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View Full Version : Let's... Doing some preliminary work on a Shadowrun: Dragonfall LP



Shpadoinkle
2018-06-30, 08:47 PM
I had a couple questions about what you guys would like to see. Hopefully I'll be able to get the first part or two up within a week.

If you're unfamiliar with Shadowrun as a system and/or setting, let me crib the opening paragraph from TVTropes:



"A standard mission is 20 minutes of objectives, three days of planning, and 600 seconds of mayhem."

Shadowrun is a Tabletop Game from FASA straddling the Cyber Punk and Dungeon Punk genres. It is set, depending on the edition, in the mid- or late 21st century, after magic returned on December 21, 2012, as it had more than once in the distant past. Dragons and other mythic beasts awoke from eons-long slumber; many humans gained magic and/or mutated into new, yet familiar species. The Native Americans were the first ones to use magic on a greater scale, and they used their newfound power to retake most of the western North American continent. The real movers and shakers, though, are the megacorporations, who have achieved extraterritorial status and are now exempt from the majority of laws. In this world, the players are Shadowrunners; freelance operatives who take jobs that corporations, governments, and other entities prefer not to handle themselves — and occasionally, they handle the ones those entities can't.

ANYWAY, all that aside, I mostly wanted to know what archetype people would most be interested in seeing me play as. I've completed the game with my main character as every archetype except Decker, so whatever you guys want to see would be fine.

The available archetypes are:

- Street Samurai: The 'warrior' archetype. Samurai are generally good with either guns or close combat (swords or unarmed,) and throwing weapons like knives and grenades. Always good too have one around.

- Mage (AKA a practitioner of hermetic magic): Mages are versatile and powerful runners. They have spells that let them heal damage taken by themselves or an ally, boost their allies' accuracy, increase armor, and of course there's your assortment of offensive spells with which you can blow up your enemies, coat them in acid, or zap them with lightning or sheer magical force.

- Decker: Basically the game's thief archetype. Deckers "jack in" to the Matix (basically the game's equivalent of the internet) and create a 'persona' with which to manipulate data... for instance, the programs created specifically to try to kill deckers. This allows them to do things like open doors, disable security alarms, and steal information or plant false information. Doing stuff in the Matrix is, unfortunately, a solo activity, but deckers can run programs called "ESPs" which create cyberminions under their control.

- Shaman (AKA a practitioner of "true" magic): Shamans get their powers from a patron spirit, referred to as a totem. This grants them the ability to use magic (though different spells from the kind mages use,) which is mostly focused on buffs, debuffs, and battlefield control. Shamans can also summon spirits from fetishes (magic talismans which they can carry around with them) or from the environment itself, in some places.

- Rigger: Riggers fight by using a Datajack (sort of like a USB port implanted into your skull) to control small robots called drones. Drones can fit through small areas (like air vents,) and come equipped with either a rifle attachment or a small grenade launcher. Some also have other abilities. A rigger's drones can provide cover fire, support, and surveillance for their team.

- Physical Adept: Adepts are basically Shadowrun's version of monks. Instead of using magic to blow stuff up, they instead use it to enhance their own physical abilities. Playing an adept means going pretty light on the cyberware (basically 'hardware' upgrades, but for your body - like replacing your flesh-and-blood arms with ones made of metal, which increase your strength and hardiness, for instance) though. You'll have more cash, because you're not spending it all on upgrades, but instead you'll have to get most of your upgrades via karma (Shadowrun's experience points) ... which is a much more limited resource. Besides which, there just isn't that much BESIDES upgrades to spend money on.

Furthermore, bear in mind I won't be going at this alone: I'll have allies tagging along who will cover pretty much all the necessary bases. The permanent allies you've got in this game are:

- Glory: Combat medic. A samurai armed with a pistol, a pair of metal arms with retractable claws in her fingers (which inflict bleeding on those she hits with them,) and she's good with a Medkit. Her biggest downside is her relatively poor accuracy.
- Deitrich: Dragonslayer shaman. He's billed as a shaman, but he knows more mage spells. He's also good with throwing knives.
- Eiger: "Combat Specialist." A former soldier turned mecenary, she's good with rifles, shotguns, and throwing weapons like knives and grenades.
- Blitz (optional): Decker/rigger. He's way better as a decker than a rigger. He has a personalized drone outfitted with a custom stunner, which can come in handy.

