Limitations


4
Wyrmling
White
No Casting, Flight or Breath Weapon


8
Young
Green
No Casting or Breath Weapon


12
Adult
Blue
No Casting


16
Ancient
Red




And it would seem clear to me that a level 8 character could turn into a Young White Dragon even though it has a breath weapon normally.

It's made clear by the wording of Wildshape. Namely: "Your druid level determines the beasts you can transform into, as shown in the Beast Shapes table. At 2nd level, for example, you can transform into any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed." If a beast has a speed not allowed by the table, you can't transform into that beast.

That theoretical dragonshape table could work but it would need different wording, something like "you can transform into a dragon that has a feature banned by the limitations column, but you cannot make use of that feature."

Koury
2018-07-17, 06:45 AM
Q21

Can a Monk use Martial Arts to attack twice when his readied action to attack is triggered? Sorry if I worded that oddly. Basically, do Bonus Action riders still trigger on ready action attacks.

E’Tallitnics
2018-07-17, 08:34 AM
Q21

Can a Monk use Martial Arts to attack twice when his readied action to attack is triggered? Sorry if I worded that oddly. Basically, do Bonus Action riders still trigger on ready action attacks.

A21 Bonus Actions can only be used on your turn. So if the trigger for your readied action interrupts someone else’s turn you cannot use any bonus actions.

Mikal
2018-07-17, 10:16 AM
Q 22

Can Precision Attack be applied after a miss? It can be applied if a hit is turned into a miss, such as with the Shield spell per JC here (https://twitter.com/jeremyecrawford/status/729776687844462592).

PhoenixPhyre
2018-07-17, 10:46 AM
Q 22

Can Precision Attack be applied after a miss? It can be applied if a hit is turned into a miss, such as with the Shield spell per JC here (https://twitter.com/jeremyecrawford/status/729776687844462592).

A 22

Precise wording:


You can use this maneuver before or after making the attack roll, but before any effects of the attack are applied.

Yes, you can turn a miss into a hit with precision attack. Making the attack roll involves knowing whether it was a success or failure. That's part of why it's so powerful.

Z3REF
2018-07-17, 11:27 PM
Q 23

When the spell wish is used to replicate a spell that requires a saving throw (for example, Disintegrate) does the spell automatically hit, or does the target of the wish>disintegrate still get the opportunity to make the saving throw and prevent the spell from affecting the target, bearing in mind following:
"The basic use of this spell is to duplicate any other spell of 8th level or lower. You don’t need to meet any requirements in that spell, including costly components. The spell simply takes effect."

D&DPrinceTandem
2018-07-18, 12:42 AM
Q 24

If you bury an Item under after this you place a pit using a robe of useful items onto said area does this get rid of the buried item? If nay; where is it?

leogobsin
2018-07-18, 05:11 AM
Q 23

When the spell wish is used to replicate a spell that requires a saving throw (for example, Disintegrate) does the spell automatically hit, or does the target of the wish>disintegrate still get the opportunity to make the saving throw and prevent the spell from affecting the target, bearing in mind following:
"The basic use of this spell is to duplicate any other spell of 8th level or lower. You don’t need to meet any requirements in that spell, including costly components. The spell simply takes effect."
A 23
No, "requirements" refers to components and casting time. Think about it this way: the "effect" of Disintegrate isn't that it deals damage to another creature, it's that "A thin green ray springs from your pointing finger to a target that you can see within range.", and then a targeted creature must make a dexterity saving throw.

Fnissalot
2018-07-21, 11:55 PM
Q25
When wielding two light weapons, you are allowed to use your bonus action to attack with the off-hand weapon. You are also able to replace an attack with a weapon for one which would be unarmed according to the rules for making unarmed strikes.

Could you then replace the bonus off-hand attack with a unarmed attack as long as you are holding 2 light weapons? Would this work with polearm mastery bonus attack as well?

Beelzebubba
2018-07-24, 05:51 AM
Q26

My table is arguing over the Gambling rules in Xanathar's Guide.


0 successes Lose all the money you bet, and accrue a debt equal to that amount.
1 success Lose half the money you bet.
2 successes Gain the amount you bet plus half again more.
3 successes Gain double the amount you bet.

We're disagreeing over the actual totals here, because the 2 and 3 successes have some wiggle room for interpretation - is 'gain the amount you bet' mean recouping the bet, or getting more over and above?.

--

So, starting with 100 gold pieces, how many gold pieces would you have in your possession after gambling, at each number of successes?

Example 1:
1: owe 100
2: 50
3: 150
4: 200

Example 2:
1: owe 100
2: 50
3: 250
4: 300

Which one is right?
Or, is it something else?
TIA

Kadesh
2018-07-24, 06:39 AM
Q26

My table is arguing over the Gambling rules in Xanathar's Guide.



We're disagreeing over the actual totals here, because the 2 and 3 successes have some wiggle room for interpretation - is 'gain the amount you bet' mean recouping the bet, or getting more over and above?.

--

So, starting with 100 gold pieces, how many gold pieces would you have in your possession after gambling, at each number of successes?

Example 1:
1: owe 100
2: 50
3: 150
4: 200

Example 2:
1: owe 100
2: 50
3: 250
4: 300

Which one is right?
Or, is it something else?
TIA
A26
To lose something suggests it is in your possession until that time at which it is lost.

If you lose 1 [THING] you had 1 [THING] to lose. If you gain 1 [THING] you add it to your inventory, irrespective of whether there was a [THING] already there, and bkth need to be true at the same time the results are resolved. Ergo, I think the latter to be true.

Logically, you gain your bet, matched by an equal bet in return from each other player.

Koury
2018-07-24, 08:20 AM
Q26

My table is arguing over the Gambling rules in Xanathar's Guide.



We're disagreeing over the actual totals here, because the 2 and 3 successes have some wiggle room for interpretation - is 'gain the amount you bet' mean recouping the bet, or getting more over and above?.

--

So, starting with 100 gold pieces, how many gold pieces would you have in your possession after gambling, at each number of successes?

Example 1:
1: owe 100
2: 50
3: 150
4: 200

Example 2:
1: owe 100
2: 50
3: 250
4: 300

Which one is right?
Or, is it something else?
TIAA26

It's example 1. When you make a bet the process is as follows:

Start with 100.
Bet 100. You now have 0.
Win and gain specified amount for 1, 2 or 3 successes. (Bet*0.5, Bet*1.5, Bet*2)
OR
Lose and gain nothing for 0 successes. Furthermore, fall into debt. (Bet*-2, half of which is counted as payed already.)

The main thing is once you make the bet, that money is no longer yours. Works this way in real life also.

E’Tallitnics
2018-07-24, 09:36 AM
Q25
When wielding two light weapons, you are allowed to use your bonus action to attack with the off-hand weapon. You are also able to replace an attack with a weapon for one which would be unarmed according to the rules for making unarmed strikes.

Could you then replace the bonus off-hand attack with a unarmed attack as long as you are holding 2 light weapons? Would this work with polearm mastery bonus attack as well?

A025: You must make both attacks with a light weapon. Unarmed Strike isn’t a light weapon, nor is any polearm.

LtPowers
2018-07-24, 10:14 AM
A26

It's example 1. When you make a bet the process is as follows:

Start with 100.
Bet 100. You now have 0.
Win and gain specified amount for 1, 2 or 3 successes. (Bet*0.5, Bet*1.5, Bet*2)
OR
Lose and gain nothing for 0 successes. Furthermore, fall into debt. (Bet*-2, half of which is counted as payed already.)

The main thing is once you make the bet, that money is no longer yours. Works this way in real life also.

A26

I agree Example 1 is the intended outcome, but I think Example 2 is what they actually wrote. If the money you bet is "no longer yours", then "lose half the money you bet" would put you Bet*0.5 in debt. The 100 gold you bet is already lost and you'd have to lose another 50 on top of that. That doesn't make sense with the way they wrote the 0-successes line.

So the way they wrote it has you keeping your bet until the outcome is known. Upon determining your number of successes, you could 1) lose the whole bet and go into debt, 2) lose half the bet and keep the other half, 3) keep the bet and gain 1.5x on top of that, or 4) keep the bet and gain 2x on top.

They should have described 3) and 4) as "retaining" your bet rather than "gaining" your bet.


Powers &8^]

Kadesh
2018-07-24, 12:16 PM
A26

It's example 1. When you make a bet the process is as follows:

Start with 100.
Bet 100. You now have 0.
Win and gain specified amount for 1, 2 or 3 successes. (Bet*0.5, Bet*1.5, Bet*2)
OR
Lose and gain nothing for 0 successes. Furthermore, fall into debt. (Bet*-2, half of which is counted as payed already.)

The main thing is once you make the bet, that money is no longer yours. Works this way in real life also.
A26
This is not what the Rules say, however. You cannot lose money you do not have. Otherwise you could indefinitely bid until you won money, by RAW. There logucally mght be someone acccruing debts onbthe other side - HOWEVER - that relies on things outside of the game. Example 1 is the intentional, Example 2 is as it is written.

Sigreid
2018-07-25, 08:26 AM
If you win, you get your bet back plus the winnings. So you gain 1.5x bet and bet 100 you will have 250. You get your 100 back as you didn't lose it and increase by 150.

Psykenthrope
2018-07-25, 12:18 PM
Q27

Booming Blade and Green Flame Blade both state that they require a weapon as a material component. If the only weapon I have on my person is the sword I am using for the attack of either cantrip, is my sword consumed/destroyed by casting either of these cantrips?

E’Tallitnics
2018-07-25, 12:21 PM
Q27

Booming Blade and Green Flame Blade both state that they require a weapon as a material component. If the only weapon I have on my person is the sword I am using for the attack of either cantrip, is my sword consumed/destroyed by casting either of these cantrips?

A027: No. The spell description would state that the material component was consumed. This is usually right after where it tells you what component is required by the spell.

Psykenthrope
2018-07-25, 12:22 PM
A027: No. The spell description would state that the material component was consumed. This is usually right after where it tells you what component is required by the spell.

I thought so, but I wasn't sure. Thanks much. :)

Erys
2018-07-25, 01:30 PM
If you win, you get your bet back plus the winnings. So you gain 1.5x bet and bet 100 you will have 250. You get your 100 back as you didn't lose it and increase by 150.

Negative. Though at this point a new thread on the matter should be made, 1.5x 100 is 150.
You don't get your original bet back, you are turning that gold into a new amount based on your successes.

When you drop 100 gold on the table and make your roll...
0 successes Lose all the money you bet, and accrue a debt equal to that amount. = You reach back in your pouch and grab another 100 gold, maybe you're cursed, regardless you owe the house.
1 success Lose half the money you bet. = You pick 50 gold back off the table, it was a bad night but you cut your losses
2 successes Gain the amount you bet plus half again more. = You pick up 150 gold off that table, can't complain.
3 successes Gain double the amount you bet. = Winner winner! You slide 200 gold back to your side of the table, next round of drinks is on you. 8p

Red Bear
2018-07-25, 01:55 PM
Q28 can you cast two 3rd level spell on the same turn if one of them is a reaction (counterspell) and the other one is an action?

Erys
2018-07-25, 08:11 PM
Q28 can you cast two 3rd level spell on the same turn if one of them is a reaction (counterspell) and the other one is an action?

A28 Yes you can.

Since they occur during other peoples turns, spells Cast as Reactions do not have the same stipulations/restrictions as Spells Cast through Bonus Actions.

No brains
2018-07-25, 08:40 PM
Re28 The limitation on casting additional spells only relates to spells cast as a bonus action. An Eldritch Knight can cast three spells on their turn if they use shield to stop an Opportunity Attack, and then Action Surge to cast two more non-cantrips with actions.

