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MythMage
2007-09-09, 02:22 PM
This is a repost from another message board. I haven't finished all the fluff, but the mechanics are what I'm more interested in having reviewed anyway. Thassel Tallstalk is from the Book of Exalted Deeds.

ICONOCLAST
"You think your god can save you? His blessing and your faith have doomed you all."
—Thassel Tallstalk, an iconoclast

Iconoclasts are warriors especially skilled at attacking and disrupting faiths and religions. These warriors serve whichever cause they will, hunting down enemy outsiders and slaying enemy priests (for some groups, these are nearly all outsiders and all priests), or else guarding their causes against the predations of these forces.

BECOMING AN ICONOCLAST
In order to develop the skills of an iconoclast, a prospective member must have extensive knowledge of outsiders and faiths. They also need a knack for breaking things and considerable toughness. Would-be iconoclasts must also show a rudimentry skill at inciting doubt or fear in others, as well as understanding the workings of magic. Finally, an iconoclast needs to have tasted battle against an agent of the divine. This long list of prerequisites makes the class intimidating to some prospective members, and it ensures that those who do pursue it are dedicated to the path.

The most common iconoclasts are paladins and clerics, more often than not fallen from grace, because they have the necessary toughness and several of the needed skills as class skills. Defiants (Planar Handbook) make very good candidates for the class. After them, rangers and druids who strive to protect nature from rapacious religions are most common; they have enough skill points to manage the class without divoting all of their skill to the goal. Finally, some fighters and monks have been known to become iconoclasts; they often have a few levels in wizard, cleric, or another class with helpful class skills. Very few single-classed barbarians, bards, rogues, sorcerers, or wizards ever pursue the class, either due to its intense physical trials or due to its need for extensive learning.

ENTRY REQUIREMENTS
Base Fortitude Save Bonus: +7.
Skills: Intimidate 2 ranks, Knowledge (religion) 6 ranks, Knowledge (the planes) 6 ranks
Feats: Improved Sunder, Power Attack.
Special: Must have destroyed a holy symbol.
Special: Must have fought an outsider or divine spellcaster while it served a deity.


The Iconoclast Hit Die: d8
Level BAB Fort Ref Will Special
1st +1 +2 +0 +2 Aligned strike 1/day, detect divine
2nd +2 +3 +0 +3 Smite divine 1/day
3rd +3 +3 +1 +3 Greater dispel magic 1/day
4th +4 +4 +1 +4 Banishment 1/day
5th +5 +4 +1 +4 Aligned strike 2/day, disrupt icon
6th +6 +5 +2 +5 Greater dispel magic 2/day, smite divine 2/day
7th +7 +5 +2 +5 True seeing
8th +8 +6 +2 +6 Banishment 2/day
9th +9 +6 +3 +6 Distracting blow, greater dispel magic 3/day
10th +10 +7 +3 +7 Aligned strike 3/day, iconoclasm, smite divine 3/day
Class Skills (4 + Int modifier per level): Concentration, Craft, Diplomacy,
Gather Information, Intimidate, Knowledge (religion), Knowledge (the planes),
Listen, Profession, Sense Motive, Spellcraft, Spot.
CLASS FEATURES
All of the following are class features of the iconoclast prestige class.
Weapon and Armor Proficiency: The iconoclast is proficient with all simple and martial weapons and with all armor and shields.

Aligned Strike (Su): Once per day, an iconoclast can use a touch to align a weapon or natural weapon so that it is treated as of a specific alignment for the purpose of overcoming damage reduction. The iconoclast can choose any one alignment (chaos, evil, good, law), even if the alignment opposes the iconoclast's own. This ability has no effect on a weapon that already has an alignment. The effect lasts for 1 minute per class level.

At 5th level, and every five levels thereafter, you may use this ability one additional time per day, as shown on the table above.

Detect Divine (Sp): At will, an iconoclast can use a spell-like ability that functions like detect undead, except that it reveals the presence of outsiders, divine spellcasters, and deities (including proxies, aspects, and creatures with divine rank). The caster level of this effect is equal to the iconoclast's class level + 10.

