Maat Mons
2018-06-30, 06:48 PM
Carapacian Racial Traits
Medium: As medium creatures, carapacians have no special bonuses or penalties due to their size.
Carapacian base land speed is 30 feet.
Mute: Carapacians are incapable of speaking, but can still understand speech in any language they know (and can write, if there is paper handy).
Silent Spellcasting: Any spell cast by a carapacian automatically gains the benefits of the Silent Spell metamagic feat. This does not require a higher-level spell slot, nor does it increase the casting time of spontaneous spells.
Quiet: Carapacians have a +4 racial bonus on Move Silently checks.
Automatic Language: Carapacian Sign, Common. Bonus Languages: Blink, Chell, Glub, Nak, Thip.
Favored Class: Rogue.
Cherub Racial Traits
+2 constitution, -4 Charisma
Medium: As medium creatures, cherubs have no special bonuses or penalties due to their size.
Cherub base land speed is 30 feet.
Adaptable: Cherubs gain a bonus feat at 1st level, which can be any feat for which they meet the prerequisites.
Skull Face: Cherubs have a +4 racial bonus on Intimidate checks.
Automatic Language: Cherubic, Common. Bonus Languages: Any (other than secret languages, such as Druidic).
Favored Class: Any.
Cherub Racial Feats
Void Dweller
Prerequisite: Cherub
Benefit: You no longer need to eat, drink, or breath.
Crocodile Racial Traits
Small: As small creatures, crocodiles gain a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but must use smaller weapons than Medium creatures use, and have only three-quarters the carrying capacity of medium creatures.
Crocodile base land speed is 30 feet. Crocodile base swim speed is 30 feet.
Hold Breath: A crocodiles can hold his breath for a number of rounds equal to 4 x his Constitution score before he risks drowning.
Low-Light Vision: Crocodiles can see twice as far as humans in starlight, moonlight, and similar conditions of poor illumination.
Weapon Familiarity: Crocodiles are proficient with the sling, spear, longspear, and shortspear.
Automatic Language: Common, Nak. Bonus Languages: Carapacian Sign, Chell, Glub, Thip.
Favored Class: Barbarian.
Human Racial Traits
Medium: As medium creatures, humans have no special bonuses or penalties due to their size.
Human base land speed is 30 feet.
Adaptable: Humans gain a bonus feat at 1st level, which can be any feat for which they meet the prerequisites.
Eclectic: Humans gain 4 extra skill points at 1st level, and 1 extra skill point every level thereafter.
Automatic Language: Common. Bonus Languages: Any (other than secret languages, such as Druidic).
Favored Class: Any.
Human Racial Feats
Able Learner
Prerequisite: Human
Benefit: Cross-class skill ranks cost you only 1 skill point per skill rank, instead of 2.
Special: This feat can only be taken at 1st level.
Fleet of Foot
Prerequisite: Human
Benefit: Your base land speed increases by +10 feet. You lose this benefit when you wear medium or heavy armor, or when you carry a medium or heavy load.
Smooth Talk
Prerequisite: Human
Benefit: When making a rushed Diplomacy check, you suffer only a -5 penalty on the roll.
Tireless
Prerequisite: Human
Benefit: Effects that would normally make you fatigued have no effect. Effects that would normally make you exhausted instead make you fatigued.
Iguana Racial Traits
+2 Wisdom, -2 Strength
Small: As small creatures, iguanas gain a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but must use smaller weapons than Medium creatures use, and have only three-quarters the carrying capacity of medium creatures.
Iguana base land speed is 30 feet. Iguana base climb speed is 30 feet.
Slow Fall: An iguana treats any fall as 10 feet shorter when determining damage. At every odd-numbered character level after 1st, this improves by 10 feet.
Automatic Language: Common, Thip. Bonus Languages: Carapacian Sign, Chell, Glub, Nak.
Favored Class: Druid.
Leprechaun Racial Traits
Medium: As medium creatures, leprechauns have no special bonuses or penalties due to their size.
Leprechaun base land speed is 30 feet.
Jiggy: Leprechauns have a +4 racial bonus on Perform (dance) checks.
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Automatic Language: Common, Leprechaunese. Bonus Languages: Carapacian Sign, Cherubic, Trollish.
Favored Class: Bard.
Salamander Racial Traits
+2 Charisma, -2 Strength
Small: As small creatures, salamanders gain a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but must use smaller weapons than Medium creatures use, and have only three-quarters the carrying capacity of medium creatures.
Salamander base land speed is 30 feet. Salamander base swim speed is 30 feet.
Amphibious: Salamanders can breath water and air equally well.
Low-Light Vision: Salamanders can see twice as far as humans in starlight, moonlight, and similar conditions of poor illumination.
Slippery: Salamanders have a +4 racial bonus on escape artist checks, and on grapple checks made to resist or escape a grapple.
Automatic Language: Common, Glub. Bonus Languages: Carapacian Sign, Chell, Nak, Thip.
Favored Class: Sorcerer.
Sprite Racial Traits
Medium: As medium creatures, sprites have no special bonuses or penalties due to their size.