Kadesh
2018-07-26, 07:23 AM
Negative. Though at this point a new thread on the matter should be made, 1.5x 100 is 150.
You don't get your original bet back, you are turning that gold into a new amount based on your successes.

When you drop 100 gold on the table and make your roll...
0 successes Lose all the money you bet, and accrue a debt equal to that amount. = You reach back in your pouch and grab another 100 gold, maybe you're cursed, regardless you owe the house.
1 success Lose half the money you bet. = You pick 50 gold back off the table, it was a bad night but you cut your losses
2 successes Gain the amount you bet plus half again more. = You pick up 150 gold off that table, can't complain.
3 successes Gain double the amount you bet. = Winner winner! You slide 200 gold back to your side of the table, next round of drinks is on you. 8p
You cannot lose something you do not have, and nothing is put on the table

If you have 500 gold and lose 100 or gain 100, the end result is 400 or 600.

Erys
2018-07-26, 09:19 AM
You cannot lose something you do not have, and nothing is put on the table

If you have 500 gold and lose 100 or gain 100, the end result is 400 or 600.

You are correct about (generally) not being able to lose what you don't already have. (Unless you have 0 successes, then you go into debt....!)

Hence why I said 'you put your bet on the table' -> because that is the amount of money (in your possession) that you are risking when you gamble.

If you gamble 100 gold, you are looking at either:
0 successes: lose another 100, or being in debt for another hundred if you don't have that money on you.
1 success: effectively losing half your bet (half comes back, you had 100- now you have 50).
2 successes: effectively winning 50% over your original amount (you had 100, now you have 150). Or,
3 successes: doubling your bet (you had 100, now you have 200).

Kadesh
2018-07-26, 12:46 PM
You are correct about (generally) not being able to lose what you don't already have. (Unless you have 0 successes, then you go into debt....!)

Hence why I said 'you put your bet on the table' -> because that is the amount of money (in your possession) that you are risking when you gamble.

If you gamble 100 gold, you are looking at either:
0 successes: lose another 100, or being in debt for another hundred if you don't have that money on you.
1 success: effectively losing half your bet (half comes back, you had 100- now you have 50).
2 successes: effectively winning 50% over your original amount (you had 100, now you have 150). Or,
3 successes: doubling your bet (you had 100, now you have 200).

All well and good, but that is jot what the rules say. Theybsimply say that your 10gp+ stake is:

0 W: lost, and you accrue [Stake] debt
1 W: lose 0.5[Stake]
2W: gain [Stake] + 0.5[Stake].
3W: gain 2[Stake]

The stake never left your possession until the dice are rolled.

Unfortuantley, it's completely illogical, but unless the stake is required to be paid up front, and the rules said that (in which case it would be easier to have it work like a transaction where you lose your staje at the start, and at the end get a returns based on that and the stake.

You also have to remember as well that the 5e rules, and downtime gambling rules in particular are lengthy processes, that do not need to be micromanaged.

MrWesson22
2018-07-26, 02:14 PM
Q29
Would casting dispel magic on a treant created with the awaken spell turn it back into a tree?

Kadesh
2018-07-26, 02:17 PM
A29
No. Awaken in instantaneous and cannot be dispelled any more than Fireball's damage can be dispelled.

Erys
2018-07-26, 02:45 PM
All well and good, but that is jot what the rules say. Theybsimply say that your 10gp+ stake is:

0 W: lost, and you accrue [Stake] debt
1 W: lose 0.5[Stake]
2W: gain [Stake] + 0.5[Stake].
3W: gain 2[Stake]

The stake never left your possession until the dice are rolled.

Unfortuantley, it's completely illogical, but unless the stake is required to be paid up front, and the rules said that (in which case it would be easier to have it work like a transaction where you lose your staje at the start, and at the end get a returns based on that and the stake.

You also have to remember as well that the 5e rules, and downtime gambling rules in particular are lengthy processes, that do not need to be micromanaged.

I agree the verbiage could have been made clearer... BUT:

The rules (RAW) are there to give consequences to gambling; two results give you less money, two give you more.

Your interpretation, where you always keep your stake, means you only have one result were you lose money, and three where you gain. This is correct as it also creates a situation where adventuring is unneeded; because, really, why should I risk my life for loot when I have a gambling system that has a 1 in 4 chance to take my bet (with no additional consequence) and 3 in 4 chance to win, win, WIN!?

Kadesh
2018-07-26, 03:12 PM
I agree the verbiage could have been made clearer... BUT:

The rules (RAW) are there to give consequences to gambling; two results give you less money, two give you more.

Your interpretation, where you always keep your stake, means you only have one result were you lose money, and three where you gain. This is correct as it also creates a situation where adventuring is unneeded; because, really, why should I risk my life for loot when I have a gambling system that has a 1 in 4 chance to take my bet (with no additional consequence) and 3 in 4 chance to win, win, WIN!?
Last post on this.

Regardless of it being interpretation or otherwise, there is nothing to state that you already lose your stake, which is entirely on what your argument is based on, and the assumption that some will give you credit.

Rules as Written and common sense are not on speaking terms, despite the best efforts. They are not meant to stand up in a law of court, and quite frankly that is has developed this much discussion over your insistence on putting in the interpreation that you have already lost the stake is implied nowhere, indeed the opposite by the times it tells you you lose the stake or part thereof after the rolls take place.

Its a case of okkams razor here when resolving the written argument: which is relies on thebleast number of asumptions: ie that yours predcates someone will give you credit, and that you have to give the stake elsewhere, as opposed to the words telling you what to do (ie lose or gain, not retain, or gain values equal to a proportion of the stake, gain the stake and additonal values).

An alternative occams razor could be 'play it how you know it should be played, without having to resort to asking the minutiae of how a weeklong downtime spend gambling is maintained.'


While there is nothing directly stating you retain your stake or not, two points need to be considered. First, stakes by their traditional definition are what's being gambled- if you lose the bet, you lose what you had at stake. Second, occam's razor suggest a gambling system will have at least as many opportunities to lose as you do to win. Not a system that has 1 losing roll and 3 winners.

I feel (oddly) RAW and common sense are hand in hand here. But feel free to rule how you want at your table.

An occams razor for gambling has no recompense to an occams razor on the wording of said gambling games, which is where I think you're coming unstuck with the concept of RAW rulings.

Erys
2018-07-26, 04:25 PM
Last post on this.

Regardless of it being interpretation or otherwise, there is nothing to state that you already lose your stake, which is entirely on what your argument is based on, and the assumption that some will give you credit.

Rules as Written and common sense are not on speaking terms, despite the best efforts. They are not meant to stand up in a law of court, and quite frankly that is has developed this much discussion over your insistence on putting in the interpreation that you have already lost the stake is implied nowhere, indeed the opposite by the times it tells you you lose the stake or part thereof after the rolls take place.

Its a case of okkams razor here when resolving the written argument: which is relies on thebleast number of asumptions: ie that yours predcates someone will give you credit, and that you have to give the stake elsewhere, as opposed to the words telling you what to do (ie lose or gain, not retain, or gain values equal to a proportion of the stake, gain the stake and additonal values).

An alternative occams razor could be 'play it how you know it should be played, without having to resort to asking the minutiae of how a weeklong downtime spend gambling is maintained.'

While there is nothing directly stating you retain your stake or not, two points need to be considered. First, stakes by their traditional definition are what's being gambled- if you lose the bet, you lose what you had at stake. Second, occam's razor suggest a gambling system will have at least as many opportunities to lose as you do to win. Not a system that has 1 losing roll and 3 winners.

I feel (oddly) RAW and common sense are hand in hand here. But feel free to rule how you want at your table.

Sir Pippin Boyd
2018-07-26, 06:50 PM
Q30
Can the magical creation of the spell Scrying, which can be seen with see invisibility, also be seen by blindsense (in this instance a bat familiar) as it "sees" invisibility?

PhoenixPhyre
2018-07-26, 08:24 PM
Q30
Can the magical creation of the spell Scrying, which can be seen with see invisibility, also be seen by blindsense (in this instance a bat familiar) as it "sees" invisibility?

A30 Spells do what they say (and are countered by what they say). If it specifically calls out see invisibility (in italics, referring to the spell), then absolutely not. If it doesn't, then still likely no, since the sensor is not a physical object and so blindsense has nothing to "see" (since in this case that requires echolocation).

Sir Pippin Boyd
2018-07-26, 09:52 PM
A30 Spells do what they say (and are countered by what they say). If it specifically calls out see invisibility (in italics, referring to the spell), then absolutely not. If it doesn't, then still likely no, since the sensor is not a physical object and so blindsense has nothing to "see" (since in this case that requires echolocation).

The text of scrying regarding the sensor is thus:
"On a failed save, the spell creates an Invisible sensor within 10 feet of the target. You can see and hear through the sensor as if you were there. The sensor moves with the target, remaining within 10 feet of it for the Duration. A creature that can see Invisible Objects sees the sensor as a luminous orb about the size of your fist."

Physical properties are never stated, which is one of the big reasons I am still somewhat unsure of exactly how players can interact with the sensor. It isn't described as an orb made up of light, rather an orb which is luminous, which seems to suggest to me that it is physical. Can you provide an further insight on this?

Erys
2018-07-27, 12:25 AM
The text of scrying regarding the sensor is thus:
"On a failed save, the spell creates an Invisible sensor within 10 feet of the target. You can see and hear through the sensor as if you were there. The sensor moves with the target, remaining within 10 feet of it for the Duration. A creature that can see Invisible Objects sees the sensor as a luminous orb about the size of your fist."

Physical properties are never stated, which is one of the big reasons I am still somewhat unsure of exactly how players can interact with the sensor. It isn't described as an orb made up of light, rather an orb which is luminous, which seems to suggest to me that it is physical. Can you provide an further insight on this?

R30 Since the spell Scrying spies through use of an Invisible Object, it can be detected with Blindsight.

Storyteller_Arc
2018-07-28, 10:15 AM
Q31. The Feat Warcaster allows me to use a 1 action spell instead of an attack when a foe triggers an attack of opportunity. Can I combine this the Tunnel Fighter's ability to make more than one AoO per turn?

No brains
2018-07-28, 10:38 AM
A31 Good question. I am not completely sure, but there is the implication that Warcaster's 'opportunity spell' would still use one's reaction even if an opportunity attack would not. I say this because the opportunity spell is not an opportunity attack and the feat specifies that this new option still uses a reaction.

A DM that allows tunnel-fighting war-casting is one that should be brought much pizza.

Kadesh
2018-07-28, 04:46 PM
A31
The Reaction for War Caster is a seperate reaction instead, and not an opportunity attack. Tunnel Fighter only states that Opportunity Attacks do not use your Reaction.

MrWesson22
2018-07-29, 12:39 AM
Q32
Is the hexblade curse usable while in wild shape or polymorphed?

Dualswinger
2018-07-29, 05:18 AM
Q. 33

Is the new Warforged “Integrated Protection” ability compatibile with any of the “unarmored defence” abilities such as the barb or monk?

No brains
2018-07-29, 06:47 AM
A 32 Possibly while wildshaped (you tend to retain class features as long as you can physically use them), but not likely while polymorphed (you lose class features when you swap out game statistics). Though cursing someone and then polymorphing or wildshaping ought to work fine.

A 33 UA doesn't usually count as RAW yet, but darkwood core would not interfere with either version of unarmored defense. That said, I don't believe the two AC calculations can be combined; you can't add your proficiency bonus to the monk or barbarian's AC formulas.

leogobsin
2018-07-29, 06:55 AM
Q. 33

Is the new Warforged “Integrated Protection” ability compatibile with any of the “unarmored defence” abilities such as the barb or monk?