Smite Divine (Su): A 2nd-level iconoclast can smite an outsider, divine spellcaster, or divine entity (including proxies, aspects, and creatures with divine rank) with one normal melee attack. He adds his Charisma bonus (if any) to his attack roll and deals 1 extra point of damage per iconoclast level. If the iconoclast accidentally smites a creature that is not subject to this ability, the smite has no effect, but the ability is still used up for that day. This ability is available once per day at 2nd level, and one additional time per day every four levels thereafter, as indicated on the table above. This ability has no effect on servants of the iconoclast's patron deity or ideal (or the patron deity itself), if any.

Starting at 5th level, this ability can affect divine-related items as outlined in the disrupt icon ability, though not those representing the iconoclast's patron entity or ideal, if any.

Greater Dispel Magic (Sp): A 3rd-level iconoclast can use greater dispel magic as the spell at a caster level equal to 10 + class level. At every third level afterwards (6th, 9th, and so on), this ability is usable one additional time per day.

Banishment (Sp): A 4th-level iconoclast can use banishment as the spell at a caster level equal to 10 + class level. At every fourth level afterwards (8th, 12th, and so on), this ability is usable one additional time per day.

Disrupt Icon (Su): An iconoclast of 5th level or higher can destroy any divine-related item he strikes. This ability affects holy symbols, magic items with alignments, and relics. Affected items are instantly destroyed if they are nonmagical. If they are magical, they receive a Fortitude save to resist. The save DC is 10 + class level + Charisma modifier.

Additionally, the iconoclast can now affect such divine-related items with his smite divine ability. This ability has no effect on relics or holy symbols of the iconoclast's patron deity or ideal, if any.

True Seeing (Sp): An iconoclast of 7th level can act as if under the effects of true seeing as the spell with a caster level equal to his class level + 10 for a number of rounds per day equal to his class level. Activating or deactivating this effect is a swift action, and the rounds need not be used consecutively.

Distracting Blow (Ex): Whenever a 9th-level iconoclast deals damage to a creature casting a spell or spell-like ability, treat that damage as being 5 points greater for the purpose of determining the Concentration check DC for the creature to avoid losing the spell.

Iconoclasm (Su): Once per day, a 10th-level iconoclast can create a blast of disbelief which inverts the divine blessing that allows holy symbols to function. All holy symbols within 30 feet are destroyed. If a symbol is nonmagical, it gets no save to resist. If it is magical, it gets a Will save (use the item's modifier or its owner's, whichever is better). The save DC is 10 + class level + Charisma modifier. Even if it resists successfully, a holy symbol is rendered useless and its magical abilities are suppressed for 1d4 rounds (it remains magical, though powerless).

This ability has no effect on holy symbols of the iconoclast's patron deity or ideal, if any.

FALLEN DIVINE SERVANTS
Clerics, paladins, and other divine champions that have turned away from their deities or ideals make the best iconoclasts. They have had intimate connections to the gods and voluntarily severed those ties, and are all the better at cutting the ties of others. A cleric, paladin, or other divine champion that has lost class abilities due to ceasing to revere a god, alignment, ideal, or cause gains certain boons depending on the number of such class levels (such as ex-paladin levels), as described below.

A given ex-class level cannot be used to qualify for these benefits if it is also used to qualify for benefits from another class in a similar manner. The iconoclast may choose which class each level applies to; he can choose to postpone choosing, but cannot change this choice once it is made. If the choice is postponed, it can only be made in the process of gaining a level in a class that offers benefits from ex-class levels (such as iconoclast or blackguard). For example, an ex-paladin 10/blackguard 1 assigned nine ex-paladin levels to blackguard, gaining all the benefits of having 9 ex-paladin levels; he would only be able to gain benefits of a single ex-paladin level from taking a level of iconoclast.

