MonkeySage
2018-06-29, 01:54 PM
My players are about to pick a new star to visit. My plan is for them to run into a world whose inhabitants are still in their knights and feudalism stage. The players might, through investigation, discover that the inhabitants are growing a plant that's not native to their world- and is a known component in a very illegal drug.
The inhabitants claim they got it from their Queen, who came down from the stars 10 years ago and ordered them to grow it. Most of them view her as a tyrant, but they're terrified she'll destroy them if they rebel.
The Queen is going by an alias, but she's a defector from the human Royal Navy who stole a ship and disappeared 12 years ago.
What can I do to hook my players, get them interested in staying on this planet for a while? Currently, the rules for interacting with less advanced civilizations aren't set in stone, simply because it hasn't been a problem yet.
The inhabitants claim they got it from their Queen, who came down from the stars 10 years ago and ordered them to grow it. Most of them view her as a tyrant, but they're terrified she'll destroy them if they rebel.
The Queen is going by an alias, but she's a defector from the human Royal Navy who stole a ship and disappeared 12 years ago.
What can I do to hook my players, get them interested in staying on this planet for a while? Currently, the rules for interacting with less advanced civilizations aren't set in stone, simply because it hasn't been a problem yet.