A 33
Looking at the Integrated Protection table, you can see that Composite Plating and Heavy Plating are labeled (armor) while Darkwood Core is labeled (unarmored). So yes, warforged can use Unarmored Defense (and benefit from Mage Armor, Bracers of Defense, etc.), but only while in Darkwood Core configuration. Keep in mind how the rules for having multiple AC calculations work; a warforged barbarian could have either 10+Dex+Con or 11+Dex+Proficiency but they have to choose one of those.

Kadesh
2018-07-29, 11:07 AM
A 33 UA doesn't usually count as RAW yet, but darkwood core would not interfere with either version of unarmored defense. That said, I don't believe the two AC calculations can be combined; you can't add your proficiency bonus to the monk or barbarian's AC formulas.

Warforged is a race within the Wayfinders Guide to Eberron, not just UA.

A33. The integrated protection bonus provides another armour calculation. You cannot have both a 10+Con+Dex and a 13+Dex, or a 10+Con+Wis, and an 18. Warforged are no different in this respect.

No brains
2018-07-29, 11:38 AM
Warforged is a race within the Wayfinders Guide to Eberron, not just UA.

Oops, I wasn't aware that was out yet.

LtPowers
2018-07-29, 01:02 PM
Q34

Say I have a +2 shield and the Shield Master feat. Do I add +2 to Dex saves (against single-target spells) or +4?


Powers &8^]

Kadesh
2018-07-29, 02:13 PM
A34
Yes. Edited for clarity, you add the AC bonus provided by the shield. A +2 Shield procides a +4 Bonus to AC.

If you aren't incapacitated, you can add your shield's AC bonus to any Dexterity saving throw you make against a spell or other harmful effect that targets only you.

While holding this shield you have a bonus to AC determined by the shields rarity. This bonus is in addition to the shield's normal bonus to AC.

leogobsin
2018-07-29, 11:41 PM
A 34 (To clarify since the previous poster answered 'yes' to an either/or question, with a +2 shield Shield Master lets you add +4 to dex saves, since the shield is giving you a total AC bonus of +4).

MeeposFire
2018-07-30, 11:11 PM
A28 Yes you can.

Since they occur during other peoples turns, spells Cast as Reactions do not have the same stipulations/restrictions as Spells Cast through Bonus Actions.

Your answer is correct but the reasoning is not. The rule preventing the casting of a leveled spell in the same turn you cast a bonus action spell is bonus action spell only. Spells cast as reactions do not affect your ability to cast leveled spells on your turn even if you cast them on your turn (this is possible as one example you can cast shield to defend yourself if you provoke an opportunity attack from walking away from an enemy and that would be on your turn and then you can cast fireball in that same turn if you wanted to).

Note that the bonus action spell rule affects all spells that turn so while you can cast shield, cure wounds, action surge: cure wounds as a fighter/cleric/wizard if you cast a healing word in there you could not cast shield or cure wounds that turn including the action surge.

leogobsin
2018-08-04, 01:53 AM
Q 35

How do effects that increase/decrease speed work on creatures with multiple speeds? Do they affect only walking speed or is the increase/decrease applied to all speeds?Say a creature with walking speed 30 flying speed 60 gets hit with Ray of Frost, is their speed now 20 walking 50 flying?

E’Tallitnics
2018-08-04, 08:51 AM
Q 35

How do effects that increase/decrease speed work on creatures with multiple speeds? Do they affect only walking speed or is the increase/decrease applied to all speeds?Say a creature with walking speed 30 flying speed 60 gets hit with Ray of Frost, is their speed now 20 walking 50 flying?

A35 The effect affects all forms of a creatures speed unless the description says otherwise.

Examples:

Boots of Speed, “…the boots double your walking speed…”. No other form of speed that the creature has is affected by the boots.

Ray of Frost: “…and its speed is reduced by 10 feet until the start of your next turn.” All forms of the creatures speed are affected.

Arial Black
2018-08-04, 12:29 PM
A35 The effect affects all forms of a creatures speed unless the description says otherwise.

Examples:

Boots of Speed, “…the boots double your walking speed…”. No other form of speed that the creature has is affected by the boots.

What if you have a flying speed that is defined as equal to your walking speed, like Winged Boots? Does the wearer's flying speed increase if their walking speed increases?

E’Tallitnics
2018-08-04, 06:28 PM
What if you have a flying speed that is defined as equal to your walking speed, like Winged Boots? Does the wearer's flying speed increase if their walking speed increases?

R35 Yes, because that magic item explicitly ties the two together.

AugustNights
2018-08-05, 03:39 PM
Q 36
Wayfinder's Guide to pathfinder, p.70. Warforged.
Can an envoy warforged select Constitution as one of their two +1 ability scores from their Ability Score Increase feature? Specifically such that the Warforged has a net +3 Constitution and +1 [Any other]?

I had thought there was a specific rule that prevented this, but I cannot find it.

Kadesh
2018-08-05, 03:59 PM
Q 36
Wayfinder's Guide to pathfinder, p.70. Warforged.
Can an envoy warforged select Constitution as one of their two +1 ability scores from their Ability Score Increase feature? Specifically such that the Warforged has a net +3 Constitution and +1 [Any other]?

I had thought there was a specific rule that prevented this, but I cannot find it.
A36
I do not know if anything has changed recently, but Warforged Racial Bonus is a +1 Con, and Envoy Model allow two different ability scores (of which one may be Con) to be increased by +1.

AugustNights
2018-08-05, 04:05 PM
I missread the Warforged's base Ability, thank you for the clarity!

No brains
2018-08-05, 09:18 PM
Q37
aIf a halfling gets swallowed by a giant frog, can the halfling grab the frog to immobilize it?
bCould the same swallowed creature shove the creature that swallowed it?

E’Tallitnics
2018-08-05, 09:56 PM
Q37
aIf a halfling gets swallowed by a giant frog, can the halfling grab the frog to immobilize it?
bCould the same swallowed creature shove the creature that swallowed it?

A37a Whilst swallowed you’re blind and restrained. So almost anything you do is going to be at disadvantage. That being said the RAW for the Swallow action by the Giant Frog, the RAW for Grappling, the RAW for the restrained nor blind conditions negate each other.

So…RAW it can be done, but common sense dictates that it cannot. Expect such a severe edge case to be shot down by any and all DMs, unless you know something about the internal anatomy of a Giant Frog that we don’t…

A37b Almost the same RAW above, with the same limitations, but common sense is more forgiving on this one because having a small creature inside a medium creature that’s trying to unbalance the medium creature is at least physically possible.

So…RAW this can be done, and I’d think that any and all DMs would at least consider this as a possible action that the snack, er...halfling could take.

Koury
2018-08-06, 10:57 AM
Q38

Does the extra damage from Brute Force (from UA Fighter subclass Brute) apply to ranged weapons?

E’Tallitnics
2018-08-06, 11:02 AM
Q38

Does the extra damage from Brute Force (from UA Fighter subclass Brute) apply to ranged weapons?

A38 Yes it does. It says “weapon” without specifying “melee” or “ranged” so it includes both.

2D8HP
2018-08-06, 08:38 PM
Q39

Does Action Surge and Extra Attack stack,?

Can a 5th level+ Fighter do four attacks in one round?

E’Tallitnics
2018-08-06, 08:44 PM
Q39

Does Action Surge and Extra Attack stack,?

Can a 5th level+ Fighter do four attacks in one round?

A39 yes, they stack.

2D8HP
2018-08-06, 08:48 PM
A39 yes, they stack.


WOO HOO!

Thanks! :smile:

Illven
2018-08-08, 11:19 PM
Q 40

By strictest raw since sleep inflicts unconsciousness, and elves and half elves are immune to being put through sleep through magic, does that mean elves and half elves cannot be fireballed to below 1 hp?

leogobsin
2018-08-08, 11:30 PM
Q 40

By strictest raw since sleep inflicts unconsciousness, and elves and half elves are immune to being put through sleep through magic, does that mean elves and half elves cannot be fireballed to below 1 hp?

A 40 No, on a couple counts. First off, unconsciousness is not the same thing as sleep (in fact, there isn't any strict mechanical definition of sleep in 5e, just the logical conclusion that you're unconscious while you're asleep). Secondly, when a fireball reduces you to 0 HP, the spell doesn't put you to sleep, the spell reduces you to 0 HP and then being at 0 HP makes you go unconscious.

Koury
2018-08-09, 02:23 AM
Q41

Male Steeder (Out of the Abyss) has a Leap action. Is this a standard action, or a Move action replacement? Can a Druid shape into it then also leap that turn?

Kadesh
2018-08-09, 06:43 AM
Q41

Male Steeder (Out of the Abyss) has a Leap action. Is this a standard action, or a Move action replacement? Can a Druid shape into it then also leap that turn?
A41 - Partial There is no such thing in 5E as a Standard Action nor Move Action. A creature can take one action per turn unless they have some means of making multiple actions, i.e Haste, or Action Surge.

PhoenixPhyre
2018-08-09, 06:44 AM
Q41

Male Steeder (Out of the Abyss) has a Leap action. Is this a standard action, or a Move action replacement? Can a Druid shape into it then also leap that turn?

A 41 There are no move actions (or standard actions, for that matter). Movement is something you can do on your turn, in addition to an action and possible bonus action or reaction.

That said, if the Leap ability is in the Actions portion of the stat block, it's an action (and thus would conflict if the druid used his action to wildshape). A Circle of the Moon druid uses his bonus action to wildshape, and thus there are no conflicts.

If the Leap ability is not in the section labeled Actions, then it's a passive trait that activates without an action (unless it says otherwise).

I don't have the stat block, so I can't say definitively.

Ogun
2018-08-09, 02:50 PM
Q 042
Can a cleric with the Forge Domain use Artisan's Blessing to create a Spellbook, complete with inscribed spells?

E’Tallitnics
2018-08-09, 04:20 PM
Q 042
Can a cleric with the Forge Domain use Artisan's Blessing to create a Spellbook, complete with inscribed spells?

A42: This is really going to depend on your DM but strict RAW would allow you to duplicate an existing spellbook (that contains metal) that's worth less than 100 GP. But the game doesn't give any guidance on how to determine the value of a spellbook. (Rough Cost: Each spell inscribed takes 50 GP per spell level, half that amount if they're from your chosen school of magic.)

You could use that channel divinity feature to create a blank spellbook, say with a simple metal lock. These costs 50 GP.

RAW there's nothing in the game that states that a spellbook is magical. If it contains say a Glyph of Warding then it would register as magical, but otherwise it's just a book, collection of paper, etc. that contain writings made with fine inks.

Arvin Natsuko
2018-08-11, 05:04 PM
Q41

Male Steeder (Out of the Abyss) has a Leap action. Is this a standard action, or a Move action replacement? Can a Druid shape into it then also leap that turn?

A41

The "Leap" of the OotA Steeders, both Male and Female, uses "all its movement", so no action required, only all your movement for the turn (provided that it's speed is at least 30 feet).

This versions of Steeders are beasts, so a Druid, any druid, can use it's action or bonus action (Moon Druid) to take the form of a Steeder and uses its movement to "Leap".

But just for you to know, the "most recent" Steeder, releasead as a monster entry in Mordenkainen's Tome of Foes, is a "monstrosity", and so impossible to became by Wild Shape. You should check with your DM with version is avaliable for your game.

Also, the rule of the "Leap" in MToF (called Extraordinary Leap) is different: It says that the long jump distance of the Steeder is tripled, so for every foot of it's walking speed that it spends on the jump allows it to move 3 feet. Both Male and Female have 30 feet walking speed.

Corran
2018-08-15, 11:12 AM
Q 43
If an ally is already frightened, and my 10th level paladin (who has aura of courage) moves within 10' of said ally, does my ally remain frightened (because he was already frightened), does aura of courage suppress the effect while I am within 10' of them and conscious, or does it nullify it?