One or More Levels: Smite divine 1/day (this is in addition to the ability granted to all iconoclasts at 2nd level).

Three or More Levels: Disconvert (Ex): The iconoclast gains a +4 insight bonus on Bluff, Diplomacy, Intimidate, and Sense Motive checks against members of this class.

Additionally, the iconoclast adds these levels to his iconoclast level when determining the amount of damage dealt by his smite divine class ability.

Five or More Levels: Smite divine 2/day. The iconoclast adds these levels to his iconoclast level when determining the duration of his true seeing class ability. His detect divine ability is constantly active, perpetually providing information as if he had concentrated for 1 round. 1 round of concentration yields the benefits of 2 rounds, and 2 rounds yield the benefits of 3 rounds.

Seven or More Levels: Tergiversant Sunder (Ex): Whenever the iconoclast attacks a holy symbol, he gains a +4 bonus on his attack and damage rolls. Damage dealt to the holy symbol during the casting of a spell for which the symbol is a component can disrupt the spell as if the damage had been dealt to the spellcaster. If the holy symbol is destroyed during the casting of such a spell, the spell is automatically ruined.

If he destroys a holy symbol worn, held, or carried by an enemy as the result of a sunder attempt (including if the symbol is destroyed by his disrupt icon ability), the attack may hit the enemy as well. Use the same attack roll against the enemy's Armor Class, but apply situational modifiers as appropriate. The +4 bonus still applies. Do not use the same damage roll, though the +4 bonus is retained. If he used his smite divine ability on the holy symbol, the attack and damage bonuses apply for the attack against the enemy as well and neither smite counts against the iconoclast's daily limit of smite attacks.

Nine or More Levels: Inimical Renunciation (Ex): The iconoclast counts as an object which all outsiders hate and fear for purposes of banishment and similar spells and effects. Thus, any time he uses his banishment spell-like ability, the iconoclast gains a +1 bonus on his caster level checks to overcome outsiders' spell resistance and the saving throw DCs increase by 2 for outsiders.

Additionally, the iconoclast gains an extra use of his banishment spell-like ability when he gains access to the ability at 4th level. Smite divine 3/day.

PLAYING AN ICONOCLAST
Iconoclasts are extremely leery of all religious institutions, except for the one which trained them (if applicable). The more prevalent sort of iconoclast is the one which disdains all religion, serving a cause which opposes the divine in general. The other group of iconoclasts are servants of certain religions.

Iconoclasts are intelligent hunters, learning all they can about their enemies and sometimes trying to disconvert (or at least scare or confuse) some of the enemy faithful before turning to more militant tactics.

Resources
Because iconoclasts very frequently serve orders, courts, or other powerful organizations, they usually gain some of their equipment from the organization in exchange for their service.

ICONOCLASTS IN THE WORLD

Organizations
The more common employers of iconoclasts are groups that antagonize gods in general. These groups include the Athar, for whom iconoclasts are their only warrior-defenders; the Unseelie Court, which trains iconoclasts to hunt down any religious group that defies them or dares to enter Faerie; and some powerful ur-priest cabals, who need protection against the gods from whom they steal.

Occasionally, divine organizations use iconoclasts to attack other religious groups. Only orders both without strong links to other religions and with a strong animosity for at least one other religion ever train iconoclasts.

NPC Reactions
Most people distrust iconoclasts because these warriors have been known to destroy popular and benevolent religious groups.

ICONOCLASTS IN THE GAME

Encounters
Iconoclasts are most likely to encounter PCs when they assail religious organizations that aid the party. However, they might also ally with the PCs, if the party is attempting to defy a religious group which the iconoclast also wishes to harm.
EL 15: Thassel Tallstalk, a former paladin of Pelor, now seeks to tear that entire church down. His motive is tied to his family's murder by a vampire. After he discovered the tragedy, he prayed to Pelor for revenge, but the prayer was not answered. Thassel eventually hunted down the vampire himself and tortured the monster for days before destroying it. He had given himself over so completely to his hatred that he fell from grace. He blames Pelor for this, calling the god a hypocrite, and now fanatically searches for a way to convince others of the truth of his words.