Sprite base speed is 30 feet. This is treated as a land speed, except as noted under the Float racial trait.
Float: Sprites can float slightly above any surface that a typical person could walk on. This allows them to move over most types of difficult terrain unimpeded. When a sprite attains his 6th character level, he gains a fly speed of 30 feet, with perfect maneuverability.
Automatic Language: Beenary, Common. Bonus Languages: Any (other than secret languages, such as Druidic).
Favored Class: Wizard.
Troll Racial Traits
Medium: As medium creatures, trolls have no special bonuses or penalties due to their size.
Troll base land speed is 30 feet.
Adaptable: Trolls gain a bonus feat at 1st level, which can be any feat for which they meet the prerequisites.
Business Savvy: Trolls gain skill focus for any one craft, perform, or profession skill as a bonus feat.
Eclectic Weaponry: Trolls ignore the +1 base attack bonus prerequisite of the exotic weapon proficiency feat. Thus, even trolls of non-martial classes could potentially begin play already possessing this feat.
Low-Light Vision: Trolls can see twice as far as humans in starlight, moonlight, and similar conditions of poor illumination.
Automatic Language: Common. Bonus Languages: Any (other than secret languages, such as Druidic).
Favored Class: Any.
Troll Racial Feats
Seadweller
Prerequisite: Troll.
Benefit: You gain the water breathing special ability and a swim speed of 30 feet.
Special: This feat can only be taken at 1st level.
Winged Troll
Prerequisite: Troll.
Benefit: You gain a glide speed of 30 feet, with average maneuverability. When you attain your 6th character level, you lose this glide speed, but instead gain a fly speed of 30 feet, also with average maneuverability.
Special: This feat can only be taken at 1st level.
Turtle Racial Traits
+2 Constitution, -2 Strength
Small: As small creatures, turtles gain a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but must use smaller weapons than Medium creatures use, and have only three-quarters the carrying capacity of medium creatures.
Turtle base land speed is 20 feet. Turtle base swim speed is 20 feet. However, a turtle can move at these speed even when wearing medium or heavy armor or when carrying a medium or heavy load.
Hold Breath: A turtle can hold his breath for a number of rounds equal to 8 x his Constitution score before he risks drowning.
Low-Light Vision: Turtles can see twice as far as humans in starlight, moonlight, and similar conditions of poor illumination.
Natural Armor: Turtles gain a +3 natural armor bonus to Armor Class. This increases by +1 at every character level divisible by 4.
Automatic Language: Chell, Common. Bonus Languages: Carapacian Sign, Glub, Nak, Thip.
Favored Class: Cleric.
Medium: As medium creatures, carapacians have no special bonuses or penalties due to their size.
Carapacian base land speed is 30 feet.
Mute: Carapacians are incapable of speaking, but can still understand speech in any language they know (and can write, if there is paper handy).
Silent Spellcasting: Any spell cast by a carapacian automatically gains the benefits of the Silent Spell metamagic feat. This does not require a higher-level spell slot, nor does it increase the casting time of spontaneous spells.
Quiet: Carapacians have a +4 racial bonus on Move Silently checks.
Automatic Language: Carapacian Sign, Common. Bonus Languages: Blink, Chell, Glub, Nak, Thip.
Favored Class: Rogue.
Cherub Racial Traits
+2 constitution, -4 Charisma
Medium: As medium creatures, cherubs have no special bonuses or penalties due to their size.
Cherub base land speed is 30 feet.
Adaptable: Cherubs gain a bonus feat at 1st level, which can be any feat for which they meet the prerequisites.
Skull Face: Cherubs have a +4 racial bonus on Intimidate checks.
Automatic Language: Cherubic, Common. Bonus Languages: Any (other than secret languages, such as Druidic).
Favored Class: Any.
Cherub Racial Feats
Void Dweller
Prerequisite: Cherub
Benefit: You no longer need to eat, drink, or breath.
Crocodile Racial Traits
Small: As small creatures, crocodiles gain a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but must use smaller weapons than Medium creatures use, and have only three-quarters the carrying capacity of medium creatures.
Crocodile base land speed is 30 feet. Crocodile base swim speed is 30 feet.
Hold Breath: A crocodiles can hold his breath for a number of rounds equal to 4 x his Constitution score before he risks drowning.
Low-Light Vision: Crocodiles can see twice as far as humans in starlight, moonlight, and similar conditions of poor illumination.
Weapon Familiarity: Crocodiles are proficient with the sling, spear, longspear, and shortspear.
Automatic Language: Common, Nak. Bonus Languages: Carapacian Sign, Chell, Glub, Thip.
Favored Class: Barbarian.
Human Racial Traits
Medium: As medium creatures, humans have no special bonuses or penalties due to their size.
Human base land speed is 30 feet.
Adaptable: Humans gain a bonus feat at 1st level, which can be any feat for which they meet the prerequisites.
Eclectic: Humans gain 4 extra skill points at 1st level, and 1 extra skill point every level thereafter.
Automatic Language: Common. Bonus Languages: Any (other than secret languages, such as Druidic).
Favored Class: Any.