As you can see, the rest of the team covers all the bases pretty solidly, therefore you're free to let me know which archetype you'd like to see me play as without being afraid of choosing something that's going to wind up making the game unplayable.

Forum Explorer
2018-07-01, 01:30 AM
Physical Adept, because I never see those at all.

Khay
2018-07-01, 07:51 AM
Seconding Physical Adept (for the same reason), but Shaman could also be interesting since it opens up some slightly different modes of gameplay.

Shpadoinkle
2018-07-01, 11:36 AM
Well, there's a reason you don't see many people playing adepts: They're just not that good, and they're expensive karma-wise since you have to invest in both Willpower and Chi Casting, as well as Strength, Close Combat, and either Melee Weapons or Unarmed, PLUS Body and stuff like Charisma and Intelligence, which are important for dialogue options in this game.

If you want to see it, sure, I can do it, but there's not really anything adepts do better than samurai.

Cikomyr
2018-07-01, 05:44 PM
Physical adept are weaker, but on the other hand they are very, very cash-light. You can afford to spend your money on story options, as there are few cash drain

Shpadoinkle
2018-07-01, 06:32 PM
True. I've already worked up a build that should be able to handle most of the game's stat checks (all the ones I care about, anyway.) The only real decision left is race. Well, hell, let's let random.org decide.

1= human
2 = elf
3 = dwarf
4 = ork
5 = troll

http://i.imgur.com/zso1yQw.png

Human it is then.

I'm going to try to get the thread and the first two parts (part 1 being an introduction to the mechanics, and part 2 being actual gameplay) up soon.

Shpadoinkle
2018-07-02, 02:29 AM
Got another question: Do you prefer see all the dialogue (there's going to be a lot of it in this game) or would you rather just have the key points/a summary instead?

Forum Explorer
2018-07-02, 07:38 AM
All the dialogue. Else it's just a summery of the game.

Shpadoinkle
2018-07-02, 04:05 PM
Well, the first post of the actual walkthrough, after the introduction to the mechanics and stuff, has all the dialogue screenshotted, and comes out to 159 pictures. That's going to be a lot of reading, but if people really want to see it, I'll do my best.

ufo
2018-07-02, 04:56 PM
I had a pretty good experience reading Khay’s thread on BG2, they used a single snapshot from the conversation and transcribed the rest. Dunno if that is more or less effort on your end :)

Shpadoinkle
2018-07-02, 08:54 PM
I had a pretty good experience reading Khay’s thread on BG2, they used a single snapshot from the conversation and transcribed the rest. Dunno if that is more or less effort on your end :)

Way more. Taking screenshots of every dialogue box is tedious, but at least every box only takes a second to do. Transcribing every one would take about a hundred times longer, and there's a LOT of dialogue in this game.

Shpadoinkle
2018-07-03, 01:17 AM
Man, I'm rethinking this... Personally, I don't care much about the story of RPGs, so I tend not to pay much attention to the dialogue after the first playthrough or two, so I'd kinda forgotten just how much there was in this game.

I've got a couple parts written (an introduction to mechanics and stats, and the Harfeld Manor run) but I'm not even up to the second actual run. I've already got 200 screenshots of dialogue JUST from talking to the team and people around town after finishing the first run, and there's gonna be a lot more later. It only takes a second to take a screenshot, but it's tedious, and I'm not sure what the limit for the number of images in a single post is here (but I'm pretty sure I'll find out.)

Updates are likely to be very slow. Right now my best estimate is maybe one a week? Maybe slightly more frequent once I get into the rhythm of things, but still, each one is going to take a while partly because of the sheer amount of dialogue there's going to be to capture.

All that aside, I've got a build for my protagonist that SHOULD take me to the endgame and still hit all the major stat checks (or at least the ones I care about) along the way, without hamstringing myself.

Edit: Just testing something