He launches into an offensive tirade any time he sees the holy symbol of the god, and as a result may verbally attack the PCs or an ally of theirs. He has been known to assault or even kill those who dispute his claims, though he's intelligent enough to not do so if it would mean his demise. He might be encountered near any temple of Pelor, attempting to sow distrust against the god.

THASSEL TALLSTALK (CR 15)
Male halfling ex-paladin 10/iconoclast 5
LE Small Humanoid (Halfling)
Init +0; Senses Listen +10, Spot +0
Languages Celestial, Common, Halfling
__________________________________________________ ___________

AC 26, touch 12, flat-footed 26 (+10 armor, +4 shield, +1 size, +1 deflection)
hp 107 (10d10+20 plus 5d8+10)
Resist +2 against fear
Fort +14, Ref +7, Will +10
__________________________________________________ ___________

Speed 15 ft. (3 squares) in heavy armor; base 20 ft.
Melee +1 shock warhammer +22/+17/+12 (1d6+5/19-20/x3 plus 1d6 electricity); or
Ranged mwk composite (+4 Str bonus) longbow +16/+11/+6 (1d6+4/x3)
Base Atk +15; Grp +15
Atk Options disrupt icon (DC 17), Improved Sunder, Power Attack, smite divine 4/day (+3 attack, +15 damage), tergiversant sunder
Special Actions aligned strike 2/day
Combat Gear potion of cure serious wounds (x2)
__________________________________________________ ___________

Spell-like Abilities (CL 15th):
Always Active—detect divine
2/day—banishment (DC 20)
1/day—greater dispel magic
__________________________________________________ ___________

Abilities Str 19, Dex 10, Con 14, Int 12, Wis 11, Cha 16
SQ disconvert, halfling traits, inimical renunciation
Feats Improved Critical (warhammer), Improved Sunder, Iron Will, Lightning Reflexes, Power Attack, Weapon Focus (warhammer)
Skills -5 ACP; Bluff +3 (+7 against paladins), Climb +1, Diplomacy +12 (+16 against paladins), Gather Information +6, Intimidate +10 (+14 against paladins), Jump -5, Knowledge (religion) +11, Knowledge (the planes) +7, Listen +10, Move Silently -3, Sense Motive +8 (+12 against paladins), Spellcraft +5
Possessions combat gear, +2 heavy steel shield, +1 shock warhammer, +2 full plate, amulet of health +4, belt of giant Strength +4, cloak of Charisma +2, ring of protection +1, mwk composite (+4 Str bonus) longbow, 20 arrows, 56 pp, 7 gp
__________________________________________________ ___________

Halfling Traits (Ex) +1 racial bonus on saving throws, +2 racial bonus on Climb, Jump, Listen, and Move Silently checks, +2 morale bonus on saving throws against fear effects, and +1 racial bonus on attack rolls with thrown weapons and slings.

EPIC ICONOCLAST

Hit Die: d8.

Skill Points at Each Level: 4 + Int modifier.

Aligned Strike (Su): The epic iconoclast can use this ability one additional time per day at every fifth level after 10th (4/day at 15th level, 5/day at 20th, and so on). The effect lasts a number of minutes equal to minutes equal to his class level, as normal.

Banishment (Sp): The epic iconoclast's caster level for this ability is equal to his class level + 10, as normal. He can use this ability one additional time per day for every four levels higher than 8th (3/day at 12th, 4/day at 16th, and so on).

Detect Divine (Sp): The epic iconoclast's caster level for this ability is equal to his class level + 10, as normal.

Disrupt Icon (Su): The epic iconoclast counts only half his class levels beyond 10th when determining the DC to resist this attack.

Greater Dispel Magic (Sp): The epic iconoclast's caster level for this ability is equal to his class level + 10, as normal. He can use this ability one additional time per day for every three levels higher than 9th (4/day at 12th, 5/day at 15th, and so on).