No brains
2018-08-15, 11:33 AM
Q 44 I recall that a sage advice clarifying that a naturally blind creature that a creature can effectively see within its blindsight radius, but would this mean that an Intellect Devourer is subject to a Medusa's petryfying gaze?

(Assuming that naturally blind creatures can't 'see' at all stops an Intellect Devourer from using its Devour Intellect power, as it must target a creature it can see)

E’Tallitnics
2018-08-15, 11:35 AM
Q 43
If an ally is already frightened, and my 10th level paladin (who has aura of courage) moves within 10' of said ally, does my ally remain frightened (because he was already frightened) or does aura of courage suppress the effect while I am within 10' of them and conscious?

A 43 RAW the Aura of Courage has no effect on an already frightened creature. RAI in the Aura of Courage suspends the frightened condition while the creature is in its area: https://twitter.com/JeremyECrawford/status/722860204459630592

EDIT: Some of you may note in the tweet Jeremy Crawford states that the RAW are "unclear". This is a classic example of him not wanting to admit that the text of the rules is incorrect. RAW is clear because it says nothing about pre-existing conditions. But when this was brought to his attention instead of saying, "My Bad" he backpedals into "RAI" territory and (now) clearly indicates that pre-existing conditions are affected.

E’Tallitnics
2018-08-15, 03:49 PM
Q 44 I recall that a sage advice clarifying that a naturally blind creature that a creature can effectively see within its blindsight radius, but would this mean that an Intellect Devourer is subject to a Medusa's petryfying gaze?

(Assuming that naturally blind creatures can't 'see' at all stops an Intellect Devourer from using its Devour Intellect power, as it must target a creature it can see)

A 44 RAW the Intellect Devourer is affected by the Medusa's gaze. D&D is a game of exceptions, and in this case the Medusa's gaze make no exception for the blindsight trait.

Myth27
2018-08-16, 01:43 PM
Q45 can you summon a large creature inside a 1by1 square space? If so what happens exactly?

E’Tallitnics
2018-08-16, 01:53 PM
Q45 can you summon a large creature inside a 1by1 square space? If so what happens exactly?

A45 No. All conjuration and summoning spells specify that the creature(s) appear in an unoccupied space(s). A large creature is 10' × 10' (4 squares). A 5' × 5' space as 3 ‘occupied’ squares.

TheCleverGuy
2018-08-16, 01:55 PM
Q46

The Ranger spell Ensnaring Strike--it's a concentration spell that takes affect on your first hit after casting. Once the attack hits, the target makes a saving through, and is (i think) restrained on a failure. Does the Ranger need to maintain concentration for the target to remain restrained, or is the target just restrained until it breaks free with a saving through no matter what? In other words, can I cast a different spell (say, Hunter's Mark) if I currently have a creature restrained with Ensnaring Strike?

Kadesh
2018-08-16, 02:07 PM
[bA46[/b]


Concentration
Some Spells require you to maintain Concentration in order to keep their magic active. If you lose Concentration, such a spell ends.

If a spell must be maintained with Concentration, that fact appears in its Duration entry, and the spell specifies how long you can concentrate on it. You can end Concentration at any time (no action required).
It defaults to the normal rules for concentration unless otherwise stated.

If Concentration ends, voluntarily or otherwise, the effects of the spell ends unless otherwise stated. You mist maintain Concentration to keep him restrained.

Pope Scarface
2018-08-17, 05:57 PM
Q47

Are there actual rules about Druids and metal armor in 5E?

Q48

If a multiclass Paladin/Druid is in Beast Shape, can they still Smite with their animal form's attacks?

E’Tallitnics
2018-08-17, 06:08 PM
Q47

Are there actual rules about Druids and metal armor in 5E?

Q48

If a multiclass Paladin/Druid is in Beast Shape, can they still Smite with their animal form's attacks?

A47 Yes, in the Class Features of the Druid under Proficiencies "Armor": PH, page 65.

A48 Yes, as long as the beast form's attack state that they're a "Melee Weapon Attack".

Pope Scarface
2018-08-17, 08:35 PM
A47 Yes, in the Class Features of the Druid under Proficiencies "Armor": PH, page 65.

A48 Yes, as long as the beast form's attack state that they're a "Melee Weapon Attack".

Q47. That isn't a mechanic. It doesn't even say they are not proficient with metal armor. What happens if you dominate person a druid into wearing metal armor? Are there mechanics for this anywhere?

gr8artist
2018-08-17, 09:13 PM
Question 49: Does the difference in text between Dark One's Own Luck and the Lucky feat mean that they trigger at slightly different times? Or, is D.O.O.L. supposed to be used at the same time as Lucky, after seeing your roll but before you know how it turns out?
Lucky: You roll, see it's a bad roll and decide to reroll, then find out the result.
D.O.O.L: You roll, find out the result, decide to add a d10 and see if that result succeeds.
(Warlock optional class feature, emphasis mine)
When you make an ability check or a saving throw, you can use this feature to add a d10 to your roll. You can do so after seeing the initial roll but before any of the roll’s effects occur.
(Feat, emphasis mine)
Whenever you make an attack roll, an ability check, or a saving throw, you can spend one luck point to roll an additional d20. You can choose to spend one of your luck points after you roll the die, but before the outcome is determined. You choose which of the d20s is used for the attack roll, ability check, or saving throw.

E’Tallitnics
2018-08-17, 09:20 PM
Q47. That isn't a mechanic. It doesn't even say they are not proficient with metal armor. What happens if you dominate person a druid into wearing metal armor? Are there mechanics for this anywhere?

R47 (Reference to Q47) It is a subset of the ‘mechanic’ of Armor Proficiency. The rules don’t specify the armor’s material because that’s up to the DM.

ToA Spoiler Example: In Tomb of Annihilation there’s Chitin Plate Mail made from the remains of a Scorpion. For a Druid with the Heavy Armor Master feat it’s a wearable item.

E’Tallitnics
2018-08-17, 09:37 PM
Question 49: Does the difference in text between Dark One's Own Luck and the Lucky feat mean that they trigger at slightly different times? Or, is D.O.O.L. supposed to be used at the same time as Lucky, after seeing your roll but before you know how it turns out?
Lucky: You roll, see it's a bad roll and decide to reroll, then find out the result.
D.O.O.L: You roll, find out the result, decide to add a d10 and see if that result succeeds.
(Warlock optional class feature, emphasis mine)
When you make an ability check or a saving throw, you can use this feature to add a d10 to your roll. You can do so after seeing the initial roll but before any of the roll’s effects occur.
(Feat, emphasis mine)
Whenever you make an attack roll, an ability check, or a saving throw, you can spend one luck point to roll an additional d20. You can choose to spend one of your luck points after you roll the die, but before the outcome is determined. You choose which of the d20s is used for the attack roll, ability check, or saving throw.



A49 [An Attack role isn’t processed in your example] Dark One’s Own Luck is processed first, then Lucky. That’s because your roll is immediately known.

Arial Black
2018-08-18, 01:59 AM
Question 49: Does the difference in text between Dark One's Own Luck and the Lucky feat mean that they trigger at slightly different times? Or, is D.O.O.L. supposed to be used at the same time as Lucky, after seeing your roll but before you know how it turns out?
Lucky: You roll, see it's a bad roll and decide to reroll, then find out the result.
D.O.O.L: You roll, find out the result, decide to add a d10 and see if that result succeeds.
(Warlock optional class feature, emphasis mine)
When you make an ability check or a saving throw, you can use this feature to add a d10 to your roll. You can do so after seeing the initial roll but before any of the roll’s effects occur.
(Feat, emphasis mine)
Whenever you make an attack roll, an ability check, or a saving throw, you can spend one luck point to roll an additional d20. You can choose to spend one of your luck points after you roll the die, but before the outcome is determined. You choose which of the d20s is used for the attack roll, ability check, or saving throw.

Usually, the order in which things happen is obvious. Sometimes, two or more things are written to occur at the same time. For example, two things might occur 'at the end of your turn'. In such cases, the person controlling that creature (player for PCs, DM for everything else) chooses the order in which they are resolved.

In your case, both Dark One's Own Luck and Lucky both occur after the d20 is rolled but before the outcome is determined and the effects occur. Therefore, the player chooses the order (or the DM chooses if the warlock is an NPC).

Ogun
2018-08-20, 08:25 AM
Q50:
If one cast Darkness on a ball and commands an Unseen Servant to move the ball by rolling the ball,rather than carrying it,will the Darkness ”stick” to the ball?

Kadesh
2018-08-20, 09:08 AM
A50 yes, it will move with the item.
If the point you choose is on an object you are holding or one that isn't being worn or carried, the darkness emanates from the object and moves with it

Dalebert
2018-08-20, 06:22 PM
Q51 Where are racial features for geth player characters (which book)? Alternatively, can someone just list them?

Erys
2018-08-20, 11:44 PM
Q51 Where are racial features for geth player characters (which book)? Alternatively, can someone just list them?

Mordenkainen's Tomb of Foes, page 96.

MagneticKitty
2018-08-21, 05:32 PM
R47 (Reference to Q47) It is a subset of the ‘mechanic’ of Armor Proficiency. The rules don’t specify the armor’s material because that’s up to the DM.

ToA Spoiler Example: In Tomb of Annihilation there’s Chitin Plate Mail made from the remains of a Scorpion. For a Druid with the Heavy Armor Master feat it’s a wearable item.

Q52 so if druids only dont wear metal because they are specifically not proficient in it, and animals dont need proficiency to wear barding can a druid while shape changed wear metal medium barding? Metal heavy barding? Non metal heavy barding?

Dalebert
2018-08-21, 06:56 PM
Q 47 Druid's wion't wear metal armor. They're proficient in all light and medium armor. It's more of a religious conviction, like Jews avoiding eating pork. I'm sorry I don't have the reference but Jeremy mentioned at some point in a podcast or something that it was never intended as a mechanical limitation that would imbalance if gone; just a flavor thing.

Kadesh
2018-08-21, 08:10 PM
Q52 so if druids only dont wear metal because they are specifically not proficient in it, and animals dont need proficiency to wear barding can a druid while shape changed wear metal medium barding? Metal heavy barding? Non metal heavy barding?

A52 neither of your statements are correct. Druids are proficient, but will not wear metal armour. Barding is still armour just shaped and priced appropriately, and still needs proficiency.

No brains
2018-08-21, 08:12 PM
Re 52 If a druid wears metal armor, the druid explodes.

It's in the sage advice compendium.

MagneticKitty
2018-08-22, 06:32 PM
A52 neither of your statements are correct. Druids are proficient, but will not wear metal armour. Barding is still armour just shaped and priced appropriately, and still needs proficiency.

Where's the proof that regular animals aren't proficient in barding? None of them get penalties from armor

Erys
2018-08-22, 07:36 PM
Where's the proof that regular animals aren't proficient in barding? None of them get penalties from armor

To be fair, armored animals (like the warhorse) are variants; and it is probably assumed that the horse has in fact been trained in whatever barding it is given. Ultimately whether a DM allows a particular animal access to an armor proficiency or not is their call to make.

To readdress the original-ish quandary of Q52:
A wildshaped druid can wear any light or medium armor/barding; assuming it is made to fit its form. It will not use metal barding though, because its still a druid.

Dalebert
2018-08-22, 11:11 PM
Where's the proof that regular animals aren't proficient in barding? None of them get penalties from armor

What reason do you have to think that? Have you seen official stats on an animal with armor on? I don't recall ever seeing any but I could've missed it.

As DM, I would probably treat a warhorse as being proficient but that's just a judgment call that I think makes sense; not RAW as far as I know.