Human Racial Feats
Able Learner
Prerequisite: Human
Benefit: Cross-class skill ranks cost you only 1 skill point per skill rank, instead of 2.
Special: This feat can only be taken at 1st level.
Fleet of Foot
Prerequisite: Human
Benefit: Your base land speed increases by +10 feet. You lose this benefit when you wear medium or heavy armor, or when you carry a medium or heavy load.
Smooth Talk
Prerequisite: Human
Benefit: When making a rushed Diplomacy check, you suffer only a -5 penalty on the roll.
Tireless
Prerequisite: Human
Benefit: Effects that would normally make you fatigued have no effect. Effects that would normally make you exhausted instead make you fatigued.
Iguana Racial Traits
+2 Wisdom, -2 Strength
Small: As small creatures, iguanas gain a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but must use smaller weapons than Medium creatures use, and have only three-quarters the carrying capacity of medium creatures.
Iguana base land speed is 30 feet. Iguana base climb speed is 30 feet.
Slow Fall: An iguana treats any fall as 10 feet shorter when determining damage. At every odd-numbered character level after 1st, this improves by 10 feet.
Automatic Language: Common, Thip. Bonus Languages: Carapacian Sign, Chell, Glub, Nak.
Favored Class: Druid.
Leprechaun Racial Traits
Medium: As medium creatures, leprechauns have no special bonuses or penalties due to their size.
Leprechaun base land speed is 30 feet.
Jiggy: Leprechauns have a +4 racial bonus on Perform (dance) checks.
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Automatic Language: Common, Leprechaunese. Bonus Languages: Carapacian Sign, Cherubic, Trollish.
Favored Class: Bard.
Salamander Racial Traits
+2 Charisma, -2 Strength
Small: As small creatures, salamanders gain a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but must use smaller weapons than Medium creatures use, and have only three-quarters the carrying capacity of medium creatures.
Salamander base land speed is 30 feet. Salamander base swim speed is 30 feet.
Amphibious: Salamanders can breath water and air equally well.
Low-Light Vision: Salamanders can see twice as far as humans in starlight, moonlight, and similar conditions of poor illumination.
Slippery: Salamanders have a +4 racial bonus on escape artist checks, and on grapple checks made to resist or escape a grapple.
Automatic Language: Common, Glub. Bonus Languages: Carapacian Sign, Chell, Nak, Thip.
Favored Class: Sorcerer.
Sprite Racial Traits
Medium: As medium creatures, sprites have no special bonuses or penalties due to their size.
Sprite base speed is 30 feet. This is treated as a land speed, except as noted under the Float racial trait.
Float: Sprites can float slightly above any surface that a typical person could walk on. This allows them to move over most types of difficult terrain unimpeded. When a sprite attains his 6th character level, he gains a fly speed of 30 feet, with perfect maneuverability.
Automatic Language: Beenary, Common. Bonus Languages: Any (other than secret languages, such as Druidic).
Favored Class: Wizard.
Troll Racial Traits
Medium: As medium creatures, trolls have no special bonuses or penalties due to their size.
Troll base land speed is 30 feet.
Adaptable: Trolls gain a bonus feat at 1st level, which can be any feat for which they meet the prerequisites.
Business Savvy: Trolls gain skill focus for any one craft, perform, or profession skill as a bonus feat.
Eclectic Weaponry: Trolls ignore the +1 base attack bonus prerequisite of the exotic weapon proficiency feat. Thus, even trolls of non-martial classes could potentially begin play already possessing this feat.
Low-Light Vision: Trolls can see twice as far as humans in starlight, moonlight, and similar conditions of poor illumination.
Automatic Language: Common. Bonus Languages: Any (other than secret languages, such as Druidic).
Favored Class: Any.
Troll Racial Feats
Seadweller
Prerequisite: Troll.
Benefit: You gain the water breathing special ability and a swim speed of 30 feet.
Special: This feat can only be taken at 1st level.
Winged Troll
Prerequisite: Troll.
Benefit: You gain a glide speed of 30 feet, with average maneuverability. When you attain your 6th character level, you lose this glide speed, but instead gain a fly speed of 30 feet, also with average maneuverability.
Special: This feat can only be taken at 1st level.
Turtle Racial Traits
+2 Constitution, -2 Strength
Small: As small creatures, turtles gain a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but must use smaller weapons than Medium creatures use, and have only three-quarters the carrying capacity of medium creatures.
Turtle base land speed is 20 feet. Turtle base swim speed is 20 feet. However, a turtle can move at these speed even when wearing medium or heavy armor or when carrying a medium or heavy load.
Hold Breath: A turtle can hold his breath for a number of rounds equal to 8 x his Constitution score before he risks drowning.
Low-Light Vision: Turtles can see twice as far as humans in starlight, moonlight, and similar conditions of poor illumination.
Natural Armor: Turtles gain a +3 natural armor bonus to Armor Class. This increases by +1 at every character level divisible by 4.
Automatic Language: Chell, Common. Bonus Languages: Carapacian Sign, Glub, Nak, Thip.
Favored Class: Cleric.