Smite Divine (Su): The epic iconoclast adds his class level to damage with any smite divine attack, as normal. He can smite one additional time per day for every four levels higher than 10th (4/day at 14th, 5/day at 18th, and so on).

True Seeing (Sp): The epic iconoclast's caster level for this ability is equal to his class level + 10, as normal. It is available for a number of rounds per day equal to his class level, as normal.

Iconoclasm (Su): The epic iconoclast counts only half his class levels beyond 10th when determining the DC to resist this attack. This ability is usable one additional time per day at 15th level and every fifth level thereafter (20th, 25, and so on).

Bonus Feats: The epic iconoclast gains a bonus feat (selected from the list of epic iconoclast bonus feats) every four levels higher than 10th.
Epic Iconoclast Bonus Feat List: Apostatic Feedback (see below), Armor Skin, Blinding Speed, Devastating Critical, Enhanced Dispel-like Ability (see below), Epic Endurance, Epic Prowess, Epic Skill Focus, Epic Toughness, Epic Weapon Focus, Great Smiting, Improved Combat Casting, Improved Combat Reflexes, Overwhelming Critical, Penetrate Damage Reduction, Perfect Health, Spellcasting Harrier, Superior Initiative.


Level Special
11th
12th Banishment 3/day, greater dispel magic 4/day
13th
14th Bonus feat, smite divine 4/day
15th Aligned strike 4/day, greater dispel magic 5/day, iconoclasm 2/day
16th Banishment 4/day
17th
18th Bonus feat, greater dispel magic 6/day, smite divine 5/day
19th
20th Aligned strike 5/day, banishment 5/day, iconoclasm 3/day

New Feats:

APOSTATIC FEEDBACK [EPIC]
You are an expert at negating divine power and destroying the tools used to channel it.
Prerequisites: Disrupt icon class ability, divine cancellation class ability, divine retribution class ability.
Benefit: Whenever you counter a divine spell with your divine cancellation ability, the spell's caster's holy symbol(s) (if any) are affected by your disrupt icon ability (destroyed unless they are magical and succeed at a Fortitude save).

Additionally, you can use divine cancellation as an immediate action without readying an action to use the ability. If you do so, you lose your standard action the next time you can take one.

Finally, if you have both iconclast levels and defiant levels, you add your iconoclast level to your defiant level for the purposes of your divine cancellation and spell resistance abilities.
Classes: Defiant, iconoclast.

ATHAR WARRIOR [GENERAL]
You are a skilled member of the military branch of the Athar, fighting the servants of the gods whenever they oppose your cause.
Prerequisites: Defiant level 1st, smite divine.
Benefit: If you have levels in defiant and a class that grants smite divine, those levels stack for the purpose of determining your defiant spell resistance and the extra damage dealt by your smite divine ability.

ATHAR WARRIOR ELITE [GENERAL]
You are an elite member of the military branch of the Athar, fighting the servants of the gods whenever they oppose your cause.
Prerequisites: Defiant level 7th, smite divine, Athar Warrior.
Benefit: If you have levels in defiant and iconoclast, those levels stack for the purpose of determining the caster level of your defiant nondetection and the Concentration DC of your divine interference.

ENHANCED DISPEL-LIKE ABILITY [EPIC]
Choose a special ability you possess (other than a spell) which simulates a spell that calls for a dispel check. You can use your dispelling special ability to greater effect.
Prerequisites: Ability to use the chosen ability at a caster level equal to 8 + (2 x spell level).
Benefits: When you use the chosen special ability, the cap on the dispel check is increased by 10.
Special: This feat may be taken multiple times. Its effects stack.
Classes: Cold iron warrior, defiant, iconoclast.

TheElfLord
2007-09-09, 02:27 PM
Humm, the name is off, but the flavor looks good.

MythMage
2007-09-09, 02:43 PM
Could you explain how the name is 'off'? He's definitely a destroyer of religious icons.

And I've added some new feats.