Kadesh
2018-08-23, 01:46 AM
Where's the proof that regular animals aren't proficient in barding? None of them get penalties from armor

phb 144; Armor Proficiency. Anyone can put on a suit of armor or strap a shield to an arm. Only those proficient in the armor's use know how to wear it effectively, however. Your class gives you proficiency with certain types of armor. If you wear armor that you lack proficiency with, you have disadvantage on any ability check, saving throw, or attack roll that involves Strength or Dexterity, and you can't cast spells.

mm 9; ARMOR, WEAPON, AND TOOL PROFICIENCIES
Assume that a creature is proficient with its armor, weapons, and tools. If you swap them out, you decide whether the creature is proficient with its new equipment.

For example, a hill giant typically wears hide armor and wields a greatclub. You could equip a hill giant with chain mail and a greataxe instead, and assume the giant is proficient with both, one or the other, or neither. See the Player's Handbook for rules on using armor or weapons without proficiency.

The MM only allows you to provide proficiency swaps, and if you have nothing to swap, then you can't gain anything new. If you can find a Beast outside of an Armoured Warhorse, be my guest.

No brains
2018-08-23, 08:47 PM
Q53 Could a creature casting command 'speak' its command with telepathy? Specifically, could a creature reply to another creature telepathically contacting it so they can issue the command in a language the creature understands?

Kadesh
2018-08-24, 01:07 AM
A53
Telepathy makes no mention of speaking, which Command requires you to do.

Telepathy does not allow you to translate words into another language (that requires the Tongues spell), nor does it give you the ability to discern what languages the target knows (Detect Thoughts needed for that).

Pinjata
2018-08-24, 01:03 PM
Q54


Creature with flying (adult green dragon) reaches medium creature, sucessfully grapples it. Flies up. At a certain height, creature with flying tries to drop medium creature. How could medium creature hold onto creature with flying (mechanically)? Would it be grapple rules all over again?

Kadesh
2018-08-24, 05:54 PM
A54 There is no way for a creature to hold on. The Grapple rules require a creature to be no larger than one size larger than you (an Adult Dragon being Huge). There are variant rules in the DMG called "Climb onto a bigger creature" (pg 271), which allow a creature to move on to a larger one and move around its body as if in difficult terrain after making an Acrobatics or Athletics check contested by an opponents Acrobatics check, which are simple enough.

PhoenixPhyre
2018-08-24, 09:26 PM
A54 There is no way for a creature to hold on. The Grapple rules require a creature to be no larger than one size larger than you (an Adult Dragon being Huge). There are variant rules in the DMG called "Climb onto a bigger creature" (pg 271), which allow a creature to move on to a larger one and move around its body as if in difficult terrain after making an Acrobatics or Athletics check contested by an opponents Acrobatics check, which are simple enough.

Except there's no way to do that as a reaction, which is what you'd need if you're dropped on someone else's turn. You fall.

Ogun
2018-08-24, 10:28 PM
Q55:
Would Tavern Brawler let a Wildshaped character strike for 1d4 and Grapple as a Bonus action?

leogobsin
2018-08-24, 10:37 PM
Q55:
Would Tavern Brawler let a Wildshaped character strike for 1d4 and Grapple as a Bonus action?
A 55
Yes, while wildshaped you can still make unarmed strikes, and those unarmed strikes deal the same damage they would if you weren't wildshaped.

Kadesh
2018-08-25, 01:44 AM
Except there's no way to do that as a reaction, which is what you'd need if you're dropped on someone else's turn. You fall.

There is nothing stopping you from doing that while you are grappled. You just cannot move due to Grapple setting your speed to 0.

Ogun
2018-08-25, 02:41 PM
Q56:
Can Shape Water be used to create a wall or hollow sphere around but not touching a creature?

Erys
2018-08-25, 08:29 PM
Q56:
Can Shape Water be used to create a wall or hollow sphere around but not touching a creature?

A56: Short answer: no.

Longer answer: kind of. But still not really.

Because Shape Water can only:


You move the water, or change its flow, up to 5 feet in any direction. This movement doesn't cause damage.
You cause the water to form into simple shapes and animate. This change lasts for 1 hour.
You change the water's color or opacity. This change lasts for 1 hour.
You freeze the water, provided there are no creatures in it. The water unfreezes in 1 hour.

If you cast this spell multiple times, you can have no more than two of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.

In theory, if the DM AND whatever creature you attempted this on allowed it, you could spend one round shaping water to a hollow sphere around a creature (assuming they are within than the 5 cubic foot limit) or forming a wall of water in a creatures path, then freeze the sphere/wall on the subsequent round. But, bear in mind, the frozen sphere/wall would not be strong enough to keep anyone from easily destroying the barrier should they wish to.

If it could make a proper barrier it would say so and give stats to that effect, like Wall of Ice.

Ogun
2018-08-25, 08:36 PM
Q56:
Can a Chainlock with an Imp and Voice of the Master see through all magical darkness?

Erys
2018-08-25, 08:58 PM
Q56:
Can a Chainlock with an Imp and Voice of the Master see through all magical darkness?

A57: When he using his action to view the world through his imps eyes... yes.

But that's it.

Ogun
2018-08-26, 01:44 AM
Doesn't Voice of the Chain Master gives you abilities independent of the Find Familiar spell?
It doesn't reference the text of the spell at all.
No mention of being blind and deaf to your own senses, no mention of requiring an Action.

Kadesh
2018-08-26, 03:09 AM
Doesn't Voice of the Chain Master gives you abilities independent of the Find Familiar spell?
It doesn't reference the text of the spell at all.
No mention of being blind and deaf to your own senses, no mention of requiring an Action.


You can communicate telepathically with your familiar and perceive through your familiar's senses as long as you are on the same plane of existence. Additionally, while perceiving through your familiar's senses, you can also speak through your familiar in your own voice, even if your familiar is normally incapable of speech.
No? It would take a wilful misreading of 'perceiving through your familiars senses' to mean the same thing as 'You gain all the senses of your familiar'.

My understanding of it is that only the limitation on the Range of Find Familiar is removed, while adding on the ability to Speak through it.

Millstone85
2018-08-26, 07:22 AM
Here is Crawford's ruling on this matter:

link (https://twitter.com/JeremyECrawford/status/696804013501591553)
Voice of the Chain Master enhances the find familiar spell, which otherwise works as written for the warlock.

link (https://twitter.com/JeremyECrawford/status/703386258844700677)
Voice of the Chain Master extends the range of the link w/ a familiar, but you still take an action to use it.

Which was my reading as well.

Ogun
2018-08-26, 09:55 AM
Ok, thank you!

LtPowers
2018-08-27, 06:07 PM
Except there's no way to do that as a reaction, which is what you'd need if you're dropped on someone else's turn. You fall.

A54: Yes, there is. You can ready a grapple attempt.


Powers &8^]

Dmdork
2018-08-28, 06:07 AM
Q57: If you take the Attack action on your turn, Shield Master feat lets you shove as a bonus action. Can I take the bonus action in the beginning of the Attack action and try to shove them first?

Kadesh
2018-08-28, 06:11 AM
A57
https://mobile.twitter.com/jeremyecrawford/status/994993596989300736?lang=en

Clarification about bonus actions: if a feature says you can do X as a bonus action if you do Y, you must do Y before you can do X. For Shield Master, that means the bonus action must come after the Attack action. You decide when it happens afterward that turn.
#DnD

TheCleverGuy
2018-08-28, 08:07 PM
Q58

Does the +2 to hit from the Archery fighting style apply to thrown weapons? Also, does it apply to ranged uses of the net (which is categorized as a ranged martial weapon)?

Kadesh
2018-08-29, 01:26 AM
A58
"You gain a +2 bonus to Attack rolls you make with Ranged Weapons."

"A melee weapon is used to Attack a target within 5 feet of you, whereas a ranged weapon is used to Attack a target at a distance."

"A weapon that can be used to make a ranged Attack has a range in parentheses after the Ammunition or thrown property. The range lists two numbers. The first is the weapon’s normal range in feet, and the second indicates the weapon’s long range. When attacking a target beyond normal range, you have disadvantage on the Attack roll. You can’t Attack a target beyond the weapon’s long range."

You get the bonus to attack with a ranged weapon, this includes thrown weapons.

When they are used to make a melee attack, they are a melee weapon and do not recieve the bonus to hit.

Zertryx
2018-08-29, 09:10 AM
Q59

So i noticed in Xanthers Guide that the Half-Elf / Elf feats were pretty distinct on letting you know that they could be picked by one or the other or Both, So does this mean that Half-Elfs Cannot take Human or Elf feats correct? and im assuming the same would apply if you use a half-elf variant to pick like drow, you still cant take drow feats as you are not a Full Elf Drow?

Kadesh
2018-08-29, 09:17 AM
Q59

So i noticed in Xanthers Guide that the Half-Elf / Elf feats were pretty distinct on letting you know that they could be picked by one or the other or Both, So does this mean that Half-Elfs Cannot take Human or Elf feats correct? and im assuming the same would apply if you use a half-elf variant to pick like drow, you still cant take drow feats as you are not a Full Elf Drow?

A59
Correct.

Myth27
2018-08-29, 12:17 PM
Q60
Order of initiative
Enemy A
Me
Friend
Enemy B

First round of combat: enemy A cast sleep on me and succeed. Friend uses its action to awaken me

Can I act in the first round of combat?

PhoenixPhyre
2018-08-29, 12:22 PM
Q60
Order of initiative
Enemy A
Me
Friend
Enemy B

First round of combat: enemy A cast sleep on me and succeed. Friend uses its action to awaken me

Can I act in the first round of combat?

A 60
No, but you can take reactions once awoken. Your turn is past by the time you wake up.

Myth27
2018-08-29, 01:32 PM
A 60
No, but you can take reactions once awoken. Your turn is past by the time you wake up.
Had I rolled a lower initiative score, could I have acted?

PhoenixPhyre
2018-08-29, 02:15 PM
Had I rolled a lower initiative score, could I have acted?

Follow-up to A 60: Yes. As long as you haven't taken your turn before you are awakened, you can act normally. That's the risk of such spells--if you mis-time them due to initiative, they're less useful.

For example, if the order were

Shield Master
Enemy
Ally

and the shield master shoves the enemy prone, they can just stand up on their own turn and the shove doesn't help the ally (although it might help the SM himself). If it were

SM
Ally
Enemy

then the ally gets a turn where the enemy is prone.

Ogun
2018-08-29, 11:10 PM
Q61:
Will Planar Binding work on a Familiar?

Kadesh
2018-08-30, 01:12 AM
A61 Yes.

Letters.

LtPowers
2018-08-30, 08:58 AM
A58
"You gain a +2 bonus to Attack rolls you make with Ranged Weapons."

"A melee weapon is used to Attack a target within 5 feet of you, whereas a ranged weapon is used to Attack a target at a distance."

"A weapon that can be used to make a ranged Attack has a range in parentheses after the Ammunition or thrown property. The range lists two numbers. The first is the weapon’s normal range in feet, and the second indicates the weapon’s long range. When attacking a target beyond normal range, you have disadvantage on the Attack roll. You can’t Attack a target beyond the weapon’s long range."

You get the bonus to attack with a ranged weapon, this includes thrown weapons.

When they are used to make a melee attack, they are a melee weapon and do not recieve the bonus to hit.

A58

I'm going to disagree. Ranged weapons are those weapons listed as "Simple Ranged Weapons" or "Martial Ranged Weapons" on the weapon table. Daggers and tridents and the like are melee weapons with the thrown property; nets are ranged weapons with the thrown property. The fact that the two are different is evidence that the thrown property doesn't turn a melee weapon into a ranged weapon; all it does is allow you to make a ranged attack with a melee weapon (or without ammunition in the case of the net).

As written, then, the only thrown weapon to which the Archery style applies is the net.


