PiperThePaladin
2018-06-24, 12:49 PM
Hello! My players are going to be taking part in a city-wide battle. I'd like to give them a sense of the scope and duration of this fight without the enormous table time it would take to fight through 6 skirmishes. These would all be fights that there is no question the characters will win (seven 5e level 5 characters and whatever soldiers are nearby against, like, a couple zombies each fight), but I'd like to give them a sense of the cumulative wear and exhaustion this kind of fighting does when it goes on for 7 hours. There will be a boss battle at either the beginning or end of this siege, haven't decided which.
I'm thinking of some kind of snapshot fighting for each of these skirmishes. Like, I'd crunch some numbers based on average damage per round, roll a couple dice to mix it up, and tell them that they've taken X amount of damage so far and their foes are looking rough. Then have them actually roleplay out only the last few turns of the fight where they kill the zombies, so they get the satisfaction of the KO. Then onto the next skirmish.
Has anyone else done anything like this before? Did it work well? Any ideas?
I'm thinking of some kind of snapshot fighting for each of these skirmishes. Like, I'd crunch some numbers based on average damage per round, roll a couple dice to mix it up, and tell them that they've taken X amount of damage so far and their foes are looking rough. Then have them actually roleplay out only the last few turns of the fight where they kill the zombies, so they get the satisfaction of the KO. Then onto the next skirmish.
Has anyone else done anything like this before? Did it work well? Any ideas?