Monster Manuel
2018-06-29, 02:09 PM
So, the Cleric prepares their spells by beseeching their all-knowing, all-powerful patron to empower them with the magic they'll need for the day. This is cool. A new-er player, as I was explaining how this was meant to work, said "I don't know what spells I'll need. I'll let my goddess decide!" And my reaction was, No, you can't do that...but. It's kind of a cool idea. I gave some thought to how to make this work, and this is what I've got so far. Please pick this apart and critique:
"Let The Gods Decide"
Cleric, level 1.
Casting time: one action
Range: Self
Components: V,S,M (the cleric's holy symbol)
Duration: instantaneous (or, maybe 1 day? "Special"? See below)
School: Enchantment
Concentration: No (?)
The gods know what your future has in store for you, and can give you the tools you need when you most need them. As an action, you put the spell slot used to cast this spell back in the the hands of your god. At any point until you prepare spells again, you may use an action to ask the god for a blessing. The DM chooses which 1st level spell on the Cleric list that the diety wishes for you to cast at that time, and that spell takes effect. Any material components the spell generally uses must be available, and if the spell has a longer casting time than one action, it takes that long to take effect. While this spell is active, it cannot be cast again.
At higher levels: If cast at a higher level, the spell can produce a spell effect of that level or lower. For instance, "Let The Gods Decide" cast at 3rd level, could produce the effects of a 1st, 2nd, or 3rd level spell.
So, pros: I don't think it breaks anything too badly. It's flavorful, and does what it says on the tin; I don't know what spell to ask my god for, so I'll let them decide. You're getting some extra versatility out of the class, since you can essentially reserve a spell slot for something you need in the moment.
I opted not to make it concentration-based, since it's meant to be cast at the beginning of the day and just sit there until it's used. I would never cast this if it ate up my concentration for the rest of the day.
I think it should have a listed duration other than instantaneous, because I think it should be dispellable. Open to suggestions on that.
Cons: it's too DM-dependent. Lots of players will be put off by letting the DM decide what spell they cast. The DM could make a crappy choice. Also, it may be TOO much versatility. Divine caster get access to their whole spell list, but have to pick and choose each time they prepare. That's the trade-off. This gives them access, potentially, to any spell on their list whenever they need it. Not letting them choose which one they get is the balancing factor, but I'm not sure it's enough.
It takes an action to cast, and then another action to activate, so it can't be spammed in combat. The rider that you can only have one instance going at a time is to prevent you from using all your slots to cast this at the beginning of the day, and going nuts with spell selection. But out of combat, when action economy isn't as important? Is it too much?
What do you think?
"Let The Gods Decide"
Cleric, level 1.
Casting time: one action
Range: Self
Components: V,S,M (the cleric's holy symbol)
Duration: instantaneous (or, maybe 1 day? "Special"? See below)
School: Enchantment
Concentration: No (?)
The gods know what your future has in store for you, and can give you the tools you need when you most need them. As an action, you put the spell slot used to cast this spell back in the the hands of your god. At any point until you prepare spells again, you may use an action to ask the god for a blessing. The DM chooses which 1st level spell on the Cleric list that the diety wishes for you to cast at that time, and that spell takes effect. Any material components the spell generally uses must be available, and if the spell has a longer casting time than one action, it takes that long to take effect. While this spell is active, it cannot be cast again.
At higher levels: If cast at a higher level, the spell can produce a spell effect of that level or lower. For instance, "Let The Gods Decide" cast at 3rd level, could produce the effects of a 1st, 2nd, or 3rd level spell.
So, pros: I don't think it breaks anything too badly. It's flavorful, and does what it says on the tin; I don't know what spell to ask my god for, so I'll let them decide. You're getting some extra versatility out of the class, since you can essentially reserve a spell slot for something you need in the moment.
I opted not to make it concentration-based, since it's meant to be cast at the beginning of the day and just sit there until it's used. I would never cast this if it ate up my concentration for the rest of the day.
I think it should have a listed duration other than instantaneous, because I think it should be dispellable. Open to suggestions on that.
Cons: it's too DM-dependent. Lots of players will be put off by letting the DM decide what spell they cast. The DM could make a crappy choice. Also, it may be TOO much versatility. Divine caster get access to their whole spell list, but have to pick and choose each time they prepare. That's the trade-off. This gives them access, potentially, to any spell on their list whenever they need it. Not letting them choose which one they get is the balancing factor, but I'm not sure it's enough.
It takes an action to cast, and then another action to activate, so it can't be spammed in combat. The rider that you can only have one instance going at a time is to prevent you from using all your slots to cast this at the beginning of the day, and going nuts with spell selection. But out of combat, when action economy isn't as important? Is it too much?
What do you think?