Powers &8^]

Thanatos 51-50
2018-09-01, 09:12 AM
Q62 I'm a monk who is multiclassing to Fighter. Does the Dueling fighting style affect my unarmed strikes?
Q62b Assuming all other factors qualify, do the Dueling fighting style and the Martial Arts class feature affect thrown weapons like the dagger or the handaxe when they're thrown?

leogobsin
2018-09-01, 09:31 AM
Q62 I'm a monk who is multiclassing to Fighter. Does the Dueling fighting style affect my unarmed strikes?
Q62b Assuming all other factors qualify, do the Dueling fighting style and the Martial Arts class feature affect thrown weapons like the dagger or the handaxe when they're thrown?

A62 No, Dueling states that when wielding one melee weapon you get a bonus to damage for that weapon. If you were holding a shortsword in one hand, Dueling would give +2 damage to attacks with the shortsword, but not your unarmed strikes.
A62bEverything in Martial Arts works for thrown weapons, as they are still melee weapons even when thrown. As for Dueling, probably not since Dueling applies while "you are wielding a melee weapon in one hand and no other weapons", and at the point in time when a thrown weapon is dealing damage it's no longer in your hand.

Thanatos 51-50
2018-09-01, 11:09 AM
A62 No, Dueling states that when wielding one melee weapon you get a bonus to damage for that weapon. If you were holding a shortsword in one hand, Dueling would give +2 damage to attacks with the shortsword, but not your unarmed strikes.

Q62 Clarification
I was more wondering if it triggered while completely unarmed. No short sword, no spear, no handaxe or dagger. Just, completely naked Monk/fighter in a prison fight ring without a shiv.

leogobsin
2018-09-01, 11:11 AM
Q62 Clarification
I was more wondering if it triggered while completely unarmed. No short sword, no spear, no handaxe or dagger. Just, completely naked Monk/fighter in a prison fight ring without a shiv.

Nope. In that situation you'd be wielding no weapons whatsoever, and so not wielding a melee weapon in one hand.

Afgncaap5
2018-09-01, 07:45 PM
Q63: Are there any classes other than the ones in the Player's Handbook and maaaaybe the Artificer from UA? I'd heard that there were more, but quick Googling is failing me.

PhoenixPhyre
2018-09-01, 08:14 PM
Q63: Are there any classes other than the ones in the Player's Handbook and maaaaybe the Artificer from UA? I'd heard that there were more, but quick Googling is failing me.

A63 official base classes? No. There are subclasses published in SCAG and XGtE, but so far only the 12 base classes are official.

BloodSnake'sCha
2018-09-02, 01:25 AM
Q 64

Is the 4 hours Elf Trance count as a long rest or do they still need to do nothing for 4 more hours?

I ask for RAW only and I will like to know the sources if you have them as I wasn't able to find it.

Thank you in advance for the help :)

Kadesh
2018-09-02, 02:07 AM
A63 official base classes? No. There are subclasses published in SCAG and XGtE, but so far only the 12 base classes are official.

There is also the mystic, but it is UA, and not yet legal (or balanced).

Grey Watcher
2018-09-02, 10:48 AM
Q65

Does Natural Armor count as wearing Armor for purposes of things such as a Monk's Martial Arts?

(Context: I was looking at possible builds for a Ninja Tortle, and my first read suggests the shell shuts down a number of Monk features.)

Kadesh
2018-09-02, 10:58 AM
A65
No, although you get no benefit from the Unarmoured Defense of the Monk (or Barbarian) unless it specifically increases any extant AC you have.

th3g0dc0mp13x
2018-09-02, 11:57 AM
Q 66

Can you use contingency in combination with a spell stored in a ring of spell storing?

Edit: specifically to cast a spell that isn't on your normal list.

Kadesh
2018-09-02, 12:18 PM
A66
"The ring can store up to 5 levels worth of spells at a time"

"CONTINGENCY
6th-level evocation"

No.

Edit; if that was not what you meant,

Choose a spell of 5th level or lower that you can cast, that has a casting time of 1 action, and that can target you.

While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell.

Yes, you can use a spell that someone has cast into the Ring as part of the Contingency spell, provided it has a Casting Time of 1 action, and can target you.

BloodSnake'sCha
2018-09-02, 12:35 PM
Q 64

Is the 4 hours Elf Trance count as a long rest or do they still need to do nothing for 4 more hours?

I ask for RAW only and I will like to know the sources if you have them as I wasn't able to find it.

Thank you in advance for the help :)
This is Q64 you may want to edit your post because someone may think I already got an answer.

It should look like this

A64A65
No, although you get no benefit from the Unarmoured Defense of the Monk (or Barbarian) unless it specifically increases any extant AC you have.

Kadesh
2018-09-02, 01:20 PM
Q 64

Is the 4 hours Elf Trance count as a long rest or do they still need to do nothing for 4 more hours?

I ask for RAW only and I will like to know the sources if you have them as I wasn't able to find it.

Thank you in advance for the help :)

Apologies. Finger must have slipped I guess?

A64 A long rest is 8 hours. Nothing within the wording of the Elf Trance ability affects how long you long rest for, otherwise it would state that your Long Rest is shorter consequently

If you wish to debate this, feel free to avail yourself of the hundreds, if not thousands of posts written on the subject, message the creator of the game on twitter, and then, once you have done so, create a new thread on the forum to bring to light any new previously unseen rule affecting a Long Rest due to Trancing.

This argument has been long hashed out, and you will either fall on one side of fence, or the other, and this Simple RAW thread is not the place to have it again, thanks.

Thanatos 51-50
2018-09-02, 04:42 PM
A64
Just as non elves only need six hours of sleep and Aspect of the Moon warlocks need zero, Elves still need a full eight hours of downtime for a long rest.
Keeping watch is, however, explictly an allowed part of taking a long rest, so you could trance for four hours, and keep a long watch, during which time you cook breakfast, read a book and prepare your spells, all without breaking your long rest.

VoxRationis
2018-09-03, 02:58 AM
Q67
Can multiple paladins benefit from all of their Auras of Protection? I know that sort of thing didn't work in 3.5, but I can't find, on a cursory scan, where the rule against such a thing would be in 5th.

Edit: Q68
Are spells cast via warlock invocations all at minimum level, or are they at the level of the warlock's spell slots?

Kadesh
2018-09-03, 03:44 AM
Can multiple paladins benefit from all of their Auras of Protection? I know that sort of thing didn't work in 3.5, but I can't find, on a cursory scan, where the rule against such a thing would be in 5th.
Please can you include the number for your question? I believe it should be Q67.

A67
Yes, a creature under the effects of multiple Auras of protection recieves the benefit of all.

AugustNights
2018-09-03, 11:39 AM
Q69a: What are the RAW sources for D&D 5e?
For example, is the Blood Hunter from D&D Beyond a RAW base class?
Is Unearthed Arcana a RAW source?
Is this determined by the adventure guild? Or is that just a specialized form of play?

Q69b: What is the RAW mingling of sources for D&D 5e.
I understand something about PHB + One other splatbook, and Eberron can have any number of splatbooks? Where is this cited, if at all?

leogobsin
2018-09-03, 11:57 AM
Q68
Are spells cast via warlock invocations all at minimum level, or are they at the level of the warlock's spell slots?

A68
If the Invocation lets you cast the spell using a Warlock spell slot (like Bewitching Whispers), then the spell is cast at the level of the slot used. If the Invocation lets you cast it at will (like Armor of Shadows), then the spell is cast at its base level.

Kadesh
2018-09-03, 12:56 PM
Q69a: What are the RAW sources for D&D 5e?
For example, is the Bloodhunter from D&D Beyond a RAW base class?
Is Unearthed Arcana a RAW source?
Is this determined by the adventure guild? Or is that just a specialized form of play?

Q69b: What is the RAW mingling of sources for D&D 5e.
I understand something about PHB + One other splatbook, and Eberron can have any number of splatbooks? Where is this cited, if at all?

A69 "RAW" means "Rules as Written" and means that what you play is what is played exactly as it is written, even if the intention appears to be opposite to what the rules do. "Rules as intended", or "RAI", are rules which appear to take "designers intent" into consideration - and often erroneously used when there is no documentation of what the designers intent was, and while we're at it, another interpretation is "Rules as Common Sense Dictates", or "RACSD", which is almost exactly what it says on the tin - often ignoring RAW, and even the nebulous "intent" to dictate what makes sense to the common standard of reading without needing to be passed in the bar.

However, in this thread, only the "RAW" as relating to first party content is considered.

I presume you mean "First Party" - which is material produced by Wizards of the Coast; these can be found here - https://en.wikipedia.org/wiki/List_of_Dungeons_%26_Dragons_rulebooks#Dungeons_&_Dragons_5th_edition

No, the Blood Hunter is not First Party - it has been written as homebrew by Matthew Mercer and stands in a weird limbo as he has been all but employed as a de facto ambassador for 5e and is sponsored by D&D beyond. The Blood Hunter itself has not been published by WotC and is thus not First Party.

Unearthed Arcana is technically produced by WotC and thus First Party, but it is explicitly play test material, not finalised, subject to review by the public in the weeks following its release, and confirmed by the design team to no longer be in consideration if it's not published in a specific production within a year. However, this thread should have an answer to questions relating to such, although it's often better to ask elsewhere in its own thread, as answers may have multiple interpretations due to the lack of proof reading.

Adventurers' League is a specific type of play, and the rules of that can be found if you google "Adventurer's League rules (https://dnd.wizards.com/articles/events/adventurers-league-resources)", typically noted as being "PHB+1"; you can take additional material from a single book when you participate in the Adventurer's League. I've recently seen it noted that playing the Adventurer's League in Eberron allows you to use the Wayfinder's Guide to Eberron in addition to the "PHB+1" rule, but as I do not play by those rules, I cannot confirm, nor do I wish to bother checking.

If your DM is running a game, it's often wise to double check to see if your character is good to run within their setting - even though it's "RAW" and technically feasible, you might to appropriately explain how a low level character from Eberron has found itself situated in Neverwinter. Adventurer's League was specifically set up to ease the task on DM's running for random people each week that they weren't dealing with both RAW legal characters, and not having to mitigate a Book-dived Franken-character in an game intended to draw in new players, thus the often considered draconian limitation on what you bring to an Adventurer's League Game.

DnD Beyond is little more than a tool used to allow characters to be transported between sessions using the internet and to act as an in house marketing tool, capitalizing on the gap of old online character stat-sites like Myth Weavers. Although it is allowed to use certain trademarks, it is created and owned by Curse, which is in turn a part of Twitch, and therefore nothing to do with WotC.

Many home games do not use those rules, use "houserules" to offset or prevent broken, albeit RAW, combinations, and go to the extent of creating Homebrew - such as how Matt Mercer created the Blood Hunter to specifically tie in with Vin Diesel's character during the early days of 5e promotion with his iconic role in a recent Fantasy film, the Last Witch Hunter. The Critical Role campaigns are rather notorious for not playing by the rules completely, often allowing for "rule of cool" moments, homebrew, and to show the opportunity that sometimes making a mistake with the rules needn't be the be-all, end-all of the game.

Any further discussions or questions you have should be made in a new thread - I have gone on far too long already for a "Simple RAW" thread. Please limit further questions in this thread to what is produced within WotC published books or Unearthed Arcana.

Kadesh
2018-09-03, 01:00 PM
A68
If the Invocation lets you cast the spell using a Warlock spell slot (like Bewitching Whispers), then the spell is cast at the level of the slot used. If the Invocation lets you cast it at will (like Armor of Shadows), then the spell is cast at its base level.

Further to that, here is the Sage Advice;


Spell Level
What level is a spell if you cast it without a spell slot? Such a spell is cast at its lowest possible level, which is the level that appears near the top of its description. Unless you have a special ability that says otherwise, the only way to increase the level of a spell is to expend a higher-level spell slot when you cast it.
Here are some examples:
• The warlock’s Chains of Carceri feature lets a warlock cast hold monster without a spell slot. That casting of hold monster is, therefore, 5th level, which is the lowest possible level for that spell.
• The warlock’s Thief of Five Fates feature lets a warlock cast bane with a spell slot, which means the spell is 1st level or higher, depending on the slot that the warlock expends to cast it.
• The monk’s Disciple of the Elements feature lets the monk spend ki points, rather than a spell slot, to increase the level of a spell.
This rule is true for player characters and monsters alike, which is why the innate spellcasters in the Monster Manual must cast an innate spell at its lowest possible level.

FrancisBean
2018-09-03, 05:25 PM
Q70

When multiclassing between classes with different hit dice, you have distinct Hit Dice you can use during a Short Rest for Hit Point recovery. During a Long Rest, you can recover only half of your Level in Hit Dice. If mixed dice totalling more than half of your Level have been expended, is there a specified recovery order?

A clarifying example: I multiclass Sorcerer/2 Barbarian/4 (just to prove I can). I have 2d6+4d12 Hit Dice. During a Short Rest, I expend them all. At my next Long Rest, as a player I obviously want to recover 3d12, rather than 1d6+2d12 or 2d6+1d12.

Kadesh
2018-09-03, 05:29 PM
A70
There is no specified order. If you have 3d10 and 3d8, and spend the 3d10 and a single d8, you can choose to recover all 3d10 after the long rest.

Dmdork
2018-09-04, 03:30 AM
Q71 pole arm master feat lets you attack with the opposite end of the glaive as a bonus action. Can you take the bonus action first?

Platypusbill
2018-09-04, 04:00 AM
Q71 pole arm master feat lets you attack with the opposite end of the glaive as a bonus action. Can you take the bonus action first?

A71

Sage Advice ruling (this one is about the Shield Master bonus action shove, but it is very similar to PAM):

Clarification about bonus actions: if a feature says you can do X as a bonus action if you do Y, you must do Y before you can do X. For Shield Master, that means the bonus action must come after the Attack action. You decide when it happens afterward that turn. #DnD




Q72

I have a question regarding Transmute Rock:

You choose an area of stone or mud that you can see that fits within a 40-foot cube and that is within range, and choose one of the following effects.

Does this mean that I can choose any portion of stone/mud within the cube, or do I have to target everything that fits within it?

Kadesh
2018-09-04, 05:45 AM
A72
As long as it fits within the 40ft cube.

LtPowers
2018-09-06, 08:28 AM
A67
Yes, a creature under the effects of multiple Auras of protection recieves the benefit of all.

A67

This is inaccurate. Game effects with the same name do not stack; they overlap. Only the strongest applies its effects.


Powers &8^]

Kadesh
2018-09-06, 10:12 AM
A67

This is inaccurate. Game effects with the same name do not stack; they overlap. Only the strongest applies its effects.


Powers &8^]

https://www.sageadvice.eu/2015/08/18/does-paladins-aura-of-protection-stack/

th3g0dc0mp13x
2018-09-06, 04:36 PM
Q73


Does a spell cast from a ring of spell storing take the same amount of time to cast from the ring as it did to put it in the ring.

Example: I take 1 minute to cast Leomund's tiny hut into a ring of spell storing. Does it take an action or 1 minute to cast when it's released from the ring of spell storing?

leogobsin
2018-09-06, 04:44 PM
Q73


Does a spell cast from a ring of spell storing take the same amount of time to cast from the ring as it did to put it in the ring.

Example: I take 1 minute to cast Leomund's tiny hut into a ring of spell storing. Does it take an action or 1 minute to cast when it's released from the ring of spell storing?

A 73 From the Ring of Spell Storing description: "The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell."

So yes, a spell cast from a Ring of Spell Storing has the casting time listed in its description.

Ogun
2018-09-06, 09:04 PM
Q74:
If you cast Chill Touch from hiding, does this give away your presence,position or relative direction?

Kadesh
2018-09-07, 01:16 AM
A74

The GM decides when circumstances are appropriate for hiding. When you try to hide, make a Dexterity (Stealth) check. Until you are discovered or you stop hiding, that check's total is contested by the Wisdom (Perception) check of any creature that actively searches for signs of your presence.

You can't hide from a creature that can see you clearly, and you give away your position if you make noise, such as shouting a warning or knocking over a vase.

An invisible creature can always try to hide. Signs of its passage might still be noticed, and it does have to stay quiet.

In combat, most creatures stay alert for signs of danger all around, so if you come out of hiding and approach a creature, it usually sees you. However, under certain circumstances, the GM might allow you to stay hidden as you approach a creature that is distracted, allowing you to gain advantage on an attack roll before you are seen.

DMs judgement. Casting a spell with a Verbal Component however is likely something which constitutes 'not hiding' unless it can't hear you.

Erys
2018-09-07, 02:01 PM
A74


DMs judgement. Casting a spell with a Verbal Component however is likely something which constitutes 'not hiding' unless it can't hear you.

R74 To add to this, it should be noted that things like Subtle Spell exist to allow someone to cast without notice.

You can't whisper a Verbal Component, invoking a Spell is supposed to be obvious; unless one of the few measures to obfuscate casting are employed.

Ogun
2018-09-07, 08:14 PM
Q75:
Can Minor Illusion be used to create the Illusion of Silence?
How about a impenetrable din?

Erys
2018-09-07, 09:52 PM
Q75:
Can Minor Illusion be used to create the Illusion of Silence?
How about a impenetrable din?

A75: No to both.

Minor Illusion can "create a sound ... its volume can range from a whisper to a scream."

Silence is less than a whisper and an 'impenetrable din' is more than a scream. Also, the spell cannot create actual barriers.

MagneticKitty
2018-09-10, 04:44 PM
Q76: the feat mounted combatant reads: You can force an attack targeted at your mount to target you instead.
Does this include anything with an attack roll? What about single target spell saves? What all does an "attack" encompass? Anything that uses an attack action and has a single target of your mount?

Thanks!

Erys
2018-09-10, 04:59 PM
Q76: the feat mounted combatant reads: You can force an attack targeted at your mount to target you instead.
Does this include anything with an attack roll? What about single target spell saves? What all does an "attack" encompass? Anything that uses an attack action and has a single target of your mount?

Thanks!

A76: An "Attack" is any offensive action that uses an 'Attack Roll'. (PHB 193-194; Making an Attack section).

So any melee, ranged, or spell that uses an Attack Roll and is against your mount can be directed to you instead. But something that targets your mount and forces a save cannot be redirected.

PhoenixPhyre
2018-09-10, 05:00 PM
Q76: the feat mounted combatant reads: You can force an attack targeted at your mount to target you instead.
Does this include anything with an attack roll? What about single target spell saves? What all does an "attack" encompass? Anything that uses an attack action and has a single target of your mount?

Thanks!

A76 Attack is generally a term of art, meaning "make an attack roll as defined." So saves are out. The only exceptions (to my knowledge) are grapples and shoves, which are explicitly called out as attacks.

So anything that requires an attack roll counts, anything that does not involve such a roll, does not count.

LtPowers
2018-09-11, 09:40 AM
https://www.sageadvice.eu/2015/08/18/does-paladins-aura-of-protection-stack/

A67 Those tweets are over three years old and predate the DMG erratum that says the following:


Different game features can affect a target at the same time. But when two or more game features have the same name, only the effects of one of them—the most potent one—apply while the durations of the effects overlap.

Please see the DMG Errata (PDF) (http://media.wizards.com/2016/downloads/DND/DMG-Errata.pdf) under Chapter 8, "Combining Game Effects". Paladin Auras no longer stack, even if they once did based on RAW.


Powers &8^]

gnollgnoll
2018-09-13, 03:01 AM
Q77: Does familiar's invisibility end when a warlock casts touch range spells through it? Like an invisible imp (or sprite) delivering Cure Wounds (or Shocking Grasp).

Q78: Should I have an advantage on attack rolls when invisible familiar delivers a touch range spell like Shocking Grasp or Contagion?

Kadesh
2018-09-13, 07:05 AM
A77
A familiar does not have advantage normally, so ot depends on the source of invisibility.

'Finally, when you Cast a Spell with a range of touch, your familiar can deliver the spell as if it had cast the spell. Your familiar must be within 100 feet of you, and it must use its reaction to deliver the spell when you cast it. If the spell requires an Attack roll, you use your Attack modifier for the roll.'

An imp loses its Invisibility when it makes an attack, as does a creature under the effects of the Invisibility spell.

A78

Invisible
An invisible creature is impossible to see without the aid of magic or a special sense. For the purpose of hiding, the creature is heavily obscured. The creature's location can be detected by any noise it makes or any tracks it leaves.
Attack rolls against the creature have disadvantage, and the creature's attack rolls have advantage.
Provided that the Familiar would otherwise not be subject to disadvantage, an Invisible creature has advantage on its attacks.

NecessaryWeevil
2018-09-13, 05:40 PM
Q79: Suppose I am incapacitated via Hypnotic Pattern, and thus unable to take actions or reactions. I receive damage, which ends Hypnotic Pattern. Can I now use my reaction to activate the Goliath racial ability Stone's Endurance, which reduces incoming damage? Does it matter that I was unable to take reactions at the moment I received the damage?

Extra-fun bonus question: If I reduce the damage to 0 via Stone's Endurance, does that mean I did not receive damage, meaning that Hypnotic Pattern did not end, meaning that I could not use Stone's Endurance, meaning that I did indeed take the damage, meaning that Hypnotic Pattern did end, meaning that I used Stone's Endurance....thus creating a causal loop that rips a hole in the fabric of space and time?

E’Tallitnics
2018-09-13, 05:45 PM
Q79: Suppose I am incapacitated via Hypnotic Pattern, and thus unable to take actions or reactions. I receive damage, which ends Hypnotic Pattern. Can I now use my reaction to activate the Goliath racial ability Stone's Endurance, which reduces incoming damage? Does it matter that I was unable to take reactions at the moment I received the damage?

Extra-fun bonus question: If I reduce the damage to 0 via Stone's Endurance, does that mean I did not receive damage, meaning that Hypnotic Pattern did not end, meaning that I could not use Stone's Endurance, meaning that I did indeed take the damage, meaning that Hypnotic Pattern did end, meaning that I used Stone's Endurance....thus creating a causal loop that rips a hole in the fabric of space and time?

A79 No, you cannot use a reaction if you're incapacitated.

NecessaryWeevil
2018-09-13, 05:52 PM
A79 No, you cannot use a reaction if you're incapacitated.

So, despite the fact that damage ends the spell that was incapacitating me, you'd rule that I was still incapacitated at the moment I took the damage? (Not disagreeing, just clarifying your reasoning for myself)

E’Tallitnics
2018-09-13, 06:14 PM
So, despite the fact that damage ends the spell that was incapacitating me, you'd rule that I was still incapacitated at the moment I took the damage? (Not disagreeing, just clarifying your reasoning for myself)

R79 Exactly! Nothing occurs simultaneously in 5e except for Magic Missiles.

Oramac
2018-09-14, 11:18 AM
Q80: If a Cleric takes the Attack Action, can he then use his bonus action to cast Healing Word?

E’Tallitnics
2018-09-14, 11:33 AM
Q80: If a Cleric takes the Attack Action, can he then use his bonus action to cast Healing Word?

A80 Yes he can!

No brains
2018-09-16, 05:09 PM
Q81 If I have Tavern Brawler and I hit an enemy with an improvised weapon I have thrown, can I still use a bonus action to grapple them? (I assume I still have to move up to the creature and get within grapple range.)

