nonsi
2018-06-25, 02:25 AM
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Thinking of the scene in LotR where they battled all those goblinoids at the mines of Moria, I remembered the part where Legolas used arrows as stabbing melee weapons just before shooting them.
This made me contemplate combining melee and range attacks, in a way that would allow a warrior to execute both in a single combat round.
So, the obvious part would be a feat that would remove the part where using ranged weapons provokes AoOs:
Close Combat Shot
Requirements: BAB +6, Dex 13, Mobility, Shot on the Run, Balance 3 ranks
Benefit: You do not provoke AoOs for using ranged weapons while threatened.
Note: In many gaming groups, Dodge and Point Blank Shot (both are prereqs for Shot on the Run) are removed from the feats list and all prereqs. I take that as a given. Anyone that doesn't, simply doesn't care that fighters don't shine, so this fix is not for them anyway.
Now, the second part is actually where I was aiming at.
Now I want to talk about shooting and striking – all in a single round:
Melee-Range Interchange
You have learned how to exchange melee and range attacks to your heart's content.
Requirements: BAB +8, Dex 15, Close Combat Shot, Quick Draw, Sleight of Hand 5 ranks
Benefit: This feat grants two unique combat options:
You may stab with an arrow, dealing its normal damage as a piercing melee attack. You may pierce with an arrow and withdraw it, then fire it on your next attack.
You may make a range attack and then immediately draw a light or 1-handed weapon (melee or range, but not a missile device) and attack with it on your next attack.
Special: If you have Rapid Shot / Rapid Reload feat, you may also use your bow / x-bow to make a ranged attack after a regular melee attack with a light / 1-handed weapon.
Note: You do not gain the extra attack from Rapid Shot / Rapid Reload when interchanging between melee and range attacks.
Thinking of the scene in LotR where they battled all those goblinoids at the mines of Moria, I remembered the part where Legolas used arrows as stabbing melee weapons just before shooting them.
This made me contemplate combining melee and range attacks, in a way that would allow a warrior to execute both in a single combat round.
So, the obvious part would be a feat that would remove the part where using ranged weapons provokes AoOs:
Close Combat Shot
Requirements: BAB +6, Dex 13, Mobility, Shot on the Run, Balance 3 ranks
Benefit: You do not provoke AoOs for using ranged weapons while threatened.
Note: In many gaming groups, Dodge and Point Blank Shot (both are prereqs for Shot on the Run) are removed from the feats list and all prereqs. I take that as a given. Anyone that doesn't, simply doesn't care that fighters don't shine, so this fix is not for them anyway.
Now, the second part is actually where I was aiming at.
Now I want to talk about shooting and striking – all in a single round:
Melee-Range Interchange
You have learned how to exchange melee and range attacks to your heart's content.
Requirements: BAB +8, Dex 15, Close Combat Shot, Quick Draw, Sleight of Hand 5 ranks
Benefit: This feat grants two unique combat options:
You may stab with an arrow, dealing its normal damage as a piercing melee attack. You may pierce with an arrow and withdraw it, then fire it on your next attack.
You may make a range attack and then immediately draw a light or 1-handed weapon (melee or range, but not a missile device) and attack with it on your next attack.
Special: If you have Rapid Shot / Rapid Reload feat, you may also use your bow / x-bow to make a ranged attack after a regular melee attack with a light / 1-handed weapon.
Note: You do not gain the extra attack from Rapid Shot / Rapid Reload when interchanging between melee and range attacks.