E’Tallitnics
2018-09-16, 05:49 PM
Q81 If I have Tavern Brawler and I hit an enemy with an improvised weapon I have thrown, can I still use a bonus action to grapple them? (I assume I still have to move up to the creature and get within grapple range.)

A81 Yes. The bonus action processes off of, “a hit” and improvised weapons include thrown objects.

Dmdork
2018-09-17, 06:13 PM
Q82 does standing up from prone in difficult terrain cost you extra movement?

Erys
2018-09-17, 10:12 PM
Q82 does standing up from prone in difficult terrain cost you extra movement?

A82: No.

In the same section that explains prone it also mentions moving while prone (crawling) cost an addition foot of movement (2 feet per one moved) and that doing so in difficult terrain cost an another foot of movement (i.e. 3 feet of move per foot moved). Since they make this distinction, it is clear Standing Up is not considered moving through terrain, and therefore does not cost any extra movement.

Which is good, half your move is already a lot.

MrWesson22
2018-09-18, 04:16 PM
Q83

Can a creature summoned with conjure x be charmed by the charm monster spell from XGtE? How does this work? IE Caster 1 casts conjure elemental. Caster 2 (enemy of caster 1) casts charm monster on the elemental.

leogobsin
2018-09-18, 05:05 PM
Q83

Can a creature summoned with conjure x be charmed by the charm monster spell from XGtE? How does this work? IE Caster 1 casts conjure elemental. Caster 2 (enemy of caster 1) casts charm monster on the elemental.

A83I don't see any reason why it wouldn't work. The elemental wouldn't stop being friendly to Caster 1, and would still obey commands from Caster 1, unless the command was to attack Caster 2, which the Charmed condition renders impossible.

MrWesson22
2018-09-18, 05:26 PM
I don't see any reason why it wouldn't work. The elemental wouldn't stop being friendly to Caster 1, and would still obey commands from Caster 1, unless the command was to attack Caster 2, which the Charmed condition renders impossible.

So the elemental would still be under caster 1's command as long as caster 1 didn't lose concentration but would refuse to attack caster 2 (assuming it failed the save vs caster 2's CM)?

Erys
2018-09-18, 07:25 PM
So the elemental would still be under caster 1's command as long as caster 1 didn't lose concentration but would refuse to attack caster 2 (assuming it failed the save vs caster 2's CM)?

That is correct.

Dalebert
2018-09-19, 11:11 PM
Q84 Do you have to decide to empower before you roll or can you decide after rolling a bunch of 1s and 2s?

LtPowers
2018-09-20, 10:34 AM
Q84 Do you have to decide to empower before you roll or can you decide after rolling a bunch of 1s and 2s?

A84 "When you roll damage for a spell, you can spend 1 sorcery point to reroll a number of the damage dice...". Since you can't reroll dice that haven't been rolled yet, it makes no sense to use Empowered Spell before you roll damage.


Powers &8^]

Archeoaevis
2018-09-22, 02:27 PM
Q85 I am playing as an Abjurer Wizard character with the Arcane Ward feature. A Wraith monster attacks me with its Life Drain and hits, but the damage dealt doesn't hurt me, just the Arcane Ward. What happens with the Life Drain? Does the health reduction go through the ward and hit me? Does the ward lose maximum hit points? Or is there no loss of maximum hit points, but just damage dealt?

Kadesh
2018-09-22, 03:16 PM
Q85 I am playing as an Abjurer Wizard character with the Arcane Ward feature. A Wraith monster attacks me with its Life Drain and hits, but the damage dealt doesn't hurt me, just the Arcane Ward. What happens with the Life Drain? Does the health reduction go through the ward and hit me? Does the ward lose maximum hit points? Or is there no loss of maximum hit points, but just damage dealt?

A85 You only reduce your hit points by the damage taken by a wraith's Life Drain, but the ward takes damage 'instead', with damage done to the Abjurer only if the Ward is not enough to take all the damage dealt.

Archeoaevis
2018-09-22, 04:48 PM
A85 You only reduce your hit points by the damage taken by a wraith's Life Drain, but the ward takes damage 'instead', with damage done to the Abjurer only if the Ward is not enough to take all the damage dealt.
I know that the damage is dealt to the Arcane Ward without going over to the Abjurer. My question is what happens to the reduction in maximum hit points.

Erys
2018-09-22, 04:57 PM
I know that the damage is dealt to the Arcane Ward without going over to the Abjurer. My question is what happens to the reduction in maximum hit points.

Edit to add a little more clarity:
R85 Your max hitpoints can only be reduced if you actually take damage.

The Wrath's Life Drain forces a Con Save if it damages the Wizard. Damage to the ward does not force a savings throw and the wards max HP cannot be permanently reduced. Only if the Wrath can overcome the Arcane Ward does the Wizard face the threat of permanent* drain.

*Permanent until a long rest.

Kadesh
2018-09-23, 02:33 AM
I know that the damage is dealt to the Arcane Ward without going over to the Abjurer. My question is what happens to the reduction in maximum hit points.
Apologies I assumed it was clear from the wording. If you fail a Con save you reduce your Max HP by the amount of damage taken. If that damage is reduced, such as through the Arcane Ward class feature, or the Bladesingers Song of Defense, then failing the Con Save means you take a reduced amount of damage. If that damage is reduced to 0, then failing the Con Save reduces the amount of HP reduction to 0.

Millstone85
2018-09-23, 03:07 AM
Q86 As a kensei, can I spend 2 ki points on a single hit to make it both a deft strike and a stunning strike?

Kadesh
2018-09-23, 03:40 AM
Q86 As a kensei, can I spend 2 ki points on a single hit to make it both a deft strike and a stunning strike?

A86
Yes. Letters.

Millstone85
2018-09-23, 03:45 AM
A86
Yes. Letters.Nice! Letters.

Sno
2018-09-23, 09:38 AM
Q87

With two weapon fighting, can you make your off hand attack (bonus action) before, or in between your main hand attacks?

Kadesh
2018-09-23, 10:10 AM
Q87

With two weapon fighting, can you make your off hand attack (bonus action) before, or in between your main hand attacks?

After.


- I've clarified that bonus action abilities (not just Shield Master) mean it when they say you must do X to do Y. Ignore the old ruling that stated otherwise. #DnD
https://twitter.com/JeremyECrawford/status/995112448477749248

This is a poorly written rule, however, and reliant on Tweets like these to back that up. Please check with DM before.

Corran
2018-09-23, 10:30 AM
Q 88
Is there a strict definition of 'line of sight'? If my character is blinded, does that mean that he immediately loses line of sight to his surroundings? Thank you in advance.

PhoenixPhyre
2018-09-23, 10:43 AM
Q 88
Is there a strict definition of 'line of sight'? If my character is blinded, does that mean that he immediately loses line of sight to his surroundings? Thank you in advance.

A 88
Line of sight is not a defined term. Spells and abilities that require sight (which is not all of them) are phrased as "a ____ that you see". So being blinded makes any such ability unavailable for the duration.

Corran
2018-09-23, 10:57 AM
A 88
Line of sight is not a defined term. Spells and abilities that require sight (which is not all of them) are phrased as "a ____ that you see". So being blinded makes any such ability unavailable for the duration.
I apologize for the follow up, if this has to be a new question I can edit it.
To be more specific, I was wandering how the spells fear and blindness combine against the same enemy, assuming both hit said enemy. Does the frightened enemy gets to make a save because 'he ended his move in a location where it has no line of sight to me' because he is blinded?

Kadesh
2018-09-23, 02:20 PM
I apologize for the follow up, if this has to be a new question I can edit it.
To be more specific, I was wandering how the spells fear and blindness combine against the same enemy, assuming both hit said enemy. Does the frightened enemy gets to make a save because 'he ended his move in a location where it has no line of sight to me' because he is blinded?

The only requirement is that someone cannot see the target. If the circumstances dictate that you cannot see a creature, then of course, you cannot see a creature. A Creature without Darkvision can see the source of Fear during daylight and dimlight, but in heavily obscured circumstances, such as Darkness, or Cloudkill, they are blinded and thus cannot see as effectively as if there was a brick wall in the way. Should said character without darkvision later pick up the Devil's Sight invocation, they would no longer be able to use Darkness to blind themselves.

In addition to all of this, most creatures with a Gaze attack like the Medusa, or the Umber Hulk specify in the the ability to avert their eyes at the start of their turn, preventing them from seeing the creature. It is reasonably within the RAW that you averting your gaze does not have to happen against these monsters only, but merely that there is largely little benefit in doing so by voluntarily blinding one-self.

Escribblings
2018-09-24, 07:00 AM
Q89: Hex Warrior & Improved Pact Weapon


Hex Warrior

At 1st level, you acquire the training necessary to effectively arm yourself for battle. You gain proficiency with medium armor, shields, and martial weapons.

The influence of your patron also allows you to mystically channel your will through a particular weapon. Whenever you finish a long rest, you can touch one weapon that you are proficient with and that lacks the two-handed property. When you attack with that weapon, you can use your Charisma modifier, instead of Strength or Dexterity, for the attack and damage rolls. This benefit lasts until you finish a long rest. If you later gain the Pact of the Blade feature, this benefit extends to every pact weapon you conjure with that feature, no matter the weapon’s type.

Question is this, I know that the Hex Warrior can be applied to any weapon summoned into existance by Pact Weapon and later Improved Pact Weapon, which opens up 2-handed weapons as per Sage Advice.

However, does this also apply to magic weapons, i.e. a +2, can be made into a pact weapon by ritual.

I ask this because, although not initally summoned into existance, once riyualised into a pact weapon it can be conjured away and back.

Kadesh
2018-09-24, 09:39 AM
A89
Yes.

Letters

Myth27
2018-09-24, 11:25 AM
Q90 can you change your prepared spells DURING a long rest? Or do you need to spend time after the 8 hours? (The rules says when you finish a long rest you can change the list of prepared spells)

Erys
2018-09-24, 01:46 PM
Q90 can you change your prepared spells DURING a long rest? Or do you need to spend time after the 8 hours? (The rules says when you finish a long rest you can change the list of prepared spells)

A90 You have to finish the long rest before you can change your spell list. It cannot be done during the long rest.

Escribblings
2018-09-25, 05:03 AM
Q91 - Multiple Pact Weapons


You can use your action to create a pact weapon in your empty hand. You can choose the form that this melee weapon takes each time you create it (see chapter 5 for weapon options). You are proficient with it while you wield it. This weapon counts as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.

Your pact weapon disappears if it is more than 5 feet away from you for 1 minute or more. It also disappears if you use this feature again, if you dismiss the weapon (no action required), or if you die.

You can transform one magic weapon into your pact weapon by performing a special ritual while you hold the weapon. You perform the ritual over the course of 1 hour, which can be done during a short rest. You can then dismiss the weapon, shunting it into an extradimensional space, and it appears whenever you create your pact weapon thereafter. You can’t affect an artifact or a sentient weapon in this way. The weapon ceases being your pact weapon if you die, if you perform the 1-hour ritual on a different weapon, or if you use a 1-hour ritual to break your bond to it. The weapon appears at your feet if it is in the extradimensional space when the bond breaks.

If I am reading this correctly, by simply creating a pact weapon, you get to choose it's form every time.

You can only transform one magic weapon into a pact at a time

Question - I'm expecting the answer to be no, but....

If you have transformed a magic weapon into your pact weapon, can you still summon other, for want of a better word "mundane", pact weapons in a different form, minus the magical traits?

Or are you restricted to summoning only the weapon you transformed?

Kadesh
2018-09-25, 06:19 AM
A91
Wording can be argued easily either way. Ask your DM.

Edit: see below, am in agreement, missed 